[hr][hr][h1][center][IMG]https://cdn.discordapp.com/attachments/363556781537886208/543304112977084416/rivercircledsmaller-1.png[/IMG][/center][b][i][color=82ca9d][center]River[/center][/color][/i][/b][/h1][hider=Status] [color=FFE4E1][u][b]Level 16[/b][/u][/color] [color=ed1c24]Health:[/color] 2700/2700 [color=00aeef]Mana:[/color] 3950/3950 [color=f26522]Strength:[/color] 20 [color=fff79a]Agility:[/color] 20 [color=a187be]Intelligence:[/color] 60 [color=39b54a]Stamina:[/color] 31 [b]Action Slots:[/b] 8+1 [b]Defense:[/b] 2U 4P 5B 2C 0M [/hider][hider=Skills] >> Monster knowledge: 53 >> Exotic Melee Weapon: 31 >> Hiding: 20 >> Sneaking: 20 >> Tracking 20 [/hider][hider=Actions & Spells] [center][pre]Actions:[/pre][/center] [color=fff200]Bounty:[/color] User gains D10 extra Renn whenever they receive Renn from GM. [color=00aeef]Passive.[/color] [color=fff200]Stunning Punch:[/color] User punches target. Medium chance of stunning target briefly. [color=00aeef]30MP.[/color] [color=fff200]Sprint:[/color] User's running speed increases by a bit for a few minutes. [color=00aeef]50MP.[/color] [color=fff200]Meditate:[/color] User focuses for few a minutes, recovering either [color=ed1c24]200HP[/color] or [color=00aeef]200MP.[/color] 0MP. [center][pre]Spells:[/pre][/center] [Hider=Trainer] [color=fff200]Tame (1) -[/color] User attempts to Tame target Monster. User can only target non-Intelligent Monsters. It automatically succeeds if Monster is lower level than User. 50% chance if Monster is same level. Low chance if Monster is higher level. Tamed Monsters will follow user's commands. 100MP. [color=fff200]Summon (1) -[/color] User summons a tamed Monster on the spot. (Monster Level x 15 MP) [color=fff200]Unsummon (1)[/color] - User unsummons a tamed Monster. 50MP. [color=fff200]Partners (1) -[/color] User's starting tamed monster will always have 60% (rounded up) of User's Attributes and 30% (rounded up) of User's Skill points. Passive. [color=fff200]Release (1) -[/color] User releases a tamed Monster. It immediately teleports to it's natural habitat and turns feral. 50MP. [color=fff200]Heal Monster (1) -[/color] User heals target Monster for a small amount. 50MP [color=fff200]Make Permanent Monster (5) -[/color] - User makes 1 tamed monster into their permanent tamed monster. Permanent monster cannot be Released (Level 1 spell) and must remain with the user until the end of the game. Permanent monster will gain the ability to gain Attribute and Skill points. Attribute gained equals to 100% and Skill gained equals to 25% of Player's gain. 300MP. [Color=fff200]Increase Monster Cap 1 (3) -[/color] Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 200MP. [Color=fff200]Increase Monster Summoning Cap 1 (5) -[/color] User is allowed to summon 2 Monsters simultaneously. Passive. [Color=fff200]Full Heal Monster (10) -[/color] User heals target Monster to 100% of maximum HP. 500MP. [Color=fff200]Full Restore Monster Mana (10) -[/color] User restores mana in target Monster to 100% of maximum MP. 500MP. [Color=fff200]Resurrect Monster (15) -[/color] User brings target dead monster back to life with 50% HP and MP. Works only before models shatter into light. 1,000MP. [/hider] [Hider=body] [color=8dc73f]Strengthen (1) - [/color]Target gains +5 Strength for a few seconds. 50MP. [color=8dc73f]Healing Beam (2) - [/color]User emits a healing beam of light to a target, healing a low amount. 100MP. [Color=8dc73f]Attuned to One’s Body (3) -[/color] User gains 100HP whenever they cast a spell from the Body Discipline. Passive. [Color=8dc73f]Enfeeble (4)[/color] - User saps strength from target. Target loses -5 Strength for a few seconds. 100MP. [Color=8dc73f]Restore Vitality (5)[/color] -User heals all nearby allies for low amount. 200MP. [Color=8dc73f]Essence Gain (6) - [/color]User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [Color=8dc73f]Quicken (7)[/color] - Target gains +10 Agility for a few seconds. 200MP. [Color=8dc73f]Sap Energy (8)[/color] - Target loses -10 Agility for a few seconds. 300MP. [Color=8dc73f]Greater Healing Beam (9)[/color] - User emits a healing beam of light to a target, healing moderately. 300MP. [Color=8dc73f]Switch Discipline (10)[/color] - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. (Used) [/hider] [Hider=electricity] [color=6ecff6]Finger Lightning (1)[/color] - User shoots out a small lightning from the tip of a finger, dealing low damage. 50MP. [color=6ecff6]Lightning Shot (2)[/color] - User shoots out a bolt of lightning, dealing moderate damage. 100MP. [color=6ecff6]Energize (3)[/color] - If the user casts an Electricity Discipline spell when they have maximum mana, the spell replicates to an additional target. Passive. [color=6ecff6]Plasma Burst (4)[/color] - User bursts out electric energy, damaging all opponents nearby. 100MP. [color=6ecff6]Shock (5)[/color] - User zaps target, dealing damage. 200MP. [color=6ecff6]Overload (6)[/color] - If the user casts 3 Electricity Discipline spells in a short window of time, the 3rd spell deals double damage. Passive. [color=6ecff6]Chain Lightning (7)[/color] - User shoots out multiple lightning from their hands, dealing moderate damage to up to 5 targets. 400MP. [color=6ecff6]Lightning Bolt (8)[/color] - - User shoots out a bolt of lightning, dealing high damage and briefly stunning the target. 300MP. [color=6ecff6]Static Discharge (9)[/color] - Whenever user casts a spell from the Electricity Discipline, all nearby targets are dealt low damage. Passive. [color=6ecff6]Switch Discipline (10)[/color] - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. [color=6ecff6]Fuse Energy (11)[/color] - User empowers their next Electricity Discipline spell, making it deal 25% additional damage. 200MP. [color=6ecff6]Defensive Field (12)[/color] - Whenever user is hit by a melee attack, user has a 10% chance to auto-cast Lightening Shot for free against the attacker. Passive. [color=6ecff6]Recharge (13)[/color] - User cancels the spell they are about to cast, refunding 150% of the MP cost. 50MP. [color=6ecff6]Lightening Field (14)[/color] - User creates a dome of electric field around them, dealing moderate damage to all targets inside and slowing their movements. 300MP.[/hider] [/hider][hider=Equipment] [color=92278f]Cloth Armor:[/color]+10 STR +5 Monster Knowledge [Color=fff200]Repair:[/color] 1 Fabric, Sewing Kit [Color=92278f][url=https://cdn.discordapp.com/attachments/363556781537886208/507872559170191360/Screenshot_20181102-070316_Pinterest.jpg]Rod of Monstrous Affinity Image[/url] Rod of Monstrous Affinity:[/color] Can be activated once a day for 200MP. User makes target Monster they control grow, granting it +100% increased Attributes [color=00aeef]Wolf Pelt (3)[/color] [color=00aeef]Crystal's (3)[/color] [Hider=Full Battle Outfit][img]http://oyster.ignimgs.com/mediawiki/apis.ign.com/fire-emblem-awakening/7/7c/Licht_FE13_Artwork.jpg[/img][/hider] [color=39b54a]Sorcerer's Shoes (2):[/color] +100 Mana [color=fff200]Repair:[/color] 1 Fabric, 1 Crystal, Sewing Kit [color=39b54a]Cloak of the Magi (2):[/color] +150 Mana [color=fff200]Repair:[/color] 1 Fabric, 1 Crystal, Sewing Kit [Color=39b54a]Glove of the Magi (2):[/color] +5 Intelligence +200 Mana [Color=fff200]Repair:[/color] 1 Leather, 1Crystal, Sewing Kit [color=39b54a]Trainer's Whip:[/color] +1 to all attributes [color=fff200]Repair:[/color] 3 Leather [Color=39b54a]Wand of Affinity:[/color] Magic Weapon All spells cost 25 Mana less. [color=fff200]Repair:[/color] 1 Wood, 1 Crystal [Color=39b54a]Boots of Travel:[/color] Walkimg Speed x2 [Color=fff200]Repair:[/color] 1 [color=39b54a]Fabric[/color], 1 Crystal, Sewing Kit Fancy Clothes:[hider=Outfit][img]https://i.pinimg.com/originals/8b/c6/ea/8bc6eab73959050493d5778d8dca291a.jpg[/img][/hider] [Color=fff200]Repair:[/color] 3 Fabric, Sewing Kit Cloth Armor [Color=fff200]Repair:[/color] 1 Fabric, Sewing Kit Wooden Totem x2: Stores 1 Monster [color=fff200]Repair:[/color] 1 Wood, 3 Magic Crystal Sewing Kit [color=fff200]Repair:[/color] 1 Iron Empty Book: Filled with Monster Knowledge [Color=fff200]Repair:[/color] 2 Paper [/hider][hider=Summary] Took boat with Holly to Shamans Hut Summoned Pepper Used Full Heal Monster Used Meditate as many times as the boat trip allows. [/hider] River winced a little as Holly mentioned how her father would exterminate vermin from her mansion. A part of it was the feeling of sorrow for some of those critters that were just trying to make a living on their stolen land. Squirrels, Opposoms, Racoons, even Rats were all subject to the ire of the ill informed and wealthy. The other part was due in fact to the pang of emptiness in his pocket. He wasn’t exactly well off in the real world, and was hardly much better off in here. Pinching penny’s and even going a day or two without food in order to help those animals he housed, was not something abnormal to him. Hell, it make week one of this game more bearable as he was already no stranger to hunger pangs and lack of money. Thankfully for him, the conversation quickly moved back away from the subject and on to a new one of subclasses, more specifically how she may get hers. It appeared that there was a chance Holly would need to win in a game of chance, or at the very least put up a challenge enough to impress her trainer. River wasnt exactly skilled in such things but he at least knew how to play Yahtzee. River chuckled as she flustered with her words, thinking of how she would have to beat her trainer no doubt, while also accidentally spilling the beans on her extraordinarily lack of skill in such matters. [color=92ca9d]”Maybe you wont need any dice to play against them? See if you can get her to play a game of Black Jack. Pure RNG save for card counters and cheaters, and the rules are quite simple as well. I’m not even sure if you need to develop a poker face for it since most of the cards are laid out on the table for all to see.”[/color] River got into the boat with Holly following suit. [color=92ca9d]”Either way I’m sure that you can get her to teach you your subclass, but since we are stopping by my trainer first, perhaps she can have some insight for you on the best approach to yours, or maybe a weakness of hers that could help win her over.”[/color] As the boat glided against the water, River summoned out Pepper who looked worse for wear, having been pummeled by a goblin army for her hide was surely not the best thing. He held her close to his chest and cast [b]Full Heal Monster[/b] getting her back up to full and then allowing her to perch on his head as they watched the view. The rest of the ride River would spend using [b]Meditate[/b] till his mana reached full once more. [color=92ca9d]”Thanks for coming with by the way, I really appreciate it. Never really got the chance to grab my subclass on the last floor between the Red Players, dungeon crawling, and then floor boss...made it almost impossible. It’s nice to have a small break on this boat just to grab a long awaited treasure.”[/color]