[color=salmon][center][u][b][h2]Turn 1[/h2][/b][/u][/center][/color] [hider=The Map] [img]https://www.worldanvil.com/uploads/images/43b29635b3b922a8f4504c96f00b255f.jpg [/img][/hider] [h3][color=purple]The Mustaqilun Tribe[/color][/h3] [@Bright_Ops] [Hider=Turn 1]Indeed, no one believed Orcs could make seacrafts worthy of travelling the vast and unforgiving oceans. In this world, seafaring was common but truly venturing out into the open oceans were so dangerous that frankly, not even the highly advanced Elves or Dwarves did it often. Though, perhaps that was because of their cultures and narrow-mindedly clinging to land-dwelling traditions. Orcs on the other hand, could do anything they put their mind to. Especially when cornered, Orcs could indeed accomplish feats that more than once surprised the other “civilized” races of the world. Despite their success however, several crafts had been lost along the journey. The boats that pulled up upon the shores of this new land were ragged and battered, and barely any of them could stand another day on the open waters. Perhaps whatever deity watched over them had indeed planned for them to land here… Bah, superstitious nonsense. It was raw Orcish craftsmanship that had built those ships, and more than a little luck and circumstance that they had managed to land not a day too soon. One day, Rukdug thought to himself, the forges would burn once more and the familiar smoke and sound of smithing would fill the air… But not today. They had other concerns, as how to feed themselves and how to plan out their settlement. They had struck upon a good spot, despite the rugged terrain. The landscape was hilly so close to the foothills and mountains that dotted the horizon inland, but a healthy stream of fresh water ran down a river, and plenty of lumber was to be found in great pinetrees around them. Truly, this land seemed completely untouched by civilization. The dark green hills and shadowy forests blended well with the cloudy skies and dark mountains. Perhaps dreary to some, but this was better than in the grasp of the Dark One. Already, a few had begun to use what rafts could still float to fish. The rafts that couldn’t had been made into boards that now was a small pier sticking out into the sea. Some hunters and scouts had already looked upon the land and found deer of different derivatives, boar, rodents of different shapes and sizes and plenty of birds that nested in the pines and mountains. The river as well as the bay it flowed out into was rich with fish, and where salmon jumped up the streams large bears were waiting for an easy meal. Riverforge seems to be yielded a stable new start with food, lumber and favourable terrain. The only choice to make was where to focus their efforts first. As the days shifted into dusk, Rukdug more than once found himself pondering however… This land seemed peaceful. Almost… Too much so. [hider=Actions][color=lightsalmon][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 1000 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Food level:[/b] [color=yellow]Average[/color] [b]Resources:[/b] [list][*]Lumber[/list] [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+-0%[/color] [i](First turn gets no growth)[/i] [b]Morale:[/b] [color=lightgreen]100%[/color] [b]Foreign relations:[/b] You have not met any other civilizations yet. [/hider] [/hider] [h3][color=cyan]The Wanderers Tribe[/color][/h3] [@CleanBreeze] [Hider=Turn 1]Already, the Wanderers had managed to set up a functioning encampment upon only a stone’s throw from where they had first washed up. There was a violent river streaming into the oceans and to the west, a forest stretched its roots. To the east, large plains of grass, moss and the occasional boulder stretched as far as they could see. The ocean was teeming with fish, and the wilderness with rodents and other smaller game such as deer and hare. Hexia, a young huntress, struck the soil with a thick stick and pulled up some of the earth. She felt it with her hand and sniffed it. It was dark, moist and rich. Crops could grow here, she thought, but she also pointed out to herself in her inner conversation that she was no expert on farming. The coldcrop-growers would have to be the ultimate judges, but if this land was anything like what she was used to, this could work. Back in camp, where Nexonia herself was overseeing the training of new Warden Recruits, spirits were high. The younglings may be tired, but their enthusiasm at an all-time high. They were eager to prove themselves and to be of service to the tribe. When journeying out into the wilds, Nexonia would teach them the basics of what it meant to hunt and prowl silently through the thickest of brushes as well as the open grasslands. They found deer and hare to catch, but it took no more than a few hours before the sun already started to set. The Pathfinder thought this an excellent opportunity to teach the recruits about what this meant out in the wild. [i]”Look to the skies, younglings.”[/i] she said as she beckoned them over. [i]”The sun was not even halfway towards the middle of the sky when it started to retreat. Which one of you can tell me what this means?”[/i] The younglings perked their ears and pondered. Some clueless ones looked at each other. After a short pause, one of them spoke. [i]”That dusk is soon upon us, and we should make camp for the night?”[/i] she said. She was of course correct, but her uncertainty shone through her voice. [i]”That’s not the answer I was looking for. What does it mean that the sun started setting so soon?”[/i] she tries again to incite some wisdom into the younglings. A long while passes before finally, Meekus’ ears perk up in revelation. [i]”Could it be, Pathfinder…”[/i] he started, enthusiastically. [i]”That you want us to ponder about the climate of our new lands?”[/i] Nexonia smirked slightly, careful not to let it show. [i]”Yes, that is what I want you to ponder.”[/i] she answered, but waited not for the younglings to elaborate further. [i]”The days are temperate and the nights are cold. The days grow darker. Winter is upon us soon, and that means we must expand our storages and prepare our hovels for the coming cold.”[/i] Later that night, a small encampment had been erected in a grove. There was of course much more to being a Warden than to hunt and walk the land, but perhaps by inciting some moment of reflection among the younglings she could encourage logical thinking and independence. As dusk finally came and the only light was that of the campfire, a floating yell could be heard through the forest. It was soon joined by others, and it became clear to the Wanderers that these woods were the domain of wolves. Judging by the sound and deepness of the howls, quite big wolves at that. Slightly more on edge, the to-be wardens set in for the night. Back home, the populace would have to focus on their first endeavour other than setting up shop. Some had hovels and basic dwellings, most had clothes and basic tools, and some had even started work on a small raft to use as a fishing boat. But what would they set their focus upon first? [hider=Actions][color=lightsalmon][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 1100 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] [color=yellow]Average[/color] [b]Resources:[/b] - [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+-0%[/color] [i](First turn gets no growth)[/i] [b]Morale:[/b] [color=lightgreen]100%[/color] [b]Foreign relations:[/b] You have not met any other civilizations yet. [/hider] [/hider] [h3][color=Brown]Bukradul[/color][/h3] [@Lauder] [Hider=Turn 1]With high spirits, the Orcs begun the setting up of their new home: Sumbad. Everyone had lost something, or someone, in the journey. But all was happy to finally set foot upon solid ground and the endless possibilities that a new home could bear to fruit. A hundred generations of orcs could come and go without given this opportunity: a chance to carve our one’s own destiny. The omens were clear, and as such the Orcs must establish their connection with the wildlife and spirits of nature to this place. But before they could do all that, there was the small issue of sustaining themselves. The beach that they had landed on was the only spot for miles that wasn’t walled by cliffs guarding against the ocean waves. And this was no white sandy beach, no, this was a rocky, rough beach with pebbles instead of sand and with jagged edges on each side. Spikes of rock stuck up from the shoreline and shallows, and Guthug thought it was no wonder their ships had been so battered when attempting to land here. The land itself seemed to rise up to attempt to keep any seafarers out… Or perhaps it had opened itself up to the orcs in their time of need? Regardless, the orcs soon began to dismantle their ships and salvage what they could in order to construct hovels. Soon, a large encampment of makeshift huts dotted the area that was now Sumbad. Those that didn’t build had gone hunting and scouting the surrounding area. Indeed, tall cliffs separated land and sea for as far north and south as they travelled, and a seemingly huge forest stretched westward. What little area between the forest and cliffs that were grassland was dark and full of boulders. Further north the grasslands gave way to hills that eventually became mountains, and far in the horizon a scout had spotted mountains to the south as well. Sumbad was roughly nestled in between thick forest, sharp cliff and bordered north and south by mountains. But as the shamans always say; rough lands give rise to rough creatures. The orcs themselves always saw themselves as the “rough creatures” mentioned in this often recited mantra, but by now they had begun to realize it meant all wildlife. In the woods, elusive but huge elks had been spotted. Boars rummaged through the rocky underbush, and dark birds of prey filled the skies occasionally. Fishing wasn’t easy around here, and nothing seemed to bite in the violent shallows of the spiky cliffs. Further out, something could occasionally be seen making waves and sticking it’s body up. Something big. With giant herbivores, the hunters suspected giant carnivores would follow. It didn’t take long before the first wolf-howl was heard off in the distance somewhere. Most predators remained elusive, however. Perhaps they steered clear of these suspicious newcomers. At least the orcs could feed themselves for now. What would the orcs’ first effort be in their new home? [hider=Actions][color=lightsalmon][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 1000 [b]Livestock:[/b] – None survived the voyage. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Food level:[/b] [color=yellow]Average[/color] [b]Resources:[/b] - [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+-0%[/color] [i](First turn gets no growth)[/i] [b]Morale:[/b] [color=lightgreen]100%[/color] [b]Foreign relations:[/b] You have not met any other civilizations yet. [/hider] [/hider] [h3][color=peru]The Hogtusk Tribe[/color][/h3] [@AdorableSaucer] [Hider=Turn 1]Among Ogres, the strongest survive longest. Not that Ogres live that long, it’s just their nature. Countless tribes have sprung up over the millennia, but only a handful have stuck around. When faced with a hardship, most Ogre tribes just… disappear. Some say it’s the natural order of things, otherwise Ogres would grow so numerous they would overpopulate the entire world and all it’s realms, but rarely does a tribe manage to overcome their hardships in face of extinction… The Hogtusk Tribe certainly is rare. Not only did they overcome the shortage of food and survive, they managed to learn from it and grow. This is unheard of in all recorded history of Ogres (of course, they don’t record their own history but rather other “civilized” races do). You fled from your former home when it became apparent you could no longer live there. You made your new home upon the slopes of a large mountain and named it Big Rock. Already you have begun to domesticate the wild pigs that made their home in the foothills of this ‘big rock’, and already have you made your new life comfortable enough to restart life. Around the mountain, wild pigs compete with rodents for the goodies of the earth. Small predators such as foxes also prowl the foothills, feeding off the rodents. Occasionally a tree or two can be found, but they aren’t plenty around here. Instead, bushes and ferns of different sizes cover the landscape where they can be expected to be found. Further north, hills and a sea of grasslands make up the territories of roaming herds of different animals such as wild horses and oxen, and in smaller holes among the hills hares and wild rabbits make their homes. On the other side of big rock, a river flows down the mountain. It is a fresh and clear kind of water that flows gently down the stream, and many ogres find themselves lost in awe as they witness the beautiful glitter of the waters as the sun shines it’s rays on it. To the east, the hills and plains continue, and to the south an occasional patch of woodland can be found. To the west however, the only calm land to be found is near the river. The plains here are flat and dreary, yellow and grey dominating the landscape. It is as if rain has not fallen here in years, and thus much of the vegetation is dried and dead. In stark contrast to the rest of the area surrounding Big Rock, this area is almost earie due to the lack of wildlife. Not many Ogres dare venture there, but they say it is because there’s nothing there and thus a waste of time. Perhaps they are a bit glad that is the case, though… It is almost time to offer the pig to your deities. But there are other concerns to handle, oh great chieftain. What will you have your people do? Perhaps one among them are smart enough to construct a hut worthy of a leader… [hider=Actions][color=lightsalmon][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 900 [b]Livestock:[/b] [list][*]50 Pigs [color=gray][i](Soon to be 49…)[/i][/color] [*]30 Goats [*]20 Cows[/list] [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] [color=yellow]Average[/color] [b]Resources:[/b] - [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+-0%[/color] [i](First turn gets no growth)[/i] [b]Morale:[/b] [color=lightgreen]100%[/color] [b]Foreign relations:[/b] You have not met any other civilizations yet. [/hider] [/hider] [h3][color=red]The Red Cap Junta[/color][/h3] [@Cyclone] [Hider=Turn 1]As more and more gnomes landed, it became clear that they had been scattered all around the area. It would take an entire day before a semblance of reunion was reached. Many were still unaccounted for, but with most of his people safe Glough could begin to take swift action to assure their safety. Dwellings had to be constructed, food gathered, the nearby terrain scouted… So much to do, so little time! The director formed several taskforces to be given specific tasks to perform. Some would gather wood and materials from nearby, others would scout the nearby area and look for gnomes, a third group would be sent towards the crash site to see if anything was left salvageable, and a fourth… Wait, what’s that? Off in the distance, far to the south, Glough thought he could see a shape standing on the edge of a cliff. He squinted his large eyes… Indeed, it looked like a shape. Had it moved? No, it’s just a rock playing tricks on—IT MOVED!! A small bulky silhouette had indeed been standing on the cliff, but now it was gone! It had moved out of Glough’s sight somewhere. Was he going crazy? No, no of course not, he was the epitome of reasonable and logical thinking, he had indeed seen a shape move up to stand on the cliff and then leave again. Was it a beast? An animal? Or something more… civilized? Something about the shape had made it seem humanoid, like it stood on two legs at least. Plenty of mountaindwelling animals do that, though, like… Uh… Damnit, Glough thought to himself. He could think clearly. He was brought back to focus by one of the gnomes in the fourth taskforce clearing his throat. Right! There were things to do. Glough would have to ponder what he saw later. The fourth taskforce was charged with setting up a perimeter. The terrain was ideal for a secluded encampment at least, nestled cosily into the mountains and bordered by a freshwater river. Most of the foothills are rocky and grassy, dotted with boulders of different shapes and sizes. The occasional pinetree dots the grasslands further away, and are quite plenty up in the foothills before hills make way to rock and raw cliff. Somewhere up there, the zeppelin lies. A large pillar of smoke juts out from the side of the mountain and into the skies, marking the location of the crash for miles around. Among the steep rocks the occasional mountaingoat could be seen climging and grazing, and other small animals could be found skittering about. The grasslands had deer, hare and fox, with other smaller rodents peeking out from their burrows. Mountainbirds of different sorts nested up among the cliffs, and the river had fish to be found, but not in the plenty it would seem. With a small encampment set up and supplies disastrously low (seeing as they mostly blew up with the zeppelin or were otherwise thrown off), the gnomes would have to find some way to sustain themselves. Also, with his people scattered, Glough would have to find a way to raise their morale. Third, just what was that shape he had seen earlier…? [hider=Actions][color=lightsalmon][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 500 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 10% of adult population. [b]Food level:[/b] [color=red]Disastrous![/color] [b]Resources:[/b] - [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+-0%[/color] [i](First turn gets no growth)[/i] [b]Morale:[/b] [color=yellow]75%[/color] [b]Foreign relations:[/b] You have not met any other civilizations yet. [/hider] [/hider] [h3][color=green]Kingdom of Brightland[/color][/h3] [@Schylerwalker] [Hider=Turn 1]Disastrous times are behind you, Lord-Protector. Your people look to you now for guidance in your new home named Brightwater, a for now rather small newly erected village at the mouth of a large river flowing into a small bay that makes its way into the vast sea. The Lady of Light, Aureth, has guided you to a warm and bright new land with hot plains to the south turning into savannah, and grasslands with occasional forestation to the north. To the south-east your scouts have spotted a mountain in the distance where one of the offshoot rivers come from that feeds into the large river you have settled upon. The lands are ripe with fruits and berries of different kinds, and plenty of grazing animals searching for a juicy meal, travelling in great herds across the plains. Antelopes have been spotted to the south, wandering between grazing grounds and in turn being hunted by lions that roam the lands. To the north, wild horses run across the grasslands making for beautiful scenery in the setting sun. As well as smaller animals such as rodents and small predators, you have yet to encounter any large predatory creatures or natural hunters to the large herds that roam the grasslands. For many weeks and indeed months you have travelled the open seas and unforgiving oceans, losing countless friends in your flight. Little by little the raging tides and storms widdled away at your ships, and the tales of travellers who stray too far off the charted lanes never returning seem to become clear fact with every passing strike of lightning from the sky. At long last, a bird sighted in the sky gives hope. Where there is a bird, there is land. As if lady Aureth had heard your prayers, the clouds parted to reveal the splendour of the sun upon a large landmass of green and plenty. The few boats that were left were barely seaworthy anymore, and almost as if by design, most of them broke down when your voyage was finally complete. With your feet firmly upon solid ground once more, you set upon the task of rebuilding your lives and honouring those who did not make it. [hider=Bonus action][b]You are human.[/b] Humans have no subraces but are instead the most diverse of creatures upon the civilized world. Your long voyage has tired you out, and you feel as if your energies are sapped from you. Perhaps you are almost out of Aureth’s reach here? Perhaps her grace has not touched this land. Perhaps she has intended for you to be her heralds in these unexplored realms. As a bonus action, you may attempt to re-establish your connection to your goddess. Once you do, your people will be re-invigorated with the blessing of the Lady of Light.[/hider] [hider=Actions][color=lightsalmon][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 1000 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] [color=orange]Low[/color] [b]Resources:[/b] - [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+-0%[/color] [i](First turn gets no growth)[/i] [b]Morale:[/b] [color=lightgreen]100%[/color] [b]Foreign relations:[/b] You have not met any other civilizations yet. [/hider] [/hider] [h3][color=Gray]The Southern Expedition[/color][/h3] [@Pirate] [Hider=Turn 1]No matter how many times the navigators looked at the maps and the stars and their navigational instruments, none of them could figure out where they had ended up. As one thought he could recognize a part of the sky in one of the charts, something jumped out that made him scrap the idea or the sky seemed to change when he looked away. It soon became clear to even the slaves, they were hopelessly lost. It didn’t seem to bother the masters however. They still had a task to perform and a mission to carry out. This is still an expedition, who cares where it is? Some of the smaller ships were still seaworthy, but after making landfall it became clear that the larger ships had been damaged severely during the voyage. How they managed to come this far without catastrophic failure was anyone’s guess. Without enough slaves to do everything, the elves would have to make an effort in establishing their new settlement themselves. They were Dark Elves however, and as such they performed every task to brutal efficiency as was their way of life. If you did nothing short of your best, you were considered a failure and a waste of life. Soon, a small fishing hamlet had been constructed and the noblemen had setup operations in their extravagant tents while the slaves and more common elf worked on constructing something worthy of living in. Scouts had surveyed the surrounding terrain and found it to be quite hospitable indeed. To the west and south, a dense and tall range of mountains followed along the coast. To the south one of the fishermen had spotted land and to the west and north were more mountains with several smaller streams and rivers flowing into the sharp bay. To the north was a dense forest bordered by flat grasslands. The valley between the two mountainranges the elves had landed in were surprisingly flat all the way up to the mountains. Birds of prey roamed the skies, wild goat climbed the edges of the mountains and deer and elk stalked the forests. On the grasslands, the scouts had found footprints of large hooved creatures, but also something else. Some sort of large paw, feline or canine perhaps. Judging by its’ size, it was twice as large as any elf. They had never actually seen whatever animal left them, and only two or three sets of tracks had ever been found. The biologists among you had already started exploring the outskirts of the woods for reagents that they could recognize or catalogue and test in their alchemical practises. They did much prefer live subjects, but for now basic materials were needed. As leader of the expedition however, Arakhu-Mondros would have the last and ultimate say in what task to focus on. With a few hundred elves under his command, he was not only responsible for everyone’s wellbeing but also effectively their ruler. What would he have them do? [hider=Actions][color=lightsalmon][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 700 [list][*]Slaves: 50[/list] [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] [color=yellow]Average[/color] [b]Resources:[/b] - [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+-0%[/color] [i](First turn gets no growth)[/i] [b]Morale:[/b] [color=lightgreen]100%[/color] [b]Foreign relations:[/b] You have not met any other civilizations yet. [/hider] [/hider]