[hider=Shamaness Supreme] [b]Name[/b]: Diana Lizbeth Sorensen [b]Age[/b]: 20 [b]Appearance[/b]: [hider=Yes] [center][img]https://i.imgur.com/0o0PiBQ.png[/img][/center] [/hider] [b]Personality[/b]: Outwardly a magus with a relaxed but professional sense of self, someone who might retain a pleasant smile in face of the opposition and held their head high no matter the circumstances. A determined individual whose dedication to her craft and skill in it are not a matter of question. She is someone who as an heir embraces her role, and has set out to Holy Grail War with further intentions and desires of her own that lie just underneath the surface. Beyond her initial persona, however, lies somewhat of a hedonist and blatantly a party girl who has a penchant for drinking above her weight class and behaving wildly when under the influence. Likewise, a cruelty to enemies and that which she sees “beneath” her is also present, along with an unflinching will to do what is deemed “necessary” to meet her goals and ends best. Even if that means others have to suffer for it. [b]Abilities[/b]: -[i]Scandinavian Shamanism[/i]: A collection of Scandinavian-originated shamanistic practices and techniques that survived the test of time within the family, including the art of seidr, preserved from the pre-Christian era. It is a combination of herbal knowledge, various incantations/rituals used to perform spells, astral projection to traverse the nine worlds to acquire prophecies about the future and weave events into being (imagine something like a druid toying with the forces of fate), astral projections to go about placing curses/blessings on things/others otherwise, general cursing techniques (including ancient assimilation of the Finnish Gandr and Gandr Shot, and the evil eye), creating advanced familiars, and even the spells/materials for the transformation of someone else (or the self) into a powerful berserker with proper preparations. -[i]Necromancy[/i]: From utilizing the skulls and/or body parts of the dead to draw out their power/skill/strength to add to the user’s own, to spiritual evocation, to raising the dead as familiars or to serve the wielder, to the creation of cobbled monstrosities, this form of Western magecraft is most versatile and interesting. -[i]General Magecraft[/i]: General and very basic capabilities that a magus who went to learn at the Clock Tower would have acquired. Locking doors, creating a basic bounded field, making basic familiars, some formalcraft, and so on. All of the very basic fundamentals for a magus to learn, in other words, regardless of specialization or specialties otherwise. [b]Family History[/b]: The Sorensen family are magi who practice shamanistic magecraft and are based out of Denmark, though their very nature can be considered...colorful in a sense. Known to practice the macabre arts of Necromancy alongside their seidr, due to the nature of the latter women have long controlled the family as a result of the stigma of association with this and passed-down ancient respect to female seidr practitioners. They are one of the biggest three families of magi in Denmark in current times, possessing the spiritual land of Copenhagen itself. Occasionally a member of the household had married a foreigner here and here, but the current male head has produced an heir with a a more tan-skinned girl from another family. The girl's family made a deal initially to marry her and her great circuits off to the Sorensen, for use in birthing a good heir, in exchange for a financial loan to keep them afloat. Since then that loan made to the girl's family, aka Diana's mother's family, has been called in sooner than expected. As a result, Diana's mother's family has been assimilated by the Sorensen Family, now subject to their oversight and control as the Sorensen's new "branch family" of sorts. [b]Personal History[/b]: Diana was born the latest heir to the Sorensen family, magi who had long participated in old shamanistic and necromantic magecraft traditions of Scandinavia and its peoples. Combined with formal learning from the Clock Tower, and generations of practice and honing, the Sorensen family took pride in producing a notable heir to their bloodline. Albeit, one that looked more tan-skinned than others...but that a matter of non-concern as compared to bettering the bloodline, in their minds. As the heir to the family, Diana was drilled at home in magecraft without mercy, until finally she was sent to the Clock Tower to learn and hone her skills as well. For her, it was a time to learn...but also to party with this new freedom behind the scenes. Waking up in bed with some other peer, drinking, laughing, and overall gaining some contacts and friends for it. Outwardly she kept up the “stringent and hardworking heir” self, and did indeed work hard on her craft and magecraft, but in casual and behind closed doors one could find her more open and relaxed than her initial appearance would entail. Her family hasn’t commented on the matter, merely content that she didn’t pop out an illegitimate heir or do something openly stupid whilst she is still honing her skills, though eventually she was called back home a year ago when her family managed to worm their way into the next Holy Grail War. Mostly just interested in analysis of the ritual’s summoning of heroic spirits and the functions of that for their own ends, Diana has been sent to participate in the Holy Grail War. Her primary goal is to acquire the Holy Grail for her family’s study, mainly in regards to the summoning and implementation of heroic spirits. Secondarily, she is to continue to survive and win to use its wish if it is the fastest and easiest means to procure her primary goal (which is the current plan). However, her survival as the heir is a key factor for the family’s future, and her return to home alive is more important than dying in some backwater magic ritual to acquire some object for research. If needed, she can request supplies from home during the war’s duration, though at the same time she will be evacuated by force if the situation is deemed “too dire” for her. [b]Other[/b]: Has been sent with a good amount of magecraft supplies for the occasion, ranging from materials such as animal blood to chalk for drawing out a summoning circle or otherwise preparing rituals. She also comes with a cellphone, a notably modern thing mainly being used for communication back to her family for emergencies, and a personal taser for mundane self-defense. [/hider]