[@Arondight]: Coolness. I've heard from another person offline, so that's two players so far. [b]The basic engine is:[/b] use a [u]Skill[/u] (and sometimes spend Momentum) to do a [u]Move[/u]; spend [u]Momentum[/u] to modify the die roll (2d6 + Skill) to improve a low result (when allowed); spend Momentum to [u]Interrupt[/u] and take control In the ring, near the ring, or behind the curtains, do Moves to advance the story AND potentially gain/lose Momentum, gain/lose [u]Heat[/u] with other characters, gain/lose [u]Fanbase[/u], or cause/gain [u]Injury[/u]. Heat is a measure of how much the fans want to see two Wrestlers in a match - usually in a storyline feud. The Wrestlers with the most Fanbase at the end of the Show get a perquisite or two for the next Show. For a given match, the GM (as Creative/Management/etc.) determines in advance the intended outcome and results. However, what [i][b]actually[/b][/i] happens depends on the Wrestlers and the results of their Moves and what the players do beyond the dice rolls. In other games, the GM may provide background content spanning millennia and many nations. Not this one. In my vision for this game, we'll start from humble beginnings and write our own history.