[center][img]https://fontmeme.com/permalink/190625/719189d8e3f301d8951a31667af28eeb.png[/img][/center] [hider=Status] [b][u]Level: 15[/u][/b] [b][color=ed1c24]Health:[/color][/b] 6100/6100 (60+1[s]+5[/s]) [b][color=00aeef]Mana:[/color][/b] 3600/3600 (36+[s]5[/s]) [b][color=fff200]Renn:[/color][/b] 1275 [b]Strength:[/b] 40 (30+5+5[s]+5[/s]) [b]Agility:[/b] 12 (15-20%[s]+5-5%[/s]) [b]Intelligence:[/b] 20 (20[s]+5[/s]) [b]Stamina:[/b] 25 (25[s]+5[/s]) [b]Action Slots:[/b] 8 (7+1) [b]Defense:[/b] 12U/14P/16B/9C [/hider] [hider=Skills] [b]Healing:[/b] 30 [b]Sword Wielding:[/b] 20 (20[s]+5[/s]) [b]Shield Wielding:[/b] 40 [b]Monster Knowledge:[/b] 25 [b]Smithing:[/b] 25 [/hider] [hider=Equipment] [color=00aeef]Sturdy Clothes[/color] [color=00aeef]Raincoat (Prot: Soaked)[/color] [color=00aeef]Power Treads (+5 STR)[/color] [color=00aeef]Steel Full Plate (12U/14P/16B/9C, -20% AGI)[/color] [color=00aeef]Gauntlet of Might (+5 STR, +100 HP)[/color] [color=ed1c24]Helm of Resilience (1U/3P/3B)[/color] [color=ed1c24]Obsidian Buckler (3U/5P/3M)[/color] [color=ed1c24]Carved Kite Shield (7U/10P/7B/7C, -5% AGI)[/color] [color=ed1c24]Oliam's Longsword (+5 ATT, +5 Sword Wielding)[/color] [color=00aeef]Teleport Ring (Teleport 1/Day)[/color] Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area) [/hider] [hider=Passives] [b]Vengeful Smite (3)[/b] - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. [b]Fortress of Wood (6)[/b] - User's Natural Resistance is increased to 11% permanently. Passive. [b]Fortress of Stone (12)[/b] - User's Natural Resistance is increased to 12% permanently. Passive. [b]Bounty (1/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [b]Greater Bounty (5/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [b]Grand Bounty (10/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [b]For Honor (5/Paladin)[/b] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [b]For Glory (5/Paladin)[/b] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [b]Honor and Glory (5/Paladin)[/b] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [b]Inspiring Presence (1/Paladin)[/b] - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. [b]Aura of Confidence (10/Paladin)[/b] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [/hider] [hr] Aura sipped her own water as she pondered upon the options. Large guilds tended to be one of the wealthiest and most powerful, but they also tended to have the corporate rank-pulling and pretentious newbie-squashing that came with management. And the last thing she needed was an entitled 12 year old ordering her around. Hunter guilds were also cutthroat and favoured offensive classes such as assassins and duelists - especially if they were going after red labels. Paladins, though covetted by many guilds due to their relative rarity, would not belong in such an offensive guild. Last Genesis was, in theory, probably her best bet to a relatively trouble-free ride, save for particular...eccentricities. Hmph. She would probably regret this decision. Aura just hoped that they would bring as much firepower as they were loopy. And if they didn't, she'll simply have to duck her pride down and go to Heaven's Oath. [color=ed1c24]"Well, I'll give the Genesis a shot. Cheers for the heads up."[/color] Aura stretched, finished her water, and stood up to leave the inn. She nodded to Aleka with a smile. [color=ed1c24]"Next time we meet, I'll buy you a drink. Hopefully somewhere drier."[/color] Taking out her menu map, she traced the paths that led out the inn. If they were going anywhere at this time, it would most likely be for the guild hall for subclass unlocks. Which reminded her; Aura also needed to unlock her subclass. She felt the tinge of fatigue weigh down on her eyes like uncomfortable contact lenses, but she shrugged and adjusted her armour. If she couldn't find the guild members, she would just receive whatever quest she needed to unlock the Battle Cleric subclass and peace it back to the inn. By the looks of it, the Last Genesis was going to stay in Troodon as well, and she could just catch them in the morning. She looked up at the rain and squinted. [color=ed1c24][i]Least I have a hot tub after this.[/i][/color] She equipped her raincoat (stretching in protest against her armour), and made her way towards the Guild Hall. With luck, maybe she'll find a sane-er looking guild on the way, too. [hider=Summary] Aura decides Last Genesis is the least evil of the three. Maybe. Aura decides to head off to the Guild Hall. [/hider]