[center][img]https://i.imgur.com/Qvm9ihS.png[/img][/center][hider=Status] [color=FFE4E1][u][b]Level 15[/b][/u][/color] [color=ed1c24]Health:[/color] 2900/2900 [color=00aeef]Mana:[/color] 3300/3300 [color=f26522]Strength:[/color] 30 + 5 [Power Treads] [color=fff79a]Agility:[/color] 85 + 5 [Skirmisher's Buckler] + 5 [Cutthroat Gloves] - 4 [5% Armor Reduction] [color=a187be]Intelligence:[/color] 0 [color=39b54a]Stamina:[/color] 10 [b]Action Slots:[/b] 7 + 4 [b]Defense:[/b] 13U 27P 12B 6C 11M [/hider][hider=Skills] [color=f26522]Polearm Wielding[/color] 70 [color=a187be]Acting[/color] 20 [color=a187be]Beautifying[/color] 20 [color=fff79a]Light Step[/color] 20 [color=a187be]Sewing[/color] 44 [/hider][hider=Equipment] [i]Steel Spear (Mythic)[/i] [sub]Electricity Affinity, +7% Damage[/sub] [i]Cutthroat Gloves (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Light’s Bane Cloak (Uncommon)[/i] [sub]+5 Hide[/sub] [i]Leather Armor (Uncommon)[/i] [sub]7U/9P/11B/5C/10M, 5% AGI penalty[/sub] [i]Fancy Clothes (Uncommon)[/i] [sub]10P[/sub] [i]Skirmisher’s Buckler (Uncommon)[/i] [sub]4U/6P, +5 AGI[/sub] [i]Power Treads (Uncommon)[/i] [sub]+5 STR[/sub] [i]Ring of Protection (Uncommon)[/i] [sub]+1% to all items' resistances[/sub] [i]Teleport Ring (Common)[/i] [sub]Teleport small distance, once per day.[/sub] [i]Jewelry x2[/i] (Common) [i]Lagley’s Spear (Uncommon)[/i] [sub]Large, 5% Crit Chance[/sub] [i]Boots of Travel (Uncommon)[/i] [sub]2x Walking Speed[/sub] [i]Raincoat (Common)[/i] [sub]Soaked Debuff reduced[/sub] [/hider][hider=Passives] [color=#000000]Lycanbane[/color] - Increased Damage against Lycan-based Enemies [color=#000000]Feral Experience (X/Title)[/color] - If User is to gain experience in Wild Areas, User receives increased bonus experience. [b]Light’s Bane Cloak[/b] [sub]+5 Hide[/sub] [b]Ring of Protection[/b] [sub]+1% to all items' resistances.[/sub] [b]Teleport Ring[/b] [sub]Teleport small distance, once per day.[/sub] [color=fff79a]Light-speed Escape (8)[/color] User's body automatically moves a medium distance away at the speed of light when they fall below 10% of maximum HP. Passive. [color=A9A9A9]Bounty (1/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Passive. [color=A9A9A9]Greater Bounty (5/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [color=A9A9A9]Grand Bounty (10/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [color=A9A9A9]Ultimate Bounty (15/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive [color=A9A9A9]Trip (15/Universal)[/color] Upon successfully avoiding an enemy's melee attack, the user automatically uses their weapon to trip the opponent knocking them prone. [color=A9A9A9]Blood Thirst (15/Universal)[/color] User gains 10% of their damage as HP. Does not work with Actions and Spells. [color=7bcdc8]Flexible (1/Lancer)[/color] [sub]Whenever user successfully Evades a melee attack against the user, user may immediately move backwards or counterattack to deal low [b]piercing[/b] damage.[/sub] [color=7bcdc8]Practiced Steps (5/Lancer)[/color] [sub]User gains +15% Evasion chance if an opponent has a short-range melee weapon.[/sub] [color=7bcdc8]Polearm Mastery (10/Lancer)[/color] [sub]User's normal attacks deal 5% additional damage.[/sub] [/hider][hider=Summary] blippity boop [/hider] Cecilia accepted the friend request, nodding slightly at Apollo's offer. Maybe this can be a weekly thing. Nothing wrong with getting more accustomed to PvP, after all. Monsters were savage, but the more dangerous ones were [i]intelligent[/i]. And something something, most dangerous prey. The Lancer chuckled at how her thoughts wandered, before unequipping her weapons once more. She flicked out her Map again, confirmed that it wasn't just a bad joke that the third floor was blacked out, before drawing in a breath. Jewelry? Check. Fancy clothes? Check. Posture? Check. Light's Bane Cloak? Check. As the guards thinned out, dispersing to wherever they were positioned, Cecilia confidently strode through the door underneath the stands, nabbing herself a torch while she was at it. Firelight cast strong shadows within the hallways of the Arena, a nostalgic feeling seeping into her bones and sharpening her senses. A dungeon, wasn't it? The cages must have been for captured monsters. She suppressed a grimace; her job may be to kill monsters, but there was a difference between killing them and capturing them to die for entertainment. Nevermind though. Her back straightened further, her breathing steady and shallow, and for a moment, standing beside the doorway of the back of the area, Cecilia closed her eyes, listening for anything that might have been beyond. [color=FFE4E1][i]1...2...3...4...5...[/i][/color] She didn't hear anything, anything loud enough to concern her. Momentarily, the Lancer considered suffocating her pilfered torch, but that thought too was discarded. Confidence, that's what she needed. There would be less suspicion if she simply strode in as if she belonged. And she did belong. What was an Arena except for a place for adventurers to congregate and mingle through? With audible footsteps clickclacking against the stone floor, Cecilia strode through the doorway, continuing her delve into the inner recesses of the Arena.