[@Raylah] No one: Absolutely no one: You: I don't want to get into a meaningles debate, [b][i]BUT-[/i][/b] [url=https://en.wikipedia.org/wiki/Mitochondrial_Eve][i]proceeds to throw wikipedia link at you[/i][/url] I studied biology and geography, I know very well how this works. But it's not supposed to be the next evolution simulator 2019, I prefer it this way because you might come up with a very strict idea about your race, and this early starts loosens and shakes it up, which is good for an RP that is all about you having to adapt and do things step by step, instead of following a mental checklist. And all the lakes on the map are low lying ones. In fact, they are the only ones on the map... which is weird, I honestly wanted more lakes. So feel free to come up with those, these are just the big ones I shall assume. Now for your sheet, I like the frog people idea, we can never have enough amphibians. But as far as things go, I'd take out the "building huts" part since none of that is established yet. Think of this as the inception of biblical mankind as "oh shit, I have a sense of self now, I need a place to stay but I have no knowledge of anything". Your people should just become more than animals about now, so if they have floating houses and rafts and use spears with poison tips, they they are pretty much already hundreds if not thousands of years in front of everyone else as the RP says so. And for the turn concerns, well, they won't always be the same. I will say at the beginning of every turn how long it is, we'll start slow at the beginning to have a better look at a smaller group to get a sense of the individuals then we will speed it up to progress time. So it woN't be an absolute slog, don't worry, but I don't have a concrete idea in mind yet. We'll have to see about that. It will be trial and error I guess