>> Not the best bunch but let's see. Having a merchant around might be useful, a navigator is only really useful if we need to use a ship or something, a former adventurer is always handy to have, there is no guarantee we will run into goblins for this mission, Smith's experience might make up for his age, having someone who makes weapons can't hurt and a hunter is always nice. >> Asgor is out since he would eat into money whenever we aren't on a ship, and as much as I like Katya I can't promise her she will have goblins to kill and I'm not gonna lie about that, so those two are eliminated from the get go, now for the hard part. >> Natter asks a lot of money but a merchant might be worth it, Flint isn't the smartest but he is loyal and lipreading is not a bad skill at all to have, Old man Smith is also not cheap and his age is an issue but we have the same class and he might provide useful hints and finally Irene's animals might bolster our numbers and help us if we're up against a large group. >> I also promise Irene to try and help her look for unusual animals [hider=Proficiencies, stats and inventory] [b]Combat Reflexes:[/b] True warriors never hesitate. Daniel gains +1 on surprise and initiative rolls. [b]Manual at Arms[1]:[/b] Daniel can train up to soldiers in military discipline. At skill level 1, Daniel can earn 25gp per month training up light infantry. It takes 1 month to train recruits into light infantry. This skill stacks with the following skills: [indent]• Weapon Focus [Bows & Crossbows] allows Daniel to train up crossbowmen, bowmen and longbowmen. • Riding allows Daniel to train up Light Cavalry, or Heavy Cavalry at Manual at Arms [2] • Combined with both Riding and Weapon Focus [Bows and Crossbows] allows Daniel to train up Horse Archers. At Manual at Arms [2] he can train Cataphract Cavalry. [/indent] Manual at Arms can be leveled up. At skill rank 2, Daniel earns 50gp a month. Daniel can train up to 50 soldiers per training period. [b]Labor Farming:[/b] Daniel is highly proficient at Farming. He can make a living from farming, earning 3-12gp per month. With a proficiency throw of 11+, Daniel can use his skill to interpret information from his field of specialization. [b]Adventuring:[/b] Daniel has prepared himself for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. [ABBR=As Daniel's Prime Requisite is high, Daniel gains +10% experience][B]STR: 16*[/B][/ABBR] || +2 DEX: 15 || +1 CON: 13 || +1 WIS: 9 || 0 INT: 10 || 0 CHA: 12 || [indent]• Well-oiled sword [1d6 one handed / 1d8 two handed] • Metal shield, re-painted many times [AC +1] • Slightly battered chainmail armour [AC 4] • Crossbow [1d6] and a case with 20 bolts • Military tunic • Boots • Backpack • 2 Weeks' iron rations • 10 torches[/indent] [/hider]