>> Daniel meanwhile decides to ask his traveling partners what they know about the fort while keeping an eye on Buford's group more than willing to help out if something happens. [hider=Proficiencies, stats and inventory] [b]Combat Reflexes:[/b] True warriors never hesitate. Daniel gains +1 on surprise and initiative rolls. [b]Manual at Arms[1]:[/b] Daniel can train up to soldiers in military discipline. At skill level 1, Daniel can earn 25gp per month training up light infantry. It takes 1 month to train recruits into light infantry. This skill stacks with the following skills: [indent]• Weapon Focus [Bows & Crossbows] allows Daniel to train up crossbowmen, bowmen and longbowmen. • Riding allows Daniel to train up Light Cavalry, or Heavy Cavalry at Manual at Arms [2] • Combined with both Riding and Weapon Focus [Bows and Crossbows] allows Daniel to train up Horse Archers. At Manual at Arms [2] he can train Cataphract Cavalry. [/indent] Manual at Arms can be leveled up. At skill rank 2, Daniel earns 50gp a month. Daniel can train up to 50 soldiers per training period. [b]Labor Farming:[/b] Daniel is highly proficient at Farming. He can make a living from farming, earning 3-12gp per month. With a proficiency throw of 11+, Daniel can use his skill to interpret information from his field of specialization. [b]Adventuring:[/b] Daniel has prepared himself for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. [ABBR=As Daniel's Prime Requisite is high, Daniel gains +10% experience][B]STR: 16*[/B][/ABBR] || +2 DEX: 15 || +1 CON: 13 || +1 WIS: 9 || 0 INT: 10 || 0 CHA: 12 || [indent]• Well-oiled sword [1d6 one handed / 1d8 two handed] • Metal shield, re-painted many times [AC +1] • Slightly battered chainmail armour [AC 4] • Crossbow [1d6] and a case with 20 bolts • Military tunic • Boots • Backpack • 2 Weeks' iron rations • 10 torches[/indent] [/hider]