[Approved] [hider=EM-Rad. grenade] Existing EMP Grenades (commonly know as 'droid poppers') operate by creating a powerful EMP field in a relatively small area. Based on the large amount of visual effects, it can be concluded that most EMP grenades operate by using a powerful ESD (electro-static discharge). The ESD field acts to disable electronics by overloading the various circuitry. It does this by forcing electric current to run through the delicate wiring in greater force than its electrical conductivity is capable of handling. Generally, the technology is protected from this event by built-in safe guards in the form of circuit breakers. The grenade bypasses these safe guards by applying the powerful ESD directly to the circuits, without needing to travel through the breakers first. Instead of creating a powerful ESD effect, this variant targets a different part of the technology. By using a powerful discharge of electromagnetic radiation, the grenade imparts large amounts of heat onto the surrounding area. The amount of heat generated is greatly effected by range from the grenade, and the composition of the effected target, over a period of approximately two seconds. This creates the following effects: [list] [*]An increase in ambient temperature ranging from 50-85 degrees (kelvin) for the duration of the discharge, depending on range and local climate conditions. [*]A direct increase in water-laden materials (including most organics) by approximately 10-15 degrees externally (1-5 degrees internally) [*]A direct increase in EM-sensitive materials (including ferrous metals and heat sensitive gasses) by approximately 200-350 degrees [*]A very decreased range and potency standard ESD discharge (.3 meter effective range; not strong enough to effect basic shielding/created as a byproduct) [/list] Fine manipulation of the pulse wave-form allows the grenade to focus primarily on EM-sensitive materials, while most other materials are relatively or completely unaffected. Generally, the effect of these grenades will cause powerful-overheating within heavily effected targets, causing emergency over-heat systems to trigger. While these effects are almost never permanent, in 95% of tested cases the intended target required a manual reset, with minor electronics within the created ESD range being effected as by a standard EMP grenade. Testing resulted in minimal effectiveness on high-end electrical equipment (such as droids, vehicles, and cybernetics: as intended) with success in disabling all (tested) variants of plasma-using blasters within the 0-3 meter range, with limited success in the 3-5 meter range, generally only on low-quality blasters. Effects outside of this range have proven negligible. [/hider]