[@Andre Valias] Here you go, boss. I believe everything's accounted for. [hider=Captain Arron Falcon]Name: "CAPTAIN!" Arron Falcon Age: He appears 18, and seems to act 15, but due to his shape-shifting ability, it's unknown if that's his real age, and what his real age is if it isn't. Race: Unknown; Although he appears human, and is at least half-human, he seems to be a shape-shifter of some kind. Genetics: Born a Bio-Weapon, although half-natural, as if that matters. Appearance: [img]https://s-media-cache-ak0.pinimg.com/736x/bb/68/3c/bb683caaec94bc89c530b0aa46403f8b.jpg[/img] ------------------------- Important items: [hider="Me Ship, and its crew!"][img]https://s-media-cache-ak0.pinimg.com/originals/c3/56/f3/c356f3882a30b6c9bd1eb1334a7bc42c.jpg[/img][/hider] Weapons: [hider=Helena][img]https://assetstorev1-prd-cdn.unity3d.com/key-image/e3d2ba9d-a3c1-4ae9-94e5-0335874622f0.jpg[/img] A very special Flintlock designed by Arron's Blacksmith, Arms, specifically to take advantage of Arron's special ability. The eight chambers within the cylinder of the revolver was laced with very thin layers of eight different-colored sun crystals - crystallized solar flares from eight different colored stars and suns - by Arron's request. Due to not only being inside the chambers, making it difficult to make as it is, but also because said chambers are filled with bullets, these sun crystals, by their normal function, are useless. The bullets it have are of the same calibre as an ancient handgun from a lost planet's olden days. One of the bullet cylinders has a unique tip to it that is designed to fold out a thin crystal lens on both sides of the gun when that particular bullet is barrel-ready. But their function wouldn't be understood; it looks like a just a simple stylistic choice. In other words, in anyone else's hands, Helena is a useless piece of junk, a retro-relic firing pellets of lead that would barely scratch the armor of nowadays. In reality, however, the uselessness of the gun is on purpose, a fail-safe to keep anyone else from truly using it but him. The purpose of the crystal insides of the cylinder is to color-code the bullets, the two lens serving another special purpose, to help Arron properly use his ability on it.[/hider] [hider=Drake][img]http://img08.deviantart.net/8916/i/2015/110/5/3/scifi_rapier_by_pierrequirion-d8qfrs1.jpg[/img][/hider] [hider=Teach][img]http://orig00.deviantart.net/b0d9/f/2015/108/6/4/sci_fi_sword_by_ah_kai-d8q4g83.png[/img][/hider] Physical Abilities: [b][u][i]Competant fighter[/i][/u][/b]- While he may seem scrawny and weak at a glance given his teenaged appearance, His uncle taught him how to fight in the event that he had to defend himself. Moreover, he was encouraged to self-teach his undisciplined style rather than picking a more stable and known style such as Karate or Thai Kwon Do. It's more risky to fight without discipline, however the idea behind it was that it would make him feel more natural at combat than others, allow him to improvise, and generally allow him to be more unpredictable. Where he REALLY stands out, however, is his swordplay. He became more of an expert in the way of wielding his two swords as opposed to fisticuffs, and fights with much more discipline in comparison. He wields both swords in unison, only sheathing one when he needs to draw out Helena to fire at an enemy. He keeps Teach, the bigger sword, over his head while Drake, the rapier, he keeps extended out in front of him in a position akin to the olden times of fencing, focusing on quick and precise stabs or slashes, keeping the enemy on their toes. The general idea behind it being keeping one sword doing all the work and having the bigger sword come down whenever a sword lock happens. Thanks to his Ambidexterous nature, however, Arron can switch to have Teach be the center star, his swings and stabs slower but with more strength and brute force to it, with Drake coming down whenever a surprise attack is needed. When both swords are to his side, however, the body facing the opponent, that's when he's serious about fighting. In this stance, both swords have equal focus and work together in unison, combining the speed of Drake, the Strength of Teach, and the mind of Arron. [b][u][i]Nimble and Agile[/i][/u][/b]- Putting aside IRA, Arron's natural gift is his agility due to his nimble body. While not necessarily fast in a practical sense - you won't see him winning foot races anytime soon - Arron is rather quick-footed, something less attributed to the speed of his legs and more to the speed of his mind, and how fast said mind can tell the limbs to do something. As such, the boy tends to be capable of dodging most attacks such as melee attacks from weapons. In addition, the boy has an excellent sense of balance to him, making him able to jump onto very small areas and hop off with ease. Psionic Powers: [b][u][i]"Internal Reality Amplifier" (or "IRA" for short, also known as "Reverse-Absorption")[/i][/u][/b]- The Captain's unique special ability, his trump card in the face of battle. While it's unknown what he means by "Internal Reality", the main function of it is to serve as an Amplifier. Simply put, Arron is able to discharge his own metabolic/biotic energy into any person or thing he touches by his own will, hence "Reverse-Absorption." This ability works differently depending on what he is using it on. Because its pure energy created from biological means, it is energy that can adapt to properly amplify whoever or whatever he gives it to. Giving his energy to a person would have their own abilities enhanced by this energy for a short amount of time. The strong ones shall be stronger, the smart ones will be smarter, the fast ones more fast, etc. Because it is simply metabolic energy, it will fade as time passes until eventually it's gone, your attributes going back to normal. Giving it to an item, such as a battery, will make it be used as a temporary fill up, if not boost, of that item's energy. If the item in question doesn't have any energy in it, it will when he's done with it. Giving it to a weapon, would change the quality of the weapon in hand, and provide them with special abilities for as long as he can stand the energy sapping. Drake would become denser and gain an electric touch to it, making it more durable with a sharper edge and the ability to shock things, and Teach gains a sharper green plasma edge. Much like with giving the energy to the people, Arron can't keep them like this forever and the energy would fade away after a period of time. Helena was created with this ability in mind. Rather than giving out large amounts of energy to people, or giving it to his weapons for a period of time, Helena is capable of being enhanced and used in small bursts, the effect of the bullet fired depending on the chamber that it's fired with, the two lenses on the sides of the gun changing Arron's cognition of the bullets when seen through them, and by extension the power composition of the bullets from physical to elemental. (In other words, each bullet is 1 out of 16 different effects. Including a single healing bullet.) The downside of using this gun being that he has a bad habit of wanting to rely on luck for this gun, his own frankly insane and stupid form of making things interesting. (For the sake of Fairness and in respect to Arron's love of luck, I shall be rolling an 8-sided die whenever I'm firing this gun.) [hider=Die Results]1. Plasma Bullet- Helena fires a blast of plasma at the opponent, no different to any other plasma guns in the galaxy. 2. Elemental Bullet- Helena fires a random element at the opponent. (If the die hits this one, the lenses unfold and a Second roll will determine which Element is fired from the gun.) 2-1. Earth Bullet- A burst of orange light shall blast from the barrel of the gun, said light will attract the stone and metal to it like a magnet and merging it into a single spherical mass of metal and rock. 2-2. Water Bullet- A burst of blue light that releases a hydrogen gas that, upon merging with the oxygen in the air around him, becomes enough water molecules to create a blast of water towards whatever it fires. 2-3. Fire Bullet- A burst of red light that, seconds after firing, combusts into a ball of flames and launches at whatever's in front of it in a straight line before exploding upon impact. 2-4. Wind Bullet- A burst of sky-blue light that explodes into a torrent of wind gusts, powerful enough to form miniature versions of tornadoes or hurricanes. 2-5. Ice Bullet- A burst of purple light that explodes into nitrogen gas, decreasing the temperature to sub-zero. 2-6. Electric Bullet- A burst of yellow light that essentially releases an electro-magnetic pulse. 2-7. & 2.8. Duds- *[i]Click[/i]* Nothing. Arron purposely emptied out two cylinders to spice up the lucky factor of the gun, purposely giving himself a 1 out of 4 chance of failure. 3. Armor-piercing Bullet- As the name implies, it fires an energy bullet that, while lacking the calibur of regular armor-piercing rifles, is powerful enough to break through most metals. Most ship hull-level material are too strong to be broken even by this, but this can dent and perhaps even crack it, if only slightly. 4. Healing Bullet- A burst of green light that, upon impact on the body of whatever it fires against, releases a swarm of nanobots that are programmed to enter the body and heal any biological damages. In addition, the Nanobots would also be programmed to find and repair electronic damages. (Meaning they can essentially repair damages to robots.) 5. Laser Bullet- Fires a laser beam of intense light at the opponent, no different to any other laser gun in the galaxy. 6. Shockwave Bullet- Fires a ball of energy that, seconds after exposure outside the gun, explodes to produce powerful shockwaves. While this bullet isn't powerful enough to necessarily kill anyone, the shockwave produced is strong enough to blow away even heavy-duty robots or armored individuals. Perfect for crowd-control. 7 & 8. Dud- *[i]Click[/i]* Nothing. Arron purposely emptied out two cylinders to spice up the lucky factor of the gun, purposely giving himself a 1 out of 4 chance of failure.[/hider] There are limits to this ability however. For one: The energy he discharge to objects or people are from his own metabolism and biology, his own natural energy given from food and drinks alike. As such, it is inevitable that the side-effect of using this to certain extents will be extreme enervation, exhaustion, and possibly dehydration and starvation. Too much may result in collapse, fainting, comatose, or even death. The more healthy he is, however, the more energy he can give off. The second limitation is the size of the object at hand. The energy he gives is far from unlimited, and there's only so much he can give at a time. Giving his energy to a wall would make it spread throughout the ship or building, which can be very straining to him. So the bigger the thing he's giving power to, the more difficult it is to give. [b][u][i]Body-alteration[/i][/u][/b]- Of course, his IRA ability can also be essentially used on himself, shifting and changing his form how he sees fit. However, Arron is not very fluent with the ability, and so there are limits to what he can change into. He can become other species of living organisms, but that's about it. He can also enhance his body, make it stronger and faster by controlling and redirecting the flow of his energy. Of course, this too can lead to the same kind of exhaustion in the end. One feat this ability gives him is the ability to alter his own field of gravity and oxygen, making him capable of standing on things without an atmosphere like moons or ships, and breathe in space. But like everything else, it requires a constant drain on his energy, meaning he can only survive in the depths of space for a few minutes before the field breaks and, well, he meets the same fate as anybody who gets thrown out of an airlock without any protection. ------------------------- Personality: If one had to describe Arron Falcon in one word, it would be...eccentric, or Odd, or simply insane. All three of these things can be associated with him in one way or another. To start with: Arron is often seen as an incredibly optimisitc, and energized. He's often caring of his crew, and hopefully confident in their successes. Arron has a very eccentric love for the theatrical, sometimes even over the practical. Having a fascinated love of the olden-style Pirates of yore, he has a tendency to both talk and dress like a pirate captain from the time, damn the consequences of wearing leather and cloth in an era where plasma weapons are a thing. He often uses classic pirate terminology, and invokes the pirate code... despite living in a time where 99.9% of people probably never heard of it. "[b]PARLEY![/b]" "[b]...What?[/b]" "[b]I invoke Parley![/b]" "[b]...Parle-wha-I don't even...THE FUCK'S PARLEY!?[/b]" "[b]Part of the pirate code, lad. A pirate invokes Parley, and we negotiate the trade so that we may get out of this situation fair-[/b]" [i]Plasma laser fires his hat off his head.[/i] "[b]...Negotiation's over, me guess.[/b]" [i]Arron runs off[/i] Also because of his love of the theatrical, he has little to no subtlety when going for a target; his ship is HUGE and could likely be seen from a distance by any observation deck, and he doesn't care. He's confident that he and his crew would take what they want even without an element of surprise and takes a bow to their pillaging victims before running off with his crew. His love of luck and gambling goes into his usage of Helena, which he purposely randomize and even sabotages by adding two duds amidst the bullets for a fairer chance. Often times, he is singing classic pirate tunes, not caring if it's while in the middle of a mission, or simply while he's walking down a hall by himself. Even against the odd love for theatrics, is his oddities altogether. Perhaps it's due to his abilities, or perhaps it's simply due to the constant exhaustion caused by said abilities, or maybe even a result of coping with the mental trauma of Edward's capture and execution, but either way, he thinks of things in ways that...no normal person would think on, making him look incomprehensible and frankly bloody mad at times. (See his straw twirls and lie-detecting straw during his interview scene for example.) He never seems to call any of his crew by name, instead giving each one a one-syllable nickname based on how he sees them. He is often in a bit of a daze at times as if drunk off alcohol, once again possibly as a result of his ability's side-effects, and can sometimes speak in utter nonsense. Whether it's because of something only he seems to know or see, or because of his brain being effected from his exhaustion, we may never know. What we do know, is that because of his abilities' side effect, Arron has an insatiable hunger for food, always getting exhausted at the thought of eating some. When energetic and healthy, however, and his antics become hyper and outright comical, perhaps because it's a rare case of feeling alive in the wake of his ability exhausting him so much. However, beneath all the antics, the childish nature and insanity, lies the makings of a leader. While he is technically uneducated, save for the basic stuff Edward Marshall taught him, like reading, writing, science, and math, Arron has experience and that experience had led him to being street smart. He can strategize plans simply from looking at the situation at hand, whatever it may be, and can think up less elaborate schemes on the fly. His charisma and intelligence has given him some pretty damn good acting skills as well, often manipulating friend and foe alike into an advantageous situation. He has also shown to have a darker side of him, often making tough choices that may very well go against his own morals for the sake of his crew. (They ARE Pirates, after all.) Background: Arron was a bastard child born to Mary Marshall, a woman who unfortunately suffered from sickness soon after Arron's birth, and Johnathan "Johnny" Falcon, a Bio-Weapon father, who seemed to vanish the second Mary was pregnant. For a couple of years, Mary hung on and raised her child despite her own weakness until, not long after he turned 3, she succumbed to death. Almost immediately after which, custody of Arron was taken immediately to Mary's younger brother, Edward Marshall. One problem...Edward was a Pirate. Not just any pirate either, As the first captain of the Typhon, Edward Marshal was a name renown among intergalactic syndicates and the police all across the empire. He himself wasn't exactly the best pirate or the best leader among the stars, but he had the charisma that led to many people from many factions and many planets to join his cause, and their personal achievements and teamwork in turn was an achievement that was given to him. From all of that, legends arose about him, saying such ridiculous feats like him stealing a crown jewel off the emperor himself. Even so, he took in his little nephew, raising him whenever he could, teaching him the basics he needs in life, trying the best he could to be the father that Arron never had. In turn, Arron began to learn of his powerful abilities, of which Edward was shocked that he had, since he and Mary were both your standard everyday humans, meaning he must have gotten his power from his Biological father. But he could not always control his giving power, which kept leading the child into an exhaustive sickness every now and again. While he admits he is way in over his head in regards of someone how to use alien abilities, Edward attempted to train the child to control his abilities, so as to keep himself from needlessly wasting it. In his free time, Arron read the stories Edward had of the classic pirates of a long lost planet's fables. Francis Drake, Marshall Teach, Captain Kidd, even Captain Hook from the Peter Pan stories. Drake and Teach, however, were two in particular that he showed inspiration from and admiration for. But the one he idolized most of all, was the one he lived with for most of his life. Edward was considered something of an honorable pirate; never taking from the unarmed, never taking personal treasures, (though some of his crew might behind his back if they were valuable enough) and never actively killing unless no other option was available. He gave to his crew, gave to people he felt deserved it, and kept none for himself. Arron looked up to him, and dreamed he'd be just as great a captain as him someday. Little did he know that that day came closer than he would have wanted. It seemed Edward's reputation as a powerful pirate associated with rebels and mafias alike earned the attention of the Arsodian Empire's 12th legion, heading by one General Isaacs, as a threat to their authority and rule. As such, they arranged a trap which Edward set off, which caused the Typhon to suffer the full wrath of the Legions, leading to Edward's capture, alongside most of his men, who weren't already killed in the battle. Arron, meanwhile, was hidden away by Edward and kept safe by a few remaining pirates who hid with him under the Captain's orders, the weapons-smith Arms, being one of them. After the capture of Captain Edward, his remaining crew, with Arron in tow by his own will, attempted a rescue of Captain Edward and his captured men, who were all sentenced to death for their piracy crimes and for their connection with anti-government factions. (Which they have no proof of, but claim they did.) Arron and company tried their best to stop the execution, but in the end, was too late, as Edward was shot down by a firing squad right in front of Arron's eyes just before the rest issued a retreat. Needless to say, Arron was basically traumatized by watching his father figure's head leave his body like that, and the remains of Edward's crew, all six of them if you count Arron himself, left aboard what was left of the Typhon, essentially working without a captain to call their own. Some time passed since then, but eventually Arron came out of his room, a red coat and a 1700's captain's hat in tow, he began talking like the pirates he read about and declared himself captain of this ship. While the remains of the crew were...hesitant at first let this child, clearly somewhat deranged and mental over what's happened, take the Captain's seat. However, the remaining crew concluded that Arron was simply doing this as a method of coping with the trauma he had to deal with today, and decided to humor him. Eventually, however, it was seen that Arron did, in fact, have the leadership capabilities reminiscent of Edward's own. It seems he looked up to his uncle so much, that he observed Edward's actions while sailing the Typhon, and began teaching himself how to be as good a leader as he was. It wasn't quite the same quality back then, but it was enough to make the crew recognize him as a decent Captain of this ship. Throughout the years, he gained experience and street smarts from exploring the many many worlds of the empire. He had successes and failures aplenty, but each one gave him better understandings of the universe and its people, and made him smarter and more strategic as a result. He gained mastery of his IRA ability, and has made himself known to several factions and fellow pirates. Eventually, with all the money and things he's pillaged from others, he hired a certain company to make a giant classic shell for his ship, and a small army of miniature robots to keep maintenance of the ship intact while being manned by just six people. The rest is History. Theme Song: [hider="Shiver my Timbers!" (The melody he always sings to himself.)][youtube]https://www.youtube.com/watch?v=8WWdOjxoQro[/youtube][/hider] [hider="Wolves of the Sea" ~ Alestorm (Actual Theme)][youtube]https://www.youtube.com/watch?v=Alma1xc367o[/youtube][/hider][/hider] [hider=RP Sample]It was around the time he could feel the ship shake from the additional fire Victor provided, the lasers and missiles that blew a hole in the ship's exterior hull, that Arron thought maybe, just maybe, putting them into a stressful situation where they'd be looking for anything and everything to fight back against the oncoming forces that were heading their way may have been, in fact, a bit of a bad idea. His clever smirk immediately turned to a frankly goofy look of shock as the Victor's activation of the other weaponry of the ship, plus his pilot's spinning of the ship to attack a particularly larger fighter, ramming the Typhon into it, caused the ship to shake hard enough to knock him off his chair and land right on his face. Staying there on the floor as Victor explained what was going on to the bridge. One might have thought (or hoped), with how motionless the captain was, that he was knocked out, or possibly dead, (...It could happen...) but it seems he was listening to what Victor was saying as he rose up one of his arms, pointing towards the ceiling with his face still planted on the floor almost outright cartoonishly, and began to speak. "[b][i]...And those buccaneers drown their sins in rum, the devil himself would have to call them scum.[/i][/b]" Scratch that; he [i]sang[/i]. A muffled verse likely due to dizziness and the fact that his face was on the floor, but a verse nonetheless. Without pause, nor without pulling his face off the floor, he began to speak, once again muffled. "[b]...First off, welcome to the crew, happy to have an AI on board, we have talked about getting one but by Poseidon are they expensive. ...As your captain, here's your first four directives.[/b]" ignoring the strangeness of this situation, his face still on the floor, he raised his right fist, and extended his index finger. "[b]One, your captain designation is "Link".[/b]" He said as he began counting, raising his fingers one at a time. "[b]Two, as the Mainframe AI you have control over the ship's mites, so be sure to help Scrap by setting the repair parameters she adds to all the mites on the ship. Three, Target only the fighters for now but not all of them, save some for Hook and Scots, and when I give the command, rain hellfire on that merchant ship. Four, give you friend Jar a message for me.[/b]" He stopped his counting at four, and proceeded to wave his hand as much as he could, given his position, making hand signs as he tries his damnedest to look sophisticated despite it. "[b]'Thanks for the fix and the AI, greatly appreciate it, but know there's a weapon in that room you must absolutely not touch yet: it should be a giant console with a blue print shown on the monitor, can't miss it. One more thing, for future reference and with all due respect: DON'T GO BLOWING HOLES IN MY HULL, YOU 'SHOLE!!!' ...Be sure that last part is capitalized, and ends with 3 exclamation points.[/b]" He finished, clenching his right hand into a fist as he screamed the last part of his message to Jar, before returning to a mock-sophisticated voice and waving his finger as if directing his messenger, despite the AI having no camera to see him do this. Afterwards, he immediately placed his right hand back on the floor, and together with his left, finally pushed the captain's face off the metallic ground, shaking his head rapidly to get his senses back in order. As he struggled to get back up, he looked at the three, Sara in particular, with a nervous smile. "[b]Pain, happy with how excited you seem to be, but we don't have the money for ramming materials yet, and until we do, this ship is not a bull. So please, for the love of Uranus' severed balls in the ocean of stars, don't kill us![/b]" He told her with a nervous tense to his voice as he finishes. After which he proceeded to dust himself off, and got back on his seat, waiting for Arms to give a signal to haul them out of the merchant ship with prisoners in tow.[/hider] Also, the following Crew members of Arron's crew are NPCs "Arms", The Ship Blacksmith, Engineer, and Weapons expert "Bones", Ship doctor, Tactician, and Scientist "Tux", Ship Helmsman, Navigations Expert, Cook, and Brute. There's a 4th member, "R", the Pilot and Cannon-man, but he's currently somewhere else on a mission by the Captain.