[Hider= Brunhilde Braun][color=#8B4513][Center][B]Name:[/B] Brunhilde Braun [B]Age:[/B] 16 [B]Sex:[/B] Female [B]Phenotype:[/B] Faunus (Feline) [B]Appearance:[/B] Stands at 5'4". Has long hair reaching her mid-back with bangs cut low to her brow, colored a healthy shade of brown. Eyes are round and lively, a shade or two darker brown than her hair. Her skin is a fair caucasian tone, with some tan depending on her sun exposure. Her body has a cat's tail, fur coloured the same shade of brown as her hair. Her hunting outfit consists of a forest green cloth draped over her shoulders, covering a plain brown T-shirt that leaves her arrms and hands bare, paired with forest green shorts that reach the top of her knees. Around her neck is a string of claws and teeth from various (forest animals/Grimm), and her feet are protected by a pair of brown combat boots. Her shorts have pouches for food, a canteen for water, and a holstered survival knife attatched to the belt. Casual wear also typically involves similar shades of brown and green, usually long-sleeve shirts and jeans or shorts. [B]Nationality:[/B] Valean [B]Weapon:[/B] Jormungandr A variable weapon with three distinct modes: Guitar, Axe, and Sword-and-Shield. Guitar mode is its default state, the form it takes when not on a hunt. Fully functional as an electric guitar with a built in speaker/amp. Coloured in camo pattern matching the forest green and brown of her outfit, along with some black spots. The shape is the standard curved shape most electric guitars have. In Sword-and-Shield mode, the body and the neck of the guitar separate, the strings retracting into a spool located on the body. A single-edged blade is revealed on the neck during the split, as well as a white vial located on the blunt side, just above the guard. The body splits into sections and produces blades on the top and bottom, and the body strap is pulled tight to become an arm strap. The sword is gripped in the left hand, and the shield in the right, turned so that the slot for the neck is pointed upward and the blades are on the sides. In this mode, Brunhilde can perform a versatile combination of offense and defense, using her natural affinity for dance and rhythm to flow seamlessly between the two. In addition, the vial located on the blade has the ability to store kinetic enery created by landing blows against objects with the blade. This kinetic energy can then be transferred to the shield, which has five vials located inside of it in total. This energy can be used in different ways depending on the mode Jormungandr is in; in Sword-and-Shield mode, the energy can be discharged and manipulated by Brunhilde's Semblance into concussive blasts in reaction to incoming attacks hitting her the shield, blowing away and potentially damaging her attacker. In Axe mode, the sword reconnects with the shield, which turns 180 degrees on an axis located on a shaft within the guitar body, giving it extra reach and turning the weapon into a large double-bladed axe. In this mode, Brunhilde can leverage the weight on the far end of the shaft for wide, destructive attacks, though she becomes much more open to taking hits as well. In addition, any kinetic energy stored in the axe head's vials can be discharged and controlled by Brunhilde's Semblance, allowing her to create short-range concussive blasts concentrated at the point of impact of her axe's swing, whose strength depends on the number of vials worth of energy discharged at one time. Finally, the axe head can also be spun on the axis within the shaft, creating a buzz-saw effect, though overuse of this feature will cause the weapon to overheat, resulting in Brunhilde losing access to the kinetic energy manipulating properties of Jormungandr. At most, the axe head can spin for about six consecutive seconds before overheating. Once the body of the guitar has kinetic energy built up, the Guitar mode gains a new feature as well; playing music will discharge the stored up energy, which can be used to form small barriers or fire weak, medium-range sonic projectiles. [B]Semblance:[/B] Brunhilde's Semblance allows her to manipulate kinetic energy in the air. However, she cannot create it using her Semblance, so she must rely on outside sources to make her Semblance act upon. This usually ends up being sound waves, which she can make louder, quieter, a different pitch, or even intense in vibration. However, thanks to her weapon, she can use it to create short-range concussive blasts using the kinetic energy her weapon is able to discharge. [B]Aura Color:[/B] Brown [B]Emblem:[/B] An electric guitar with a curved cat's tail where the neck would normally be. [B]Personality:[/B] To people she's not familiar with, Brunhilde is the epitome of a wallflower. Shy, meek, and usually fading into the background. She'll avoid confrontation, keep her opinions to herself, and generally avoid engaging with people unless they interest her in some way, typically by displaying musical talent or an appreciation for music if they can't make it themselves. Even for someone unable to speak, she's quiet. To those who she chooses to become familiar with, or go out of their way to interact with her, she's the loudest mute they will ever have the pleasure of knowing. Bombastic and spontaneous, with a flair for drama and performance, Brunhilde loves to have the attention of people she knows she can trust. She's capable of having long discussions about shared interests and her strong opinions via a text application on her scroll, And even without her scroll she's expressive enough in face and body that she usually has little problem communicating her thoughts and feelings to those who pay enough attention to listen. [B]Background:[/B] Brunhilde's life has been, for the most part, relatively uneventful. The biggest thing that shook the status quo of her life was when her parents made the decision to move from Vale to Vacuo to avoid the inevitable crisis that would result from the building tensions due to the actions of the White Fang in that kingdom. Given that both her parents are accomplished hunters, with her father enjoying wilderness survival as a hobby on top of that, there was little question that they'd be able to face the harshness of Vacuo's desert and find refuge from the unpredictable political dangers in the much more manageble dangers found therein. Brunhilde has naturally developed a variety of talents thanks to the time spent with her parents, having inherited their skill in hunting Grimm, her father's wilderness survival knowledge, and her mothers' musical aptitude. Her overall lack of a social life with other children - caused by the combination of her lack of functioning vocal chords with her parents' enjoyment on the outskirts of civilization rather than within cities - has led to her overall shyness in social climates. [B]Likes[/B]: Rock and roll, metal, jazz, techno, polka [B]Dislikes[/B]: People who are loud to the point of being inconsiderate, People who are as quiet as she is [B]Favors[/B]: [u]Survival Skills:[/u] Brunhilde's training at previous smaller academies involved suriving in the wilderness, which has given her a level of hardiness potentially above that of her peers when it comes to drawn-out hunting missions. Her mind is a valuable resource of knowledge on how to survive without the amenities afforded by modern civilization. [u]Morale Management:[/u] Brunhilde's musical skills can be valuable in and of themselves for allowing her to bring up her allies' moods, improving their mental state for combat. She's skilled in a variety of genres of music so she can usually come up with a tune for each member of her team if there's no consensus on what kind they enjoy. [u]Tank:[/u] Given her weapon's defensive capabilities and the fact that she doesn't rely on her semblance much in battle, Brunhilde has an easier time holding out and drawing out fights than her peers, leading her to be the natural choice for engaing Grimm head-on. [B]Disfavors[/B]: [u]Long-Range Combat:[/u] Brunhilde's skill set in combat consists of staying close to targets and keeping their attention, using her Sword-and-Shield mode's defensive capability to avoid taking too much damage and her Axe mode's power to keep enemies' attention on her. Because of this, her long-range capabilities are lacking in general, and she can't do much to an enemy she can't get close to. [u]Communication:[/u] Being that she is mute, communication can be a chore for her more than it is for other hunters, even if she likes to act like this is not the case. In the heat of combat, she can't simply pull out her scroll and type out a sentence, and there's no guarantee her teammates will have the opportunity to look away from an enemy to see her non-verbal communications. Naturally, this can be an issue outside of combat as well; for example, misunderstandings are even harder to clear up than normal when one does not have words readily at their disposal. [u]Friendly Fire:[/u] Especially when Jormungandr is in Axe form, she can be just as dangerous to her own teammates as she can be to Grimm they're facing, given how widely it swings and how powerful the indiscriminate concussive blasts can be. This makes it difficult for her to use everything at her disposal in situations where she needs to work in close proximity to her team, or alternatively makes it diffcult for her team to back her up when she's going all-out. [B]Relationships-[/B] [u]Umber Braun:[/u] Brunhilde's mother. Cat faunus with black eyes, black hair cut in a bob, black-furred tail, sharp features, standing at 5'5". Often wears a tense, humorless expression behind her glasses. She and Hilda are very close and enjoy playing music together. [u]Beauregard Braun:[/u] Brunhilde's father. Hulk of a man standing at 6'7", shaggy brown hair and bushy brown full beard. Smiles a lot around people. Rabbit faunus with adorable brown bunny ears. Also very close with Hilda, and very proud that his daughter grew to be someone who doesn't let her disability impede her ambition. [B]Hex Code:[/B]#8B4513[/Center][/color][/hider]