[hider=Jiao Yu (Archer)] [b]Name[/b]: Jiao Yu, "Count of Dongning" [b]Class[/b]: Archer [b]Appearance[/b]: [hider=Chinese General Man] [center][img]https://i.imgur.com/hFnoerU.jpg[/img][/center] [/hider] [b]Personality[/b]: Jiao Yu is a man of intellect and learning, a disciplined individual who seeks to cultivate his knowledge and aims to support the “greater good” as he sees ethically fit in a given situation. Kindness must be reciprocated for the right reasons to him, and generosity with generosity in his mind, whilst judgement must be personally exercised and cultivated to best make decisions at the right place and time. He is a loyal servant who believes in fulfilling his responsibility towards his master to fight for them, though through bad treatment or certain sorts of behavior he might see as “evil” a master of his could easily start to lose his diligent dedication and loyalty to them. His opinion on gunpowder weapons is that [i][u]"...the lives of the whole armed forces depend on the exact timing of these weapons. This is what fire-weapons are all about"[/u][/i], which he feels can still apply even in modern times with modern weapons descended from those in his “Fire Dragon Manual”. His opinions about the emperor he served, as well as that of the man who co-edited the manual itself with him, generally are mixed and can vary from sad to pleasant when he talks about them. In the end, he will readily admit, he was just someone who sought to fight for his people and his nation for the right reasons at the right time, and who sought to push the use of the firearms more dominantly in combat in his home nation. [b]Stats[/b]: Strength: D Endurance: C Agility: B Mana: C Luck: B Noble Phantasm: B [b]Class Skills[/b]: [i]Independent Action[/i]: B -It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. [i]Magic Resistance[/i]: D -Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy. [b]Personal Skills[/b]: [i]Eye of the Mind (True)[/i]: B - is a heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. At this rank, he is capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. His life as the protégé of one who had inherited the skill of Sun Tzu, then as an artillery officer, and then as a general during the course of his life led him to gain a great deal of battlefield experience and expertise. Likewise, he was crucial to the Red Turban Rebellion that transformed both China and was an influence that helped change the manner in which the world itself conducted war. [i]Holy Mountain Teachings[/i]: C -The summation of the Daoist/Confucian teachings, magecraft, and even firearms knowledge that he learned when studying under the Daoist intellect “Chichi Daoren” (translated as "Knowing-when-to-stop Daoist") upon the holy Tiantai Mountain. Though only at A rank can one be considered to have actually “learned it” and be considered a proper Daoist Magus. Thus at this rank Jiao cannot be considered a “proper" or "capable" Daoist magus, due to his access to the knowledge this skill still has some effect on his abilities. It firstly adds a minor “anti-spirit” capability to the contents of his Noble Phantasm, a capability also influenced by ancient Chinese beliefs about the original fireworks scaring off evil spirits. This makes the contents of Jiao’s Noble Phantasm a bit more effective against other heroic spirits similar target (not the likes of Phantasmal Beasts or their ilk though). Secondarily, this skill has made Jiao’s existence somewhat more synchronized with the World. The effects of this act like a combination of the personal skill “Knowledge of Respect and Harmony” (his attacks are not impossible to read by any means, but are very hard to read/predict instead) and the class skill “Presence Concealment” (fit enough for him to basically spy on others). However, the latter effect (the PC one) drops very notably in efficiency in the circumstance that the user initiates an attack or poises for an offensive. Charisma: C -The capability of a skilled general, who leads and directs soldiers on and off the field of battle. Jiao Yu was a scholar, an artillery officer, a general, and in the end an influential individual in the formation of the Ming Dynasty and its usage of gunpowder. [b]Noble Phantasm(s)[/b]: Name: Huolongjing, “The Fire Dragon Manual” Rank: B Type: Anti-Unit/Anti-Army/Anti-Fortification Appearance/Effects: This Noble Phantasm finds its base in the Fire Dragon Manual that Jiao Yu is famous for writing and helping co-edit, containing gunpowder types, uses, recipes, and implementations of it in military usage that range from “poisonous gunpowder” to grenades and land/sea mines and multiple rocket launchers and more. Its contents contained and represent the summation of China’s gunpowder knowledge, from which modern firearms and “gunpowder” technologies would spread and evolve. In this manner it could be said to be one of the cornerstones of the modern military era. As a Noble Phantasm, this manual takes the form of what it embodied, aka a “treasury of ancient gunpowder technology and knowledge”. Rockets, cannons, fire arrows, flamethrowers, and the like exist with it to be produced within this “weapons factory” of sorts. These are then utilized by Jiao by protruding them out of, or being fired from (like projectiles themselves), silvery-colored portals that can be manifested in the air by the servant (and even follow him around or be rotated when he’s moving). It is a Noble Phantasm that seems to have a passing resemblance to a “certain King’s treasury” in its outward usage, though that is frankly where any and all similarities end. [b]Alignment[/b]: Neutral Good [b]Changes[/b]: (none) [/hider] [hider=Master of Assassin] [b]Name[/b]: Diana Lizbeth Sorensen [b]Age[/b]: 20 [b]Appearance[/b]: [hider=Yes] [center][img]https://i.imgur.com/0o0PiBQ.png[/img][/center] [/hider] [b]Personality[/b]: Outwardly a magus with a relaxed but professional sense of self, someone who might retain a pleasant smile in face of the opposition and held their head high no matter the circumstances. A determined individual whose dedication to her craft and skill in it are not a matter of question. She is someone who as an heir embraces her role, and has set out to Holy Grail War with further intentions and desires of her own that lie just underneath the surface. Beyond her initial persona, however, lies somewhat of a hedonist and blatantly a party girl who has a penchant for drinking above her weight class and behaving wildly when under the influence. Likewise, a cruelty to enemies and that which she sees “beneath” her is also present, along with an unflinching will to do what is deemed “necessary” to meet her goals and ends best. Even if that means others have to suffer for it. [b]Abilities[/b]: -[i]Scandinavian Shamanism[/i]: A collection of Scandinavian-originated shamanistic practices and techniques that survived the test of time within the family, including the art of seidr, preserved from the pre-Christian era. It is a combination of herbal knowledge, various incantations/rituals used to perform spells, astral projection to traverse the nine worlds to acquire prophecies about the future and weave events into being (imagine something like a druid toying with the forces of fate), astral projections to go about placing curses/blessings on things/others otherwise, general cursing techniques (including ancient assimilation of the Finnish Gandr and Gandr Shot, and the evil eye), creating advanced familiars, and even the spells/materials for the transformation of someone else (or the self) into a powerful berserker with proper preparations. -[i]Necromancy[/i]: From utilizing the skulls and/or body parts of the dead to draw out their power/skill/strength to add to the user’s own, to spiritual evocation, to raising the dead as familiars or to serve the wielder, to the creation of cobbled monstrosities, this form of Western magecraft is most versatile and interesting. -[i]General Magecraft[/i]: General and very basic capabilities that a magus who went to learn at the Clock Tower would have acquired. Locking doors, creating a basic bounded field, making basic familiars, some formalcraft, and so on. All of the very basic fundamentals for a magus to learn, in other words, regardless of specialization or specialties otherwise. [b]Family History[/b]: The Sorensen family are magi who practice shamanistic magecraft and are based out of Denmark, though their very nature can be considered...colorful in a sense. Known to practice the macabre arts of Necromancy alongside their seidr, due to the nature of the latter women have long controlled the family as a result of the stigma of association with this and passed-down ancient respect to female seidr practitioners. They are one of the biggest three families of magi in Denmark in current times, possessing the spiritual land of Copenhagen itself. Occasionally a member of the household had married a foreigner here and here, but the current male head has produced an heir with a a more tan-skinned girl from another family. The girl's family made a deal initially to marry her and her great circuits off to the Sorensen, for use in birthing a good heir, in exchange for a financial loan to keep them afloat. Since then that loan made to the girl's family, aka Diana's mother's family, has been called in sooner than expected. As a result, Diana's mother's family has been assimilated by the Sorensen Family, now subject to their oversight and control as the Sorensen's new "branch family" of sorts. [b]Personal History[/b]: Diana was born the latest heir to the Sorensen family, magi who had long participated in old shamanistic and necromantic magecraft traditions of Scandinavia and its peoples. Combined with formal learning from the Clock Tower, and generations of practice and honing, the Sorensen family took pride in producing a notable heir to their bloodline. Albeit, one that looked more tan-skinned than others...but that a matter of non-concern as compared to bettering the bloodline, in their minds. As the heir to the family, Diana was drilled at home in magecraft without mercy, until finally she was sent to the Clock Tower to learn and hone her skills as well. For her, it was a time to learn...but also to party with this new freedom behind the scenes. Waking up in bed with some other peer, drinking, laughing, and overall gaining some contacts and friends for it. Outwardly she kept up the “stringent and hardworking heir” self, and did indeed work hard on her craft and magecraft, but in casual and behind closed doors one could find her more open and relaxed than her initial appearance would entail. Her family hasn’t commented on the matter, merely content that she didn’t pop out an illegitimate heir or do something openly stupid whilst she is still honing her skills, though eventually she was called back home a year ago when her family managed to worm their way into the next Holy Grail War. Mostly just interested in analysis of the ritual’s summoning of heroic spirits and the functions of that for their own ends, Diana has been sent to participate in the Holy Grail War. Her primary goal is to acquire the Holy Grail for her family’s study, mainly in regards to the summoning and implementation of heroic spirits. Secondarily, she is to continue to survive and win to use its wish if it is the fastest and easiest means to procure her primary goal (which is the current plan). However, her survival as the heir is a key factor for the family’s future, and her return to home alive is more important than dying in some backwater magic ritual to acquire some object for research. If needed, she can request supplies from home during the war’s duration, though at the same time she will be evacuated by force if the situation is deemed “too dire” for her. [b]Other[/b]: Has been sent with a good amount of magecraft supplies for the occasion, ranging from materials such as animal blood to chalk for drawing out a summoning circle or otherwise preparing rituals. She also comes with a cellphone, a notably modern thing mainly being used for communication back to her family for emergencies, and a personal taser for mundane self-defense. [/hider]