As the waves come into a sleepy little costal village, a ship starts to unload it cargo. Grain, metal goods, supplies for the coming winter, military equipment and other items that would be needed. Cannon fire from the two large war gallons had announce their arrival and a few of the pirate ships had left port. Andrew Richard Whitewood III, now an Abbot was coming home to make something of this sleepy backwater village. The village was originally called Dragon Spit, till the Dragons took offense to the name. Andrew was a noble bastard, turned loose in these streets as a child, to survive or die. He learned his trade from pirates and whores. An honorable member of the Gold teeth, thieves guild. Back then, he was called Andy and he spent as much time in the stocks as he spent in school. His life changed when the Red Dragon, Fire claw, and the Sea Dragon, Riptide found him useful. That is what got him sent to his uncle, the King’s royal court, educated, and assigned to the church. There Andrew found that he had skills for administration. Now his uncle has sent him “home” to help encourage the village to become a city, help prepare for the coming war with the western isles, and of course pay the proper taxes. [hr][hr] This is my first time trying to be a story teller. I am trying to combine two things that I have enjoyed over the years, the short stories of [i]Thieve’s World[/i] and kingdom building. Yes, I am one of those gamers that enjoys the details of the story with the interaction. You don’t need to be (and I am fine with that). [hr][hr] First draft of the rules: 1) The standard don’t be a jerk rule in effect. 2) Every character has weaknesses. Every character has limitations. Like in life, we need each other’s skills, talents, and plotting. 3) If you want to play an evil character, be evil to npc’s you create (or get permission). 4) PG-13 on the romance. 5) The dragon’s are my story teller enforcement (i,e, no dragon hunter, or playing a full dragon). 6) Never trust a dragon (as the quote goes) I am open to normal races, classes, skills, plot lines, or ideas.