notes on a free-form no prep rpg Characters have 4 stats that are the based modifiers for certain actions. STRENGTH : anything pertaining to the physical. Athletics, combat, etc. DEXTERITY : anything requiring to skillful manipulation of an object (ranged attacks, playing an instrument etc) MIND : intellectual, learning, thinking, but also social, negotiating etc. How intelligent but also how perceptive your CHAR is. WILL : Characters ability to interact with the arcane, supernatural, resistances, determination etc. Players are given a d10, d8, and two d6's. Have them assign one of the four dice to a stat. Stronger characters (warriors for example) would assign the d10 to Strength. Wizard might assign the d10 to Mind or to Will. Thieves would apply the d10 to DEX, for example. Have the players write down 5 things their characters are good at or that describes them. (for heavy combat campaigns 3 out of 5 should be combat related). These will be a characters ASPECTS. ASPECTS can be as broad or specific as a player wishes, but make sure they know ASPECT bonuses will be the most commonly used modifier and to get creative with them. EXAMPLE ASPECTS: KICKING ASS SLINGING SPELLS STRONG AF REALLY REALLY SNEAKY I MAKE POISONS etc. ASPECTS start at +2 and increase by +1 each level. Players then distribute 5 points among the aspects. [b]COMBAT:[/b] Any relevant aspects + appropriate STAT dice to hit. Add the weapon modifier to hit and for damage. i.e. STRENGTH Die (d10) + ASPECT (Kicking Ass +2) + Iron Sword + 1 (how to simplify these hits? or just have PCs keep a table of common attacks?) [b]DEFENDING:[/b] A players (AC) is equal to any equipment modifiers + STRENGTH for melee and DEXTERITY for ranged. Magic resistance is dependent on the spell. Use MIND or WILLPOWER where appropriate. [b]CASTING MAGIC:[/b] Use any spells from D&D 3.5-5.0 Spell casting difficulty is equal to the spells level + 10 If a spellcaster is attempting a spell while adjacent to an enemy add +2 (disadvantage) to the DC. Casting a spell provokes an attack of opportunity. table mostly for BBcode practice [hider=item bonus examples] [table=bordered] [row][cell]roll d20[/cell][cell]Item[/cell][cell]Bonus[/cell][cell]Description[/cell][/row] [row][cell]1[/cell][cell]Iron Sword[/cell][cell]+1[/cell][cell][sup]A simple weapon from a simple time[/sup][/cell][/row] [row][cell]2[/cell][cell]Leather Armor[/cell][cell]+1[/cell][cell][sup]Poorly crafted armor made from tanned hides[/sup][/cell][/row] [/table][/hider]