[center][img]https://i.imgur.com/uPTBuPR.png?1[/img][/center] [hr] When Ya-Shuur first walked among the vall of central Be'r-Jaz they were not very impressed. They were a race familiar with the full glory of true gods, and this long-haired hillman with a beard that was far too big and bushy, and who smelled like he had never bathed (which was true!), was just not what they had expected the great god known as Be'r-Jaz to look like. With his gnarled herding stick and ancient poncho, which were downright primitive compared to their proper hide clothing and armor as well as their perfectly straight spears, the demigod seemed like a stunted vall whose teeth had never grown enough to become sharp and whose ears were awkward and unshapely and who had... goat horns on his head? They looked at Daethyrd and the others who had told them about the god, and even they were a bit lost for words. When they had first seen the god he had seemed far more fearsome and awe-inspiring. Daethyrd, being rebellious and stubborn, refused to acknowledge that he might have made a mistake and glorified Ya-Shuur intensely. This surprised Ya-Shuur since he had been very reluctant to do so before. The demigod guessed that it had something to do with sticking to his guns. In any case, these vall had heard the teachings that Daethyrd and his hunting pack had brought back with them and they were of those who counted themselves as worshippers of the Land, so they practised kindness and sought to honor all creatures. And so they gave Ya-Shuur the benefit of the doubt. Now Ya-Shuur taught them how to harness the power of the natural world so that both nature and vallkind benefitted. He taught them how to herd goats and how to use certain big-beaked fishing birds (like the cormorant) to fish instead of the tiring and violent spearfishing technique they had been taught. He brought them a number of cats, and these preyed on creatures that harmed the valls' foodstocks and homes and generally kept their encampment cleaner. He also brought them a number of molves and showed them how they could aid them in goat herding as well as in hunting. Ya-Shuur showed them that the molves, being huge, were also good mounts on both land and air (since they could fly). In addition to all this, the presence of molves in the encampment provided exceptional protection against both dangerous animals or hostile valls. While the molves were superherders and vastly outmatched the experimental herding wolf Ya-Shuur had tamed before, the herding wolf was still of use and so he presented it to the vall too. As Ya-Shuur had also domesticated cows and these were a great source of meat, he gifted a number to the vall and showed them how to care for them. In addition to this, Ya-Shuur showed them how to milk goats and how to create the fermented goatmilk drink called gim-sa, and he showed them how to sweeten it with butterwort honey to create butterwort gim-sa, or how to sweeten it with redgrass to create redgrass gim-sa. He did not show them how to make the sudi-shrib however as that was special to his heart and he had committed to only ever present it to those who were his guests, as his way of honoring them. Despite all these things that he taught the vall of central Be'r-Jaz in the time that he walked among them, there was one vall who was unsatisfied. The rowdy Daethyrd followed Ya-Shuur around as he travelled from camp to camp, giving gifts and teaching. "I am not an animaller!" He would declare, "I am a fighter. A hunter!" Despite this, it had not stopped him from taking on a molf. "I am a fighter!" He snapped angrily when Ya-Shuur pressed him about this, "this molf is like a spear or a sling, but better. I would be a lousy warrior if I did not make ue of good weapons." Ya-Shuur told him that animals were not objects, and the vall said he'd think about that. Then he continued complaining. After some time of hearing the vall's complaints, Ya-Shuur finally turned to him. "What is it that you seek, Daethyrd?" He questioned. The vall looked at the great horned god with a deep frown. "I..." he seemed to remember something and his features hardened. "I want glory. I want all those white-haired rotters to speak my name in awe, knowing that, [i]in all their [b]purity[/b][/i], they could never match up to me." Ya-Shuur looked at him and then nodded. "Do you remember that great beast that so terrified you when you came to hunt me?" He asked, and the vall nodded. "Go and find it. Gain its back. You will have glory." Daethyrd gulped at Ya-Shuur's words, his eyes wide, and Ya-Shuur noticed. "Don't think glory is a sweet fruit that you can pick and eat. Glory is only for those who endure hardship and feast on patience." At these words the fear seemed to leave Daethyrd's eyes and it was replaced by determination. "I will attain it." He said simply, and departed. Ya-Shuur turned and continued his walking, and when he spoke he told people of the great glory to be had from finding and mastering the great beast Zer-Du... Riding his molf (who Ya-Shuur had named Gul-Tir because Daethyrd kept calling him "molf"), the vall made for the place he had last seen the great beast: the Cave of Light. Since many valls had been making the journey to and from the cave a number of paths had formed and Daethyrd followed one of these. The rain was incessant, but unlike before when Daethyrd would have had to beware dangerous animals like bears or wolves, the journey was now relatively dull since Gul-Tir was enough to ward off any threats. Gul-Tir could have hunted for him too, but Daethyrd was a warrior and a hunter and he took pride in eating only what he caught. He was no animaller! He would never herd goats or raise cows, or use birds to fish! With his spear in his grip and his sling at his hip he killed and he ate. And when he grew thirsty he did not need to lap at goatmilk! The streams and rivers of the world were all his, and he needed nothing beyond them. They crossed worshippers heading towards the Cave every now and then, but after a number of days they had arrived and Daethyrd got to scouting the area and searching for any marks left by the great beast. Near the cave mouth there were clear marks from where it had leapt and crashed into the earth before them, and just above there were claw marks in the rock. He touched the marks and sniffed at them, but the rain had washed away any smell and he cursed quietly. He noticed that Gul-Tir was staring at him curiously, but he ignored him as he made his way up the rock and sniffed at the claw marks. There was nothing here either. Descending, he found that Gul-Tir was now sniffing at where the beast had left the great marks in the ground, and after a few moments it raised its head, barked, and wagged its long, dangerous tail. Daethyrd raised an eyebrow, wondering what this meant. The molf turned away from him and barked again, then took a few steps away. Daethyrd's eyes widened and he realized that it was about to leap off. It had caught the scent! Quickly he jumped onto its back and the molf was off! Daethyrd grinned to himself and patted the molf. "Some spear..." [list][*][hider=Summary]Ya-Shuur walks among the vall of central Be'r-Jaz and teaches them how to make use of various animals, from herding to fishing. He also teaches them how to make gim-sa. The vall who tried to hunt Ya-Shuur previously, Daethyrd, complains that what Ya-Shuur is teaching isn't for him and that he is a warrior after glory. Ya-Shuur sets a quest for him so that he can attain glory: he must hunt down Zer-Du and make him into his own steed. Daethyrd sets off on the quest! He goes to the Cave of Light and looks around, but find no scent. Then his new steed, a molf called Gul-Tir, catches the scent and they head off! 5/5 for Justice ✔ 5/5 for Animal Domestication ✔ 0/5 for Truth ✘ 0/5 for Retribution ✘ 0/5 for Law ✘[/hider] [*][hider=Might Points and Free Points] Ya-Shuur has 7 Might points and 8 Free points 5 Might points spent to gain the Animal Domestication portfolio. 1 FP (reduced to 0 by Animal Domestication portfolio) to teach vall of central Be'r-Jaz how to herd goats 1 FP (reduced to 0 by Animal Domestication portfolio) to teach vall of central Be'r-Jaz how to use certain big-beaked fishing birds (like the cormorant) to fish 1 FP (reduced to 0 by Animal Domestication portfolio) to teach vall fo central Be'r-Jaz how to care for and benefit from cats 1 FP (reduced to 0 by Animal Domestication portfolio) to teach vall fo central Be'r-Jaz how to care for molves and make use of them for herding or hunting or or for protection or as land and air mounts 1 FP (reduced to 0 by Animal Domestication portfolio) to teach vall fo central Be'r-Jaz how to benefit from and care for the herding wolf 1 FP (reduced to 0 by Animal Domestication portfolio) to teach vall fo central Be'r-Jaz how to care for and benefit from domesticated cows 2 Might points to make Daethyrd into a hero Ya-Shuur has 0 Might points and 8 Free points. [/hider] [*][hider=Prestige] [hider=Prestige Rules][list] [*]1 Prestige for each post in which a Hero plays at least a minor role; this should still be more than just an offhanded mention or a few lines of dialogue. The role must advance the story in a notable way. ✔ [*]1 Prestige for a hero if they are the focus and the star of a post. ✔ [*]1 Prestige to each hero involved, if the post was collaborated between two or more people. ✘ [*]1 Prestige if the post follows a hero on a quest. ✔ [*]5+ Prestige if a Hero completes a quest they pursued over three or more posts. If the Quest is completed in two posts, this is halved and rounded down to the nearest whole number. ✘[/list][/hider] +3 Prestige to Daethyrd [/hider][/list]