[hr][hr][h1][center][IMG]https://cdn.discordapp.com/attachments/363556781537886208/543304112977084416/rivercircledsmaller-1.png[/IMG][/center][b][i][color=82ca9d][center]River[/center][/color][/i][/b][/h1][hider=Status] [color=FFE4E1][u][b]Level 16[/b][/u][/color] [color=ed1c24]Health:[/color] 2700/2700 [color=00aeef]Mana:[/color] 3950/3950 [color=f26522]Strength:[/color] 20 [color=fff79a]Agility:[/color] 20 [color=a187be]Intelligence:[/color] 60 [color=39b54a]Stamina:[/color] 31 [b]Action Slots:[/b] 8+1 [b]Defense:[/b] 2U 4P 5B 2C 0M [/hider][hider=Skills] >> Monster knowledge: 53 >> Exotic Melee Weapon: 31 >> Hiding: 20 >> Sneaking: 20 >> Tracking 20 [/hider][hider=Actions & Spells] [center][pre]Actions:[/pre][/center] [color=fff200]Bounty:[/color] User gains D10 extra Renn whenever they receive Renn from GM. [color=00aeef]Passive.[/color] [color=fff200]Stunning Punch:[/color] User punches target. Medium chance of stunning target briefly. [color=00aeef]30MP.[/color] [color=fff200]Sprint:[/color] User's running speed increases by a bit for a few minutes. [color=00aeef]50MP.[/color] [color=fff200]Meditate:[/color] User focuses for few a minutes, recovering either [color=ed1c24]200HP[/color] or [color=00aeef]200MP.[/color] 0MP. [center][pre]Spells:[/pre][/center] [Hider=Trainer] [color=fff200]Tame (1) -[/color] User attempts to Tame target Monster. User can only target non-Intelligent Monsters. It automatically succeeds if Monster is lower level than User. 50% chance if Monster is same level. Low chance if Monster is higher level. Tamed Monsters will follow user's commands. 100MP. [color=fff200]Summon (1) -[/color] User summons a tamed Monster on the spot. (Monster Level x 15 MP) [color=fff200]Unsummon (1)[/color] - User unsummons a tamed Monster. 50MP. [color=fff200]Partners (1) -[/color] User's starting tamed monster will always have 60% (rounded up) of User's Attributes and 30% (rounded up) of User's Skill points. Passive. [color=fff200]Release (1) -[/color] User releases a tamed Monster. It immediately teleports to it's natural habitat and turns feral. 50MP. [color=fff200]Heal Monster (1) -[/color] User heals target Monster for a small amount. 50MP [color=fff200]Make Permanent Monster (5) -[/color] - User makes 1 tamed monster into their permanent tamed monster. Permanent monster cannot be Released (Level 1 spell) and must remain with the user until the end of the game. Permanent monster will gain the ability to gain Attribute and Skill points. Attribute gained equals to 100% and Skill gained equals to 25% of Player's gain. 300MP. [Color=fff200]Increase Monster Cap 1 (3) -[/color] Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 200MP. [Color=fff200]Increase Monster Summoning Cap 1 (5) -[/color] User is allowed to summon 2 Monsters simultaneously. Passive. [Color=fff200]Full Heal Monster (10) -[/color] User heals target Monster to 100% of maximum HP. 500MP. [Color=fff200]Full Restore Monster Mana (10) -[/color] User restores mana in target Monster to 100% of maximum MP. 500MP. [Color=fff200]Resurrect Monster (15) -[/color] User brings target dead monster back to life with 50% HP and MP. Works only before models shatter into light. 1,000MP. [/hider] [Hider=body] [color=8dc73f]Strengthen (1) - [/color]Target gains +5 Strength for a few seconds. 50MP. [color=8dc73f]Healing Beam (2) - [/color]User emits a healing beam of light to a target, healing a low amount. 100MP. [Color=8dc73f]Attuned to One’s Body (3) -[/color] User gains 100HP whenever they cast a spell from the Body Discipline. Passive. [Color=8dc73f]Enfeeble (4)[/color] - User saps strength from target. Target loses -5 Strength for a few seconds. 100MP. [Color=8dc73f]Restore Vitality (5)[/color] -User heals all nearby allies for low amount. 200MP. [Color=8dc73f]Essence Gain (6) - [/color]User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [Color=8dc73f]Quicken (7)[/color] - Target gains +10 Agility for a few seconds. 200MP. [Color=8dc73f]Sap Energy (8)[/color] - Target loses -10 Agility for a few seconds. 300MP. [Color=8dc73f]Greater Healing Beam (9)[/color] - User emits a healing beam of light to a target, healing moderately. 300MP. [Color=8dc73f]Switch Discipline (10)[/color] - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. (Used) [/hider] [Hider=electricity] [color=6ecff6]Finger Lightning (1)[/color] - User shoots out a small lightning from the tip of a finger, dealing low damage. 50MP. [color=6ecff6]Lightning Shot (2)[/color] - User shoots out a bolt of lightning, dealing moderate damage. 100MP. [color=6ecff6]Energize (3)[/color] - If the user casts an Electricity Discipline spell when they have maximum mana, the spell replicates to an additional target. Passive. [color=6ecff6]Plasma Burst (4)[/color] - User bursts out electric energy, damaging all opponents nearby. 100MP. [color=6ecff6]Shock (5)[/color] - User zaps target, dealing damage. 200MP. [color=6ecff6]Overload (6)[/color] - If the user casts 3 Electricity Discipline spells in a short window of time, the 3rd spell deals double damage. Passive. [color=6ecff6]Chain Lightning (7)[/color] - User shoots out multiple lightning from their hands, dealing moderate damage to up to 5 targets. 400MP. [color=6ecff6]Lightning Bolt (8)[/color] - - User shoots out a bolt of lightning, dealing high damage and briefly stunning the target. 300MP. [color=6ecff6]Static Discharge (9)[/color] - Whenever user casts a spell from the Electricity Discipline, all nearby targets are dealt low damage. Passive. [color=6ecff6]Switch Discipline (10)[/color] - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. [color=6ecff6]Fuse Energy (11)[/color] - User empowers their next Electricity Discipline spell, making it deal 25% additional damage. 200MP. [color=6ecff6]Defensive Field (12)[/color] - Whenever user is hit by a melee attack, user has a 10% chance to auto-cast Lightening Shot for free against the attacker. Passive. [color=6ecff6]Recharge (13)[/color] - User cancels the spell they are about to cast, refunding 150% of the MP cost. 50MP. [color=6ecff6]Lightening Field (14)[/color] - User creates a dome of electric field around them, dealing moderate damage to all targets inside and slowing their movements. 300MP.[/hider] [hider=Shaper][color=669999]Analyze:[/color] After defeating a monster equal to or lower than their level, the system will prompt them to remember the monster's settings as long as the Shaper has an available memory slot. Passive. [color=669999]Shift:[/color] The Shaper assumes the form of a monster saved in its memory. They take on the STR, AGI, INT, and STM of the new form but retain their health and mana. All equipment melds into the new form and cannot be damaged or accessed, disabling any effects that require activation but permitting passive abilities such as ability boosts. While shifted, the Player’s base action slot count remains the same but all Attribute dependant variables will change according to the new form. Shifters can only access Trainer actions and Spells while shifted. Shifting back has no Action Cost. Action Cost: 7 - Cool Down: 3 Minutes [color=669999]Forget:[/color] The Shifter forgets the data of a previously memorized monster, allowing them to Analyze a new one. Passive. [color=669999]Memory:[/color] The Shifter gains 1 memory slot. [color=669999]Recall:[/color] Can only be used while Shifted. The Shifter refreshes their memory, keeping the shape they shifted into rather than losing it. 300 MP Action Cost: 5 - Cool Down: 5 Minutes [color=669999]Expanded Memory:[/color] The Shifter gains 1 additional Memory Slot. Requires Monster knowledge 50.[/hider] [hider=Majesty][color=66CCCC]Beastal Croon:[/color] The Shifter turns their new shape’s natural sounds into a rough song, lulling monsters to sleep for one minute. 400 MP Action Cost: 6 - Cool Down: 2 Minutes [color=66CCCC]Screech:[/color] The Shifter lets out a cacophonous screech, reducing all nearby enemies damage by 5% for 1 minute. 500 MP. Action Cost: 6 - Cooldown: 2 Minutes [color=66CCCC]Aura of the Beast:[/color] While shifted, monsters of lower level will not attack you unless provoked. Passive. [/hider] [/hider][hider=Equipment] [color=92278f]Cloth Armor:[/color]+10 STR +5 Monster Knowledge [Color=fff200]Repair:[/color] 1 Fabric, Sewing Kit [Color=92278f][url=https://cdn.discordapp.com/attachments/363556781537886208/507872559170191360/Screenshot_20181102-070316_Pinterest.jpg]Rod of Monstrous Affinity Image[/url] Rod of Monstrous Affinity:[/color] Can be activated once a day for 200MP. User makes target Monster they control grow, granting it +100% increased Attributes [color=00aeef]Wolf Pelt (3)[/color] [color=00aeef]Crystal's (3)[/color] [Hider=Full Battle Outfit][img]http://oyster.ignimgs.com/mediawiki/apis.ign.com/fire-emblem-awakening/7/7c/Licht_FE13_Artwork.jpg[/img][/hider] [color=39b54a]Sorcerer's Shoes (2):[/color] +100 Mana [color=fff200]Repair:[/color] 1 Fabric, 1 Crystal, Sewing Kit [color=39b54a]Cloak of the Magi (2):[/color] +150 Mana [color=fff200]Repair:[/color] 1 Fabric, 1 Crystal, Sewing Kit [Color=39b54a]Glove of the Magi (2):[/color] +5 Intelligence +200 Mana [Color=fff200]Repair:[/color] 1 Leather, 1Crystal, Sewing Kit [color=39b54a]Trainer's Whip:[/color] +1 to all attributes [color=fff200]Repair:[/color] 3 Leather [Color=39b54a]Wand of Affinity:[/color] Magic Weapon All spells cost 25 Mana less. [color=fff200]Repair:[/color] 1 Wood, 1 Crystal [Color=39b54a]Boots of Travel:[/color] Walkimg Speed x2 [Color=fff200]Repair:[/color] 1 [color=39b54a]Fabric[/color], 1 Crystal, Sewing Kit Fancy Clothes:[hider=Outfit][img]https://i.pinimg.com/originals/8b/c6/ea/8bc6eab73959050493d5778d8dca291a.jpg[/img][/hider] [Color=fff200]Repair:[/color] 3 Fabric, Sewing Kit Cloth Armor [Color=fff200]Repair:[/color] 1 Fabric, Sewing Kit Wooden Totem x2: Stores 1 Monster [color=fff200]Repair:[/color] 1 Wood, 3 Magic Crystal Sewing Kit [color=fff200]Repair:[/color] 1 Iron Empty Book: Filled with Monster Knowledge [Color=fff200]Repair:[/color] 2 Paper [/hider][hider=Summary] Acquired Shifter Gained 2500xp and 50 Renn Accquired Analyze, Shift, Forget and Memory Purchased Recall and Expanded Memory I for 800 Renn Purchased Beastial Croon, Screech, and Aura of the Beast for 1200 Renn [/hider] River stared in excitement as the window popped up telling him his quest had begun and then immediately completed. A prompt then asked him if he was sure about this decision, stating he couldn’t take another subclass if he hit yes, but what other class could possibly entice him as much as this one? River eagerly hit the button, gaining the subclass of Shifter. [pre]Analyze Accquired. Shift Accquired. Forget Accquired. Memory Accquired[/pre][color=82ca9d]”Thank you so much Rania, and thank you again for the information on Hollys trainer, its greatly appreciated. If you don’t mind however...could I look at the list of spells available right now?”[/color] A menu appeared before him with a list of spells that he could learn in addition to the ones granted to him by the quest itself. [pre]Recall: Can only be used while Shifted. The Shifter refreshes their memory, keeping the shape they shifted into rather than losing it. 300 MP Action Cost: 5 - Cool Down: 5 Minutes Expanded Memory: The Shifter gains 1 additional Memory Slot. Requires Monster knowledge 50. Altered Memories: The Shifter’s understanding of monsters evolve, allowing them to develop theoretically advantageous traits in them. Choose one when purchasing this passive: STR, AGI, INT, STM. Whenever the Shifter uses Shift, the chosen new stat will be increased by 3 points for each level between the original monster and the Player’s level. Requires Monster Knowledge 60 Practical Application: Due to the Shaper’s intimate knowledge of monster workings, the Shaper can more easily identify monster traits. +25 Monster knowledge. Expanded Memory: The Shifter gains 1 additional Memory Slot. Requires Monster Knowledge 75 Altered Memories: The Shifter’s understanding of monsters evolve, allowing them to develop an additional advantage trait. Choose an attribute from the previous list that wasn’t chosen already. That trait gains the same effect as the first, except it only increases by 2 rather than 3. Requires monster Knowledge 90.[/pre] They all appeared to be from a tree line called Shaping, it seemed that the subclasses branched out into three different lines, each complimenting the other in some fashion. The shaper line seemed to focus on the actual act of transformation like what Rania had just done. River purchased the only two spells he was able to from there, Recall and Expanded Memory, allowing him to have a larger repetoire of animals he could become, while also letting him keep the shapes he had just used. He flicked over on the menu to look at the next set of spells, this branch called “Monstrosity” which focused on enhancing the Shifted forms strengths while the other branch “Majesty” focused on debuffing enemies and buffing. The choices were so difficult. Finally he settled on the Majesty route and picked up three more spells, quickly depleting his Renn. He would need to do some questing and fast.