[center][h3]Character Sheet[/h3][/center] There's a bit of info to read through in the hiders below. These are important for making your character sheet. Particularly with Attributes, it's weird system but the goal is to balance power without being massively constricting. I've tried to explain it as best as possible, but if there are any questions please don't hesitate to ask. [center][h3]Character Template[/h3][/center] Appearance: [No photo-realistic] Name: Race: Class: Rank: [Copper, Iron, Silver or Gold] [Platinum and Mythril can only be earned throughout the roleplay] Affinities: [Maximum of two: Earth, Fire, Water, Wind, Electricity, Light, Dark, Spirit, Special*] *Can only have one special affinity. Ex: Beast taming, Music, Transformation] [b]Attributes [2 Low, 2 Average, 1 High, 1 Excellent][/b] Strength: Intelligence: Agility: Dexterity: Constitution: Resilience: Brief Backstory: Weapons: [No affinities or enchantments. They will be earned throughout the rp.] Abilities: [Any training they've had, the scope of their affinities and how they use them, and any other skills they've picked up along the way.] [center][h3]Important Details[/h3][/center] [hider=Ranks] [center][hr]There are six ranks in total: Copper, Iron, Silver, Gold, Platinum and Mythril. All characters start at the lowest rank when they first join the guild. However, your character can be anything from copper to gold if they are already a member when you create them. Note: They cannot start at Platinum or Mythril. Those ranks must be earned throughout the roleplay.[hr][/center] [/hider] [hider=Affinities] [hr]Your character can have a maximum of two affinities from copper to gold. However, once they reach platinum they may choose a third. Certain affinities are forbidden. They are only used by antagonists. Any character using a forbidden ability will be treated as an antagonist. Each character can only have one special affinity. The rest must be from the basic elements listed: [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6w7-7290c875-f35a-48c6-a8d3-dd60fa5aa1b2.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ3Ny03MjkwYzg3NS1mMzVhLTQ4YzYtYThkMy1kZDYwZmE1YWExYjIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8F5dzSBinwhemLeL9shM7S8qvNKXbN6JO3KZ51xqIgw[/img]Earth: Controls rocks and soil. Does not include manipulating plant life. [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6w3-d7d2d62c-7972-4851-9afb-e98a1ec4e052.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ3My1kN2QyZDYyYy03OTcyLTQ4NTEtOWFmYi1lOThhMWVjNGUwNTIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NVh_N6gDc1ue3xk_qZUR9dcs589rle1LrrW97D92aAQ[/img]Fire: Controls fire. [indent][indent]Note; there are several different colours with differing properties. (All people with a fire affinity can use red fire. Characters with excellent intelligence can use red fire plus one other type.) Red: Normal fire. Default for anyone with a fire affinity. Blue: Cold to the touch. Green [forbidden]: Necrotic; decays whatever it touches. White: Only burns living things. Animate objects. Black: Only burns non-living things. Inanimate objects. Purple: Burns mana/magic.[/indent][/indent] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6vd-b9962747-52cd-4e45-a43a-a9b3f5cb8590.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ2ZC1iOTk2Mjc0Ny01MmNkLTRlNDUtYTQzYS1hOWIzZjVjYjg1OTAucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.zoqvyn_GDphItWZFPZlKLg2Ozl27-1clZETsay_Yq8o[/img]Water: Controls water. Can only be used in liquid form unless combined with certain affinities. [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6v6-0acd182a-af1b-4398-a835-4dcbbe2ab4e1.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ2Ni0wYWNkMTgyYS1hZjFiLTQzOTgtYTgzNS00ZGNiYmUyYWI0ZTEucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.sMcBdKdgjlyzARdwB8TR86xg0bbtvl4-Jy9E8YQWFeo[/img]Wind: Controls currents and air density. [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6vs-da83f2cb-0cef-46ef-bc80-0e3182b10cae.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ2cy1kYTgzZjJjYi0wY2VmLTQ2ZWYtYmM4MC0wZTMxODJiMTBjYWUucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Jq5npKWAuGKQDO-yKerKDKWC-dsbaB90ciYbVyg_HCw[/img]Lightning: Generates and controls electricity. [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6vx-60787cde-2296-4258-af1a-c26a28dbea7c.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ2eC02MDc4N2NkZS0yMjk2LTQyNTgtYWYxYS1jMjZhMjhkYmVhN2MucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.a-WBmybMzxm9Iv3lSe-pjFafZ6v9CxYBI7XRmQmSJrA[/img]Light [cannot be used with dark]: Worship of the Sun. Strongest during day. [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6we-2d9725a5-4a1a-4e70-9250-c6458b90da19.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ3ZS0yZDk3MjVhNS00YTFhLTRlNzAtOTI1MC1jNjQ1OGI5MGRhMTkucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.wZ4HTcTT0wJfblV3RzoHT94xTI7vSvug9hISI6Qe12M[/img]Dark [cannot be used with light]: Worship of the Moon. Strongest during Night. [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6vi-0d12cb61-0a59-4fb0-a619-2472f354303f.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ2aS0wZDEyY2I2MS0wYTU5LTRmYjAtYTYxOS0yNDcyZjM1NDMwM2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Z5PlGXl0VL301k6k259RplP623jZTOgtUloAbErn6mQ[/img]Spirit: Has two strains of magic: body and mind. [indent][indent]Body: Includes the enhancement of physical abilities. Used often by fighters to boost the strength of their attacks. Mind: Seeing and communicating with spirits, OR using mental attacks [forbidden].[/indent][/indent] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5cf345a2-d2a1-45de-b124-3b18d559bd78/ddbv6vm-766879b6-eaa9-4844-a371-84b26b773dbb.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVjZjM0NWEyLWQyYTEtNDVkZS1iMTI0LTNiMThkNTU5YmQ3OFwvZGRidjZ2bS03NjY4NzliNi1lYWE5LTQ4NDQtYTM3MS04NGIyNmI3NzNkYmIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.hZzZZsexjxhAl0HFY2jJ3FGvJVBMT35-Vy1JcUKhQ2I[/img]Special [Requires Approval]: Includes abilities such as: [indent][indent]Beast taming [Limits apply]: If wishing to change pets past a set limit one must be released first. Transformation [Limits apply]: A transformation can rearrange attributes. However, intelligence and constitution will always be low for animals. Plant manipulation, blood manipulation [forbidden], music, bloodline heritage, and so on [provide your own details].[/indent][/indent][hr][/hider] [hider=Attributes] [hr]Each character has six attributes (detailed below). No matter what rank they start at, they must be assigned [2 low], [2 average], [1 high], and [1 excellent] on their character sheet. These can be in any combination . Each time a character ranks up, they can improve an attribute by one tier. Thus [b]characters that start at a lower rank have more room for growth.[/b] Notes: - Ranks effect the strength of an attribute. If a character is fighting one rank above, the attribute will be one level weaker. So an Iron rank character can have high strength, but against a Silver it would be average. Against a Gold it would be low. - The attributes are subject to common sense. A giant with average strength is not the same as a human with average strength.[hr] [hider=Attribute Details] [center][hr]Strength: Determines physical ability. Heavier weapons require more strength, as may breaking obstacles. Level can be affected by larger races and the spirit [body] attribute. Intelligence: Determines strength and skill of affinities/spells. Effects ability to understand and dismantle enemy spells. Low: Can use affinity to enhance physical attacks. Average: Can use basic spells. High: Can use advanced spells. Excellent: Can combine elemental affinities. Use affinities to their full potential. Agility: Skills requiring acrobatics or climbing. Things like infiltrating enemy strongholds, scaling cliffs, making it over dangerous traps. More unusual weapons may require this stat to wield. Dexterity: Any type of crafting or skill requiring fine hand movements. Different items require different levels of ability. Magic crafting also makes use of the intelligence attribute. Skills like lock picking rely on dexterity. Constitution: Mental resistance. Needed against magic that attacks the mind. Influences like siren songs and fae trickery will be determined by constitution. Needed to wield weapons that are possessed or have a will of their own. Resilience: Physical resistance. Must have for those wanting to explore treacherous terrain. Ability to survive conditions such as sandstorms, extreme heat or cold, hunger, illness, and so on.[hr][/center] [/hider][/hider]