[hider=OoC] [b]How long do you usually write?[/b] Several paragraphs [b] Do you enjoy writing collaborative posts for things like conversations, combat, etc.? [/b] It's not that I enjoy. It's that I haven't had many chances to do it before. [b] Is grammar and depth of writing important to you? [/b] Abso-fucking-lutely. [b] Are there any writing subjects you particularly enjoy exploring? [/b] Moral ambiguity. Angst. Regret. War. [b] Is there anything you [i]really[/i] dislike and want to avoid like the plague? [/b] Sexual violence. ERP fetishization. Slavery fetishization. Gratuitous scenes of sadism and torture porn. [b] Is there something you are uncomfortable with happening to your character? [/b] Nope. The mos I would be uncomfortable is if some player hijacked my character and did something with them without my say-so. [b] Do you have any short-term or long-term goals with this character? [/b] Short Terms: Explore the underworld of the galaxy, interact with multiple different characters that are scraping the bottom of the barrel and are on top of the barrel as well as fun bounty hunting jobs. Long Term: A long ardous journey of growth. I'm really enamored with the whole concept of someone going from ' no-one to a monster'. [/hider] [hr] [center][img]https://i.imgur.com/o2DDS1G.jpg?1[/img][/center] [center][i]" In this line of work, death's an occupational hazard. "[/i][/center] [hider=Peacekeepers Holo-Net Ad] [b] Name:[/b] Khoss Liell [b] Species:[/b] Human [b] Homeworld:[/b] Hoth [b] Age: [/b] 26 [b] Gender: [/b] Male [b] Specialization:[/b] Stealth Infiltration, Close Quarters Blasting [b]Current Area of Operation:[/b] Unconfirmed. Rumored to be operating within Hutt Space or hiding under Lower Coruscant* as of 5 ATC. ADDENDDUM 3-A_42: [i]Tell the Lieutenant to stop wasting our time patrolling around for this kriffing scum-bucket. We've combed every street and I'm telling you, the man's several systems away from the Core right now.[/i] [/hider] [hider=Peacekeepers Holonet Metadata Summary] [h3][sub]Detailed appearance. Imagery insufficient.[/sub][/h3] Anyone wondering what's underneath the emotionless, helmeted visage that's garnered fame in the Outer Rim may find Khoss's true appearance slightly underwhelming. Khoss Liell is your galactic standard human male of stout stature, at a height around 5'9 according to measurements during his imprisonment at Coruscant. Time spent in the gyms of Republic maximum security prisons has led to a physically robust yet lithe form. His only physical features of note are his missing right eye which he has deigned not to replace with a cybernetic and a long, grooved scar running along from his mouth to his left cheek. His skin is dotted with remnants of frostburns and scars from his long life on the frozen wastelands of Hoth. Republic agents should also note that Khoss is also currently missing his left ring finger which was lost during his escape attempt from Coruscant prison. In terms of professional attire, Khoss resembles many of his Mandalorian contemporaries working in the field. Heavily armored, a one-note static face-plate and often decked in gadgetry. His typical trademark is a blood red uni-visor helmet with a blue streak on top of it. He often carries his sawed-off blaster rifle in a sling alongside a eclectic collection of various bandoliers on his body. He is overtly fond of wearing baggy, thick clothing, no matter the temperature. As of now, escaping from Coruscant maximum security prisons doesn't leave a bounty hunter with a lot of time to play dress up. He now wears a tattered cloak around him to keep a low profile. [h3][sub]Report on skills and talents, including level of skill.[/sub][/h3] The wonders of working in a guild is that you pick up tricks of the trade from every flavor of hunter who has their own modus operandi. You pick up blasting lessons from a Twi'lek sharpshooter, how to lockpick with nothing more than bantha shit from a Duros slicer and speeder stunts from a Tatooine Tusken raider. Through a mixture of osmosis and personal threats, Khoss has picked up a variety of skills from his time as a bounty hunter. Perhaps, his most frightening talent is his capacity to remain covert. Khoss is a natural at being stealthy and sneaking through trap-infested vents and the most gargantuan fortresses. Combined with his talents for scaling and climbing vertical surfaces, Khoss can infiltrate any place to acquire his acquisition. Khoss has a noted tendency for personal modification and tinkering of both personal weaponry, equipment and munitions. His childhood as a scavenger of Hoth's frigid junkyards means that he has a knack for salvaging run-down technology to be repurposed for further use. He is also relatively adept at tracking targets in concealed environments, albeit his skills of 'interrogation' aren't as finessed as one might think. He is adept at piloting space-craft, although, is not capable of piloting dedicated fighter craft to a level which may be considered competent. Khoss is fluent in Basic, conversational in Huttese and passable in Tusken. He has also picked up a medley of insults in various different alien languages. Curiously, Khoss has also admitted to possess an almost encyclopediac knowledge of the 850 uses of taun-tauns. Some of these uses are under question. [h3][sub]Report on known combat experience, training and weapons training.[/sub][/h3] Khoss's marksmanship focuses on efficiency and accuracy, rather than pumping out as many blasts as he sees fit over a period of time. He almost never resorts to using a blaster unless his cover is blown or if the contract requires it to be used. He has a noted pattern of avoiding prolonged melee combat and predilection towards use of silent incapitation such as grapples, chokes or holds, rather than using lethal weaponry. Security footage and witness testimonies indicate seamless proficiency in utilizing both his unarmed skills and skills with a blaster interchangeably in close quarters combat. Recommended solution would be to maintain long distance away from individual in order to reduce probability of death. From his time on Hoth, Khoss is trained in creating improvised and mechanical traps for his targets to wander into. [h3][sub]Detailed notes on common/favored employers and any noteworthy contacts. [/sub][/h3] Nunonna the Hutt - [h3][sub]Detailed notes on known rivals and enemies.[/sub][/h3] The Black Sun - [h3][sub]List and description of other known associates, including subordinates.[/sub][/h3] Kroosk - Yieh Yahn - [h3][sub]List of known belongings, including but not limited to planetary surface property, civilian and military vessels, vehicles, weapons, tools.[/sub][/h3] Modified Heirloom Duranium Alloy Helmet - BlasTech DXL-7500 Assault Carbine - Miniature Micro-Rocket Derringer - [h3][sub]Psychological evaluation of Bounty Hunter.[/sub][/h3] [h3][sub]List and description of known and suspected flaws. To be put into restricted database.[/sub][/h3] [h3][sub]Known interests of the Bounty Hunter.[/sub][/h3] - Hunting for exotic game in various locales. - Shock-ball fan. - Field striping his rifle. - Brewing tea. [h3][sub]Major achievements on record.[/sub][/h3] - [h3][sub]Major failures on record. Confidential.[/sub][/h3] - Presumably during the start of his career.... [h3][sub]Short description of the operative.[/sub][/h3] [hider=Interview] [h3][sub]Personal biography, as detailed by the subject for future record. Acquired shortly after last achievement of note.[/sub][/h3] [/hider] [/hider] [center][h2]The Venataan Consortium[/h2][/center] [hider=REPUBLIC PEACEKEEPER FILE DELTA_O_33 - Security Level 2 - RESTRICTED ACCESS] [center][img]https://i.imgur.com/OIOxadb.jpg?1[/img][/center] [center][sub][h3]The Venataan Coalition[/h3][/sub][/center] [center][i]Thick Through Blood[/i][/center] [hr] [b]Chapter Leader:[/b] Mac Ordwell (DECEASED) [b]Specializations:[/b] Group Missions, Guerilla Tactics, Stealth Infiltration, Production of Tactical Equipment [b]Members:[/b] [s]76[/s] Unknown as of 3 ATC. [u][b]House Code and Conduct[/b][/u] [i]SHARE OF PROFITS[/i] - Every member of the Coalition is required to give 10% of their profits to the chapter to be redistributed into its budget. [i]PACK OVER LONER[/i] - The Venataan Coalition never sanctions, unless a member of the chapter has proven themselves or allowed by the leader, a solo hunt. A neophyte member or a recently inducted hunter is partnered with a veteran in order to ensure that contracts are achieved with minimal losses. [i]MURDER, NOT MASSACRE[/i] - Needless death of civilians, especially of children, outside of acquisitions is frowned upon within members of the Consortium. The Venataan Coalition makes an effort to repatriate family members of those who have been caught as collateral. [i]NO KILLING ON CONSORTIUM GROUNDS[/i] - In territories, properties owned by the Venataan Coalition or used in order to conduct formal meetings with their clients, there is to be no bloodshed or violence whatsoever committed by any hunter. Violation of these rules, depending on the circumstances and the nature of the violation, will lead to repercussions ranging from expulsion of membership to death. [b]Chapter History:[/b] Like all great Bounty Hunter houses of the galaxy, it begins with ambition. [/hider]