[b]Name:[/b] Durzul “Zul” The Wild [b]Title:[/b] None [b]Age:[/b] 23 [b]Gender:[/b] Female [b]Species:[/b] Half-Orc, Quarter Human, Quarter Elf [b]Class:[/b] Barbarian [b]Physical Appearance[/b] Being an amalgamation of several races, Zul certainly has an interesting appearance. Though her features are obviously dominated by her Orc blood she still has hints of Elf and Human traits that make it hard for her to pass as a pure Orc. At a towering 6’6”, she is generally taller than most human men but shorter than most full-blooded Orc. Thick muscles line her body, toned from years of harsh survival and fighting. Her skin is pale gray and crisscrossed with various scars. The most notable of these marks is a huge knotted gash that runs across her back from her upper right shoulder to her left hip. Zul’s face is where the most notable hints of her mixed lineage surface. She has the prominent jaw of her mother’s race but lacks the signature protruding Orcish teeth. Instead, she has tiny nubs of fangs that just barely peek up from her bottom lip. The mixture of Elf and Human in her has done much to soften her features. While still nowhere near the fairness of an Elf, Zul has a unique beauty all her own. High cheekbones, large red eyes, and slightly elongated ears all balance out her somewhat manish appearance. If she had a more feminine hairstyle she might be considered somewhat pretty. Instead, Zul wears the typical braids of an Orc warrior. Intertwined in the black twists of thick hair are various silver rings and beads. [b]Personality[/b] Bloodlust is not the reason Durzul rejoices at the thought of battle. She loves the exhilaration of danger, the chaos of blades clashing like shimmering waves, the comradery one can only find between brothers and sisters in arms. Since she is not one to crave simple death and destruction, Zul doesn't pick pointless fights with just anyone. However, if challenged outright she is more than happy to oblige. That being said, Zul's rage is a force to be reckoned with. Thanks to a lively, if not crude, sense of humor she can take most ribbing jokes without becoming angered. If one were to question her ability in battle or her dedication to her company, then one better be prepared to dodge a few axe blows as well. Her lack of patience is what causes her the most trouble. Often times the long waits between fights will leave her antsy or moody. An oddity of her otherwise harsh personality is her love of the arts. Be it musical, spoken word, or fine craftsmanship. Zul's bard father left his mark on her and she continues to admire those with the gift of gab. Something she does not possess. In diplomatic moments, Zul tends to keep silent and listen. Her bluntness is not always appreciated when there is a need for tactful words. This brooding quiet gives her an air of mystery to some but she sees it as knowing her place. She's a warrior, not a diplomat. [b]Motivation[/b] Know what’s bad business for sellswords? Peace treaties. Zul enjoyed her time when the Farhelgur and Eshhire were at each other's throats and once talks of peace started she lamented over her loss of sport. She was approached about a certain mission to circumvent this treaty and immediately signed up. However, she doesn’t understand why they don’t just lop off the envoys' heads and be done with it. [b]History[/b] There once was a very, very brave bard. He was traveling the land and got himself caught in a blizzard, nearly freezing to death. He was rescued by Urzul, a banished Orc woman who had made her home in the wild north. The two spent a long winter snowed in Urzul’s tiny cabin. By the time spring had melted the last of the stubborn snow, Durzul was born. For years it was just the three of them in their mountain home. Though looking back on memories, Durzul believes her father stayed more out of fear of her mother than love. He always did dote upon Durzul and taught her to appreciate the music and beauty of the world around her. His gift of storytelling was her only eye to the world beyond their remote cabin. Durzul’s mother refused to let her daughter become soft with music and stories. In true Orcish fashion, Zul went through relentless training from a young age. Her mother often saying that she had to make up for her weak blood. It was around her tenth birthday that her father disappeared, after arguing with Urzul over the recently broken bones of their only child. Whether he finally escaped or Urzul killed him is still a mystery. The harsh instruction of Durzul continued for some years. Finally, she had enough. She yearned to see the land beyond the snowy forests. One morning she confronted her mother with her plans to leave and was immediately struck to the ground. The two struggled for what seemed like hours. As things seemed to be going poorly for Durzul, her mother spat at her and remarked that she was as weak as her father. A sudden, blinding rage engulfed Durzul and she renewed the battle with her mother. Finally, she slammed the blade of a woodcutting axe deep into her mother's chest. The battle was over. After giving her mother a proper burial and taking what supplies she could, Durzul set out to make her mark on the world. It wasn’t long before she got herself tangled up in a bit of a mess. Drunk and naive to the ways of the world, Durzul ended up shanghaied into serving in the military. While her success in battle and popularity with her comrades were obvious, she often challenged the authority of those over her. Superiors said that if they could simply remove her personality then they would have the perfect soldier. After nearly shattering the humerus of an officer, Zul was dishonorably discharged from service. She would have been arrested and charged had she not taken out a good number of men before making a hasty escape. With her taste for war ignited, Zul started her own mercenary group. The War Hounds were very successful in their start but just as things were going well, disaster struck. Peace talks began between the Farhelgur and Eshhire leaving the future of the conflict uncertain. [b]Equipment[/b] Thick leather armor Dual wield war axes Short bow with 10 Arrows Metal gauntlet covering left forearm and hand. Travel pack with survival gear and minor healing items. Flask of rotgut rum. A miniature kalimba, a gift from her father [b]Strengths[/b] Physical Strength Battle Prowess Menacing Appearance Survival Rage Darkvision [b]Weaknesses[/b] No magical abilities Prone to anger Low stealth No negotiations Criminal past [b]Relationship[/b] Former service buddies and members of The War Hounds. No living family that she knows of. Note: I've never played D&D (always wanted to) so I had to do a lot of research for this. If I need to fix something let me know!