[quote=@ALonelyParrot] Ooh, cool! I certainly would like to join. Just wondering, will our characters be aiding Andrew (or opposing him) in making a city? Is he basically an NPC? Also, will there be spreadsheets? Sorry if I'm asking a little to much in questions. It's a little bit exciting having both aspects of city building plus roleplaying (Simcity player here). [/quote] I am kind of taking this as collaborative story telling. I do not have a scripted plot for the game laid out. We may also venture out of Pigeon Spit on some crazy side stories. I am picturing Andrew to be a PC. I also intend to write some threads with a few characters that will be NPCs. So Andrew will be a main character, but not [B]the[/b] main character. (i.e. This is not about how cool I can make Andrew, it is about having fun telling stories with different people). I am happy to have Andrew included in other peoples threads if they want (or if I need to interject myself). In the strictest sense, he is an NPC, as I am running him. If you are wondering about how in charge Andrew is going to be. Picture this, he is going into a village where he was born, that welcomes pirates and smugglers, he's got two dragons that have his number, and a thieves guild that still claims him, a church wants him to convert everyone, and the royal guard are watching over him and reporting back. (Andrew's motivation: make something of this place and have enough money coming in to be comfortable without the King or the church deciding to taking over). My plan is to establish an advising council from the different factions and guilds, hopefully mostly PC's, that will help run the place. My intent is that we will get story treads going that intersect and cross. Character's actions and plans will impact others around them. Yes, I will have spreadsheets for those of us who like crunchy numbers. (I once played in an Ars Magica game where I had figure out how many chickens we needed and how much food they would require. I learned a lot about chickens. Not very useful to a city kid, but fun to use low level magics and show the economic impact). For Any who read this and do not care about number crunching, the game should still work. With that written on my phone during a break, what would people like to play? Andrew is a low level rouge and mid-level cleric. Goals: [list][*]Get established someplace. [*]Develop the harbor so larger ships can dock there. (Not a deep port and no sea wall yet.)[/list]