[hr][hr][center][h1][b][i][color=orangered]Caesar[/color] & [color=darkgoldenrod]Keystone[/color][/i][/b][/h1] [img][/img][hr][b][color=dimgray]Location:[/color][/b] Grimm Indiana (El Asilo/The Nuthouse! -> Outside of El Asilo/The Nuthouse!) [b][color=ff4500]Skills:[/color][/b] N/A [b][color=b8860b]Skills:[/color][/b] N/A [hr][hr][/center] Not the most a avid player of video games, Keystone did recall the old-school Metroid franchise from when he was a kid. A little outdated even then, but most of those games had the same kind of ending: Defeat main bad guy, run like hell. The "defeating the bad guy" part was easy enough to comprehend. It's why you got all those missiles and ice beams and stuff. The "run like hell" part occurred because, for whatever reason, the death of the main bad guy (for whatever reason) triggered a self-destruct protocol that would consume the entire planet/complex/ship/biosphere/whatever. Lots of rumbling, lots of random debris falling for no other discernible reason except to build dramatic tension while the timer ran down. This was [i]exactly[/i] like that, except that the bad guy was still coming after them. And technically, one of their number was already dead (awful spry for a dead chick, though). And the debris that was falling could definitely cause them harm. Also, no ice beams. That last part probably got to Keystone the most. He really would have appreciated a good ice beam right then. Upon a nanosecond of reflection, this was [i]nothing[/i] like Metroid. So to hell with whatever that thing was below them. They were getting the hell out of there. Except for one of them; the pretty lady with the features that marked her people from the great Subcontinent insisted on asking questions while something demonic was trying to eat them. He addressed this with a simple, [color=b8860b][i]"Shut your gob, an' run, woman! Bloody balrog gnawin' on yer arse!"[/i][/color] Keystone let Alicia down as they reached the top of the stairs. Even Caesar managed to pull ahead from his previously claimed space at the rear, covering their escape with his large bore firearm. It was an understandable misstep; between the haze and the shaking building, it was difficult to maintain one's bearings. One moment maneuvering back up a set of shaking stairs, the next moment piling into a now shaking hallway. The wrongness in the air seemed to increase, coloring the very haze around them with rage and blood. As the elder Mexican wasn't going to leave his daughter behind, he paused for just long enough to shuffle the black pack off of his shoulder and grab his keys. Then he was off again. As Alicia ran, so did he. Down the hallway, through the haze, past the discarded bits of random asylum flotsam and jetsam they passed on their way in. Caesar was better on his feet than many, being as earthquakes were nothing new to him, but this was massive. He wondered how that big, lumbering oaf Keystone stayed upright. The second they burst out of the building, Caesar handed off the keys to his associate. They didn't stop moving, the pair of them headed toward the company SUV. [color=ff4500]"[i]M'hija![/i]"[/color] he called, holding out the storage pack he had brought for her. [color=ff4500]"Arm yourself."[/color] They could deal with questions later, preferably while in the vehicle, leaving this place behind.