Klank chuckled at Isaac when he shared his suspicions concerning Jubiltown. He had the same thoughts when he first arrived in what most considered a paradise. "In the short time I've been here, I can say I have no doubt that King Jubil is a decent man. Sure, he may put something in the food to make people want to stay, but I've met the man who makes that happen. Under Jubil's orders, the food and drinks these people consume on a daily basis will only affect those who haven't the drive to REALLY chase their dreams." Klank was impressed that Isaac wasn't struggling to carry the sack. He was more impressed when the weapon he carried became lively, but he wasn't surprised. Klank had seen many strange things back on the grand line, living weapons included. "I questioned him about this once," Klank said. "His answer was actually more on the caring side. He said he made Jubiltown because what lies ahead in The New World can be too much for some. He watched a lot of people die simply because they weren't prepared to defend their dreams to the bitter end. King Jubil himself found out that he hadn't the will power to commit, so he came back, happened upon this place, and turned it into what you see today. Those who fall victim to minor deterrents such as whatever is in the sustenance in Jubiltown have no place in the Red Line. It's his way of protecting the weak, whether they believe it or not." Klank looked back to see Isaac shoving bread into his mouth while walking faster to catch up. The weapon spoke in place of him. "A scout, huh?" Klank rubbed his chin as he thought. "That would be quite useful in unknown territory. Yea, you got yourself a deal, with one more condition." He looked at the bladed part of Sasa and pointed. "Old Man is for Captains, and I ain't no Captain. Klank will do just fine." The shipwright continued along making small talk with Isaac and Sasa. Like always, citizens of Jubiltown were running around and having the grandest of times. After a while, the trio finally approached Klanks ship. It was the biggest vessel on this side of Jubiltown, but nowhere near the size of the schematics in his dreams. Strips of metal lined the dark oak of the ships body. Three masts poked into the sky, the main being the tallest. The sails were black, void of any symbolism about the ships crew. Where the figurehead should be, there was an empty pedestal. Klank had decided that the ship would remain flag-less and headless, until a proper Captain was found. His only dream was to build and sail the biggest and baddest ship. This would require a Captain just as worthy, and that Captain would decide the ships symbolism. Approaching the ramp to board, Klank noticed a lone Fish-man. He was sitting at the sign Klank had built days ago. The Fish-man stood as Isaac dropped the sack full of supplies. "You the Captain looking for a crew?" the Fish-man called out. "I'm the one looking for a crew, yea," Klank replied. "But I ain't no Captain. Is it just you?" "Just me, sir." The Fish-man looked dissatisfied. "The rest of my old crew are more concerned with the unlimited supply of alcohol." Klank looked back to Isaac and smirked, before turning back. "What's your dream? Mr...?" "Names Phin," he said with a weird sort of salute. His skin tone was a deep green, with a stripes of an even deeper shade all down his torso. A large fin was jutting out from his back, and small but sharp teeth extended just past his upper lip. "Never really thought about a dream like that. I just know that the open sea is the only place for me. I'm just lookin for a crew that has no plans to abandon what they're originally set out to do." Klank peered at the fish-man. "Can you fight?" "Yes." "Can you cook?" "No." "Damn," He cursed. "Looks like it's burnt food for the time being. Can you swim?" Phin stared at Klank, questioning if he was serious. "Ha! Doesn't answer stupid questions. Well," Klank raised a hand. "This is Isaac and his weapon Sasa. Still getting to know them though." Klank started heading up to the deck and turned to his new, growing crew. "I plan on setting sail in a few hours. Still have some things to tie up around here. If you have anything left to do in this town, get it settled, we're likely to never come here again. If you find anyone else looking to depart and with no crew, bring them aboard. I've heard enough from all of you to trust your judgement. Isaac," Klank smiled. "You should let Sasa make those decision. She's got the makings of a Captain. Think on that." Klank walked back down to grab the sack he had forgotten. "Remember, a few hours."