[list][*][u]Name:[/u] Byron Cauna, the Jaguar of Keltyr [*][u]Appearance:[/u] [url=https://safebooru.org/index.php?page=post&s=view&id=2360830]"Leave it to me."[/url] [*][u]Age:[/u] 22 [*][u]Race:[/u] Beastfolk (Cat) [*][u]Abilities:[/u] Byron is first and foremost a combat mage; by weaving in various spells into his already unorthodox style of combat, he is able to trap opponents and force them to move in ways that work best for him. While he has no particular magical specialty (as the fundamentals were taught to everyone who could learn in the first place), his tendencies towards self-enhancement and environmental manipulation have garnered him a reputation as a combatant who excels in skirmishes and trickery. Like many beastfolk, though, Byron possesses the ability to transform into an animal; in his case, he becomes a giant cat with high agility, which in turn allows him to execute enemies with impunity. While he cannot perform any of his usual tricks in this form, his physical capabilities and senses far surpass those of his usual human form, even when enhanced; in other words, it is a method to brute force the opposition into submission when all else fails. [*][u]Skills:[/u] When it comes to skills necessary for daily life in a small village, like cooking, cleaning, or hunting, Byron has enough experience to not be wholly incompetent at the job. His specialty in guerilla tactics, on the other hand, has given him the experience needed to learn how to best disrupt his opponents, be they human, monster, or whatever else stands in his way. Covering his tracks, creating traps, moving unnoticed through enemy territory... All of it is within the realm of possibility for him. [*][u]Personality:[/u] Byron, in short, is a problem solver, and an efficient one at that; not that it matters much when much of that work is done out of the public eye. Though he casts himself as a reliable ally to those that he trusts, the fact that much of his work is less evident makes him seem like no more than a friendly face in that regard, as he almost never becomes involved in larger conflicts unless his hand is forced. His proactivity outside of combat leads to him being the cause of more than one unorthodox "incident", though, which leads to its own set of problems. To that end, though, he is an opportunist, and when he cannot [i]find[/i] openings, he makes his own instead. That being said, Byron's love for the odd and unexpected (in both military tactics and daily life) have led to him becoming a person who prefers to go with the flow if he can help it. While taking the reins in a situation is equally as fun, always [i]keeping[/i] control becomes stale and boring; likewise, solving problems that have no right to be solved gives him a sense of satisfaction (and, in the case of combat, a rattled and angered enemy is far easy to manipulate than one with a cool head). [*][u]History:[/u] Born in a small village in Keltyr, a nation in western Unira, Byron spent the first decade of his life with his parents and, later, two younger siblings. Two years before war had broken out, the nation that had dominion over his village sent out the usual examiners for magical prowess, and it was found that the young beastfolk had potential beyond that of the average mage. With his family's encouragement, the young Byron, at age ten, left for the capital to enter school. Two years later, however, war had broken out on the northern tip of the continent; as he was too young to be considered an 'adult', Byron paid the issue no mind. As the years passed and the news of a steadily encroaching army became apparent, though, the young man found a nagging fear in the back of his mind: that the army's approach would not stop until the continent was theirs. Spurred on by the fear of being unable to help his family when he was done with his studies, the young student's fears were eventually realized when the Volstanians arrived at the borders of the nation, demanding immediate capitulation or absolute destruction. By now, those who were fleeing had already left for the southern Unira, his family included; those who remained, himself included, were drafted into the Keltyran military regardless of background or origin. The young Byron made a name for himself over the next few years, distinguishing himself in combat and actively stalling the progress of Volstanian efforts on the western front to the point where he could be called a genius in the field (though, obviously, by no small effort of him with those who he worked with). That being said, though, he was by no means experienced, and though his own abilities were enough to place him in decisive battles, there was no way to hold out forever. Sooner or later, something had to give, and with battered and war-torn troops unable to fully hold the line, Keltyr, too, fell to the invaders. That loss, though disheartening, was not enough to shake Byron, and his feats leading to the penultimate battle of the Alliance a few years later were enough to have him chosen as someone to survive beyond their fall. And so, with a heartfelt farewell from his family, the beastfolk was chosen a 'hero' and sealed away, in hopes that his eventual return would bring with it the revenge that the Alliance's leaders so desired. [*][u]Other:[/u] N/A[/list]