[b]Guidelines[/B] [hr] [List] [*] I want only a couple things over in character sheets - a name, a species, and a couple sentences of where they came from, what they do and how they relate and another piece on abilities and powers. Yeah, because we need to be writing posts, not character sheets, and this way we can quickly -add- essential characters. The stub system allows for the addition of NPC's. [*] GM retains the option to veto species types. [*] Please use one sheet for all stubs, character and lore. [/list] [b]Character Stubs[/b] [hr] [indent]The whole point of this system is to quickly introduce a character's name, faction, species and a quick summary of who they are in order to get them into the plotline quickly. We're doing away with large sheets as an experiment. You can even write this stuff -after- you make the first post. Also, this is a great way to do up NPC's and locations of note. [indent] [b]Name:[/b] [b]Species:[/b] [b]Faction:[/b] (Royalists/Imperial Power, nation, or other.) [b]Synopsis of Character:[/b] (Two sentences max on who the character is.) [b]Synopsis of Role:[/b] (A couple sentences on the character's abilities/skills/possessions/agenda and why they are relevant in this world.) [/indent][/indent] [b]Lore Stubs[/b] [hr] [indent]The whole point of this system is to quickly introduce a location or faction. This allows you to quickly create a reference item for the lore. We will work on a way to organize all this as we move along, but please add this to your character stubs. [indent] [b]Name:[/b] [b]Type:[/b] (Location, affiliation type such as "unit" or "religious cult" "mercenary company" or "nation.") [b]Synopsis of Role:[/b] (One sentence, keep it moving. Ex. A cult that worships change as the great power of the universe and never wears the same hairstyle twice (in a month) anyway.) [/indent][/indent]