[@Duthguy] That's correct, he can't do it while also dungeoncrawling, for example. [@Shovel] [b]Buford the Scout[/b] recruits the following: [indent]Izzy Ninns, 1[sup]st[/sup] level Mage Tendo the Weaponsmith, Weaponsmith 0[sup]th[/sup] level Katya the Blacksmith's Daughter, Villagefolk 0[sup]th[/sup] level Grubbins the Ratcatcher, Ratcatcher 0[sup]th[/sup] level[/indent] They do not require a wage for the first month and will look forward to their cut of the treasure in future delves. Buford accepts [b]Katya's wish[/b] to kill goblins soon. [indent]Katya's Wish: Kill some goblins.[/indent] [hider=Treasure Cut][indent]Izzy Ninns: 20% Tendo the Weaponsmith: 20% Grubbins the Ratcatcher: 15% Katya: 10%[/indent][/hider] Your new crew starts to hastily get their gear together. Between yours and Daniel's men, it seems there is really quite little left to outfit the groups properly. Still, perhaps you will get the opportunity to upgrade some of their shoddy items. You hope, anyway. With a nod to each other, you both set out on adventurer, your ragtag crew travelling with you. Izzy talks the whole way, while Flint says nothing. Wily Natters seems happy to spin any old - though interesting - yarn to anyone who seems to have rapt enough attention. Katya's face is pulled taunt in a look of determination, ready to prove to the world she isn't a kidnapped victim anymore. In a weird way, it's as if you're bringing the village with you on your journey. [hr][hr][center][img]https://i.gyazo.com/b6f4d4202116d07a7fd36e8824a32d23.jpg[/img][/center] It takes you a little over an hour to reach Old Fort by the northeast road. While a little worn these days, it is still the main way of travel for those coming down from Porttown to sell their wares. Still, Old Fort is one of few military bases still standing and defending the realm from the borderlands. Out there, all sorts of dark beasts roam, bringing with them tyranny and terror. The Fort looms on the horizon, a quiet sentinel. The main Gatehouse stands on the hill before you, daring you entry. To the south, near the great river, a simple dirt track leads up to a smaller gateway. What do you do? [hr][hr] [color=cccccc]Daniel or Buford may try to recall local lore or talk to their Henchmen about Old Fort if they wish. Your henchmen are in good spirits. Everyone is well rested, well fed, and have drunk their fill recently.[/color]