[center][@Duthguy] [b]Farmer Daniel[/b] becomes a [b]Fighter[/b], and receives the Title: [color=e74348][b]Man-at-Arms[/b][/color]. He has received the stats: [b]13, 15, 10, 16, 9, 12[/b]. Would you like to accept these stats and automatically have them applied or use the advanced template?[/center] >Accept Stats >Reroll Stats or >Use Advanced Stats [hider=Advanced Stats] Use the following code to assign stats manually. >STR: # >DEX: # >CON: # >INT: # >WIS: # >CHA: # You may subtract 2 from one stat to add 1 point to your Prime Stat(s). A Fighter's Prime Stat is [b]Strength.[/b] [/hider] [center]The Default Fighter Proficiencies are [b]Combat Reflexes[/b] and [b]Manual of Arms[/b]. Daniel gains the Proficiency [b]Labor [Farming][/b] due to his background and [b]Adventuring[/b] from becoming a newly minted adventurer. If you would like to pick your own proficiencies, an option list can be [abbr=Just didn't want to spam you straight out the gate, lol]provided[/abbr].[/center] [hider=Combat Reflexes][b]Combat Reflexes:[/b] True warriors never hesitate. Daniel gains +1 on surprise and initiative rolls.[/hider][hider=Manual at Arms][b]Manual at Arms[1]:[/b] Daniel can train up to soldiers in military discipline. At skill level 1, Daniel can earn 25gp per month training up light infantry. It takes 1 month to train recruits into light infantry. This skill stacks with the following skills: [indent]• Weapon Focus [Bows & Crossbows] allows Daniel to train up crossbowmen, bowmen and longbowmen. • Riding allows Daniel to train up Light Cavalry, or Heavy Cavalry at Manual at Arms [2] • Combined with both Riding and Weapon Focus [Bows and Crossbows] allows Daniel to train up Horse Archers. At Manual at Arms [2] he can train Cataphract Cavalry. [/indent] Manual at Arms can be levelled up. At skill rank 2, Daniel earns 50gp a month. Daniel can train up to 50 soldiers per training period.[/hider][hider=Labor Farming]Daniel is highly proficient at Farming. He can make a living from farming, earning 3-12gp per month. With a proficiency throw of 11+, Daniel can use his skill to interpret information from his field of specialisation.[/hider][hider=Adventuring]Daniel has prepared himself for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry.[/hider] Acccept Default Fighter Proficiencies? >[Yes || No], [Accept || Do Not Accept] Default Fighter Proficiencies [b]Daniel[/b] the Man-at-Arms is able to scrounge up some adventuring gear from around the village. He gains: [indent]• Well-oiled sword [1d6 one handed / 1d8 two handed] • Metal shield, re-painted many times [AC +1] • Slightly battered chainmail armour [AC 4] • Crossbow [1d6] and a case with 20 bolts • Military tunic • Boots • Backpack • 2 Weeks' iron rations • 10 torches[/indent]