[@Gardevoiran] [color=b5e6e2]‘It was…’[/color] Vivia replied to what Skylar said, though, then it was refocusing on the woods themselves. Goomy seemed more comfortable with Vivia all of a sudden, for some reason. [color=b5e6e2]‘… Okay, let’s see if we can find any of your friends, Goomy.’[/color] [color=d5cce0]‘Goomy!’[/color] Goomy replied, a bit more enthusiastically. So, training against some grass-types. Went pretty well, especially for Seabreeze. Mac did have the problem that his fire was being recreased in capability by the rain, but that just meant he was doing a normal amount of damage with the fire on the grass-type opponents. Celebrity did averagely, while Smiley got to peek in occasionally, just because. [center][color=6ecff6][i]Seabreeze grew to level 14![/i][/color] [color=6ecff6][i]Celebrity grew to level 13![/i][/color] [color=6ecff6][i]Mac grew to level 12! Mac learned Sand Attack![/i][/color] [color=6ecff6][i]Smiley grew to level 8![/i][/color][/center] Eventually, after more than an hour of searching and looking about, with Vivia training her own Pokémon minus Rotom in the wild as well… finally, something of the right colour could be found underneath the roots of a tree, in a little spring of water found down there. [center][url=https://cdn.bulbagarden.net/upload/2/28/704Goomy.png][img]https://i.imgur.com/cUevniO.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #704 – Goomy, the Soft Tissue Pokémon. Known as the “weakest Dragon-Pokémon”. As it’s composed mostly of water it lives in damp, shady places so its body doesn’t dry out. It’s covered by a slimy, slippery membrane that makes attack slide off harmlessly, but they’re very sensitive so touching it is like a shock to it, leaving it unable to move.[/i][/color][/center] [color=af95bd]‘… Goomy?’[/color] the dragon slime asked whatever being it was that found it hiding under the tree. What would Skylar do, now? [hider=Route 3][center][h2]Route 3[/h2] [url=https://i.imgur.com/nMLiW5g.jpg][img]https://i.imgur.com/PsW7NgC.jpg[/img][/url][/center] Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route. While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road. Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Feel free to specify searching for a specific kind, if so.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There should be some here and there. Note, some may challenge you, regardless.[/i] 4. Talk. [i]There’s some travellers traveling along the rainy route. They can be talked to.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i][/hider] [i]Connected areas: [/i] Rainrock City. [i]Across the route, north.[/i] Route 4. [i]Head east just before Rainrock.[/i] Silent Shrine. [i]Head west just before Highhill, through the forest.[/i] Highhill Town. [i]Just south.[/i] North Silent Forest. [i]If you jump off the road west.[/i] Route 14. [i]If you went onto the water to the east.[/i] [hider=Route 3, known Pokémon]Common: #69 Bellsprout #270 Lotad (in water) #285 Shroomish Uncommon: #425 Drifloon #455 Carnivine Rare: #252 Treecko #704 Goomy[/hider] __________________________ [@Joshua Tamashii] Jacques turned and looked with interest as another man showed up to say hi. With the introduction made, Jacques tilted his hat a bit and nodded in greeting, smiling a little to the new arrival. [color=EF284F]‘A pleasure to meet you, as well,’[/color] Jacques told, looking a bit curiously at Joshua. They then had their little conversation without even minding the Elite Four that just happened to be there and listening to them. Shedinja was still where she’d last seen it, and stayed completely motionless still as she petted its hard shell. Still, that was enough, and she could now move on. So, she arrived at the edge of town, and intended to head back to Pureplain City… when she heard the Elite Four speaking from behind her. [color=EF284F]‘Are you… going to head all the way back… on foot?’[/color] Jacques asked, looking her over a bit curiously, tilting his head while gazing at him through his glasses. He did that a couple of seconds, before taking out a Pokéball and calling out a huge rock creature with wings. [center][url=http://cdn.bulbagarden.net/upload/e/e8/142Aerodactyl.png][img]http://i.imgur.com/yltsRtY.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #142 – Aerodactyl, the Fossil Pokémon. A Pokémon who roamed the skies in the age of dinosaurs, it has today been regenerated from genetic material found in amber. It’s a savage creature that is known to go for the throats of opponents with its sharp claws.[/i][/color][/center] [color=EF284F]‘… Do you want a ride? I actually have some business with Dorian…’[/color] Jacques told, looking at her with a raised eyebrow. Up to her if she wants that. Otherwise, she’s free to proceed onto Route 6. [hider=Route 6][center][h2]Route 6[/h2] [url=https://i.imgur.com/XJQk1AF.jpg][img]https://i.imgur.com/B2UIkcd.png[/img][/url][/center] Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…! This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There is no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route. However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There are travellers traveling on the eastern side of Route 6, heading to and from Raremine Town from north. Few go west and fewer go east..[/i] 4. Talk. [i]There are travellers to talk to, potentially..[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific; Rapidash Rapid Delivery. [i]Eastern side, by the entrance of Raremine Town.[/i][/hider] [i]Connected areas: [/i] More Route 6. [i]West is a vast plain that seem to stretch on endlessly, locked between the mountains of Mt. Chill and the cliffs of the southern sea. Eventually leads to Lakewatch Town.[/i] Route 8. [i]In the north lies a comparatively pleasant cliffside walkway with hilly terrain and wondrous view, leading to Freecape Town.[/i] Stalford’s Ferry. [i]North-east, to take a ferry across Route 16 towards Witchpeak City. The only pleasant way across Route 16 is onboard a ferry, but even then…[/i] Raremine Town. [i]A town of miners and researchers that study what the miners find. Also a stop for those who want to travel the desert![/i] [hider=Route 6, known Pokémon]Common: #77 Ponyta #84 Doduo #128 Tauros #396 Starly #659 Bunnelby (primarily at night) #661 Fletchling #667 Litleo Uncommon: #78 Rapidash #85 Dodrio #241 Miltank #397 Staravia #662 Fletchinder #668 Pyroar Rare: #115 Kangaskhan #398 Staraptor #626 Bouffalant #663 Talonflame[/hider] However, like, she’s crossed it once, and a ghost-type’s speciality is running away successfully no matter the pursuer, correct? So, then back to Route 5. [hider=Route 5][center][h2]Route 5[/h2] [url=https://i.imgur.com/ooiWtLz.jpg][img]https://i.imgur.com/ydwR9zd.jpg[/img][/url][/center] Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys. A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there. The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]While not many, there are still trainers and explorers in the area, mostly trying to get to the next.[/i] 4. Talk. [i]You could seek someone out to talk to them, if you want to.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific: Random House. [i]Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit?[/i][/hider] [i]Connected areas: [/i] Lakewatch Town. [i]On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns.[/i] Stillwood Village. [i]In the north lies the forest which hides the village, Mt. Strength lying behind it..[/i] Route 6. [i]Vast plains start in the south-east, this route leads towards Raremine Town.[/i] Frozen Cavern. [i]After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City.[/i] Endless Forest. [i]To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.[/i] [hider=Route 5, known Pokémon]Common: #10 Caterpie #43 Oddish #163 Hoothoot (During night, rumored) #585 Deerling #664 Scatterbug Uncommon: #25 Pikachu #586 Sawsbuck #587 Emolga Rare: #172 Pichu [/hider] To Lakewatch Town. [hider=Lakewatch Town][center][h2]Lakewatch Town[/h2] [url=http://i.imgur.com/DChhkfk.jpg][img]http://i.imgur.com/QQcVLfQ.jpg[/img][/url][/center] As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off. Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town.[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Lakewatcher Base. [i]From where Lakewatchers embark to patrol Dragon Lake.[/i] 6.5. Lakewatch Docks. [i]For getting tours of Dragon Lake, just taking a ferry or fishing![/i] 6.6. Explorer’s Guide Service. [i]With all these strange places around, Lakewatch offers guides to the surrounding areas![/i] 6.7. Descent Tower. [i]A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater.[/i] 6.8. Back Alleys. [i]… What? Lakewatch has a darker section? What are you talking about?[/i][/hider] [i]Connected areas: [/i] Wet Caverns. [i]Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance.[/i] Route 5. [i]The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] [hider=Known Pokémon][i]In Town[/i] Common: #194 Wooper #195 Quagsire [i]Waters outside[/i] Common: #60 Poliwag Uncommon: #318 Carvanha #535 Tympole Rare:[/hider] What from here? Ferry to Highhill Town for 750P? Through Wet Caverns? North to Stillwood Village to head that way around? What would Amelia do? __________________________ [@Typical] Magnemite took an Ember and fainted immediately! Tula absorbed Nuzleaf’s Fake Out from there, ensuring that this strategy didn’t do extra damage to any other Pokémon, though did Eryn know that? Still, Tula struggled once at Nuzleaf, who then promptly Razor Leafed back, super effective and critical hit, Tula fainted. Good effort, though? Eri afterwards, no disguise described. Eri faked tears, lowering Nuzleaf’s Special Defense, but then got Razor Leafed in return. Eri Fury Swiped, doing some damage to the leaf-creature, but it became immediately pretty clear that Nuzleaf’s Razor Leaves were doing more damage. Eryn changed Pokémon to Dei… and Razor Leaf turned ineffective. Dei Embered, and because of lowered Special Defense did a dramatic amount of damage to Nuzleaf. Nuzleaf shot a Nature Power Stun Spore at Dei, causing paralyzation, but it couldn’t stop Dei from shooting another ember and burning down the enemy. Nuzleaf fainted! [center][color=6ecff6][i]Dei grew to level 15![/i][/color] [color=6ecff6][i]Tula grew to level 14![/i][/color] [color=6ecff6][i]Erebi grew to level 15![/i][/color] Eryn was victorious! Eryn gained 489P for winning![/center] [color=d6d6b8]‘Well done! But, the water-Pokémon you mentioned, it wouldn’t happen to be your Magikarp? I’m… afraid I don’t think a Magikarp would be able to safely pull us down. Perhaps after evolution?’[/color] Wilhelm said, and… there’s a point in what he’s saying. Plenty of Magikarp’s Pokédex entries tells how even a light current will pull a Magikarp along. It cannot learn Dive in any way, shape nor form. Tula unfortunately cannot dive while pulling you along in this state. In any case! Back to Lakewatch Town to heal! Then what? [hider=Lakewatch Town][center][h2]Lakewatch Town[/h2] [url=http://i.imgur.com/DChhkfk.jpg][img]http://i.imgur.com/QQcVLfQ.jpg[/img][/url][/center] As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off. Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town.[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Lakewatcher Base. [i]From where Lakewatchers embark to patrol Dragon Lake.[/i] 6.5. Lakewatch Docks. [i]For getting tours of Dragon Lake, just taking a ferry or fishing![/i] 6.6. Explorer’s Guide Service. [i]With all these strange places around, Lakewatch offers guides to the surrounding areas![/i] 6.7. Descent Tower. [i]A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater.[/i] 6.8. Back Alleys. [i]… What? Lakewatch has a darker section? What are you talking about?[/i][/hider] [i]Connected areas: [/i] Wet Caverns. [i]Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance.[/i] Route 5. [i]The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] [hider=Known Pokémon][i]In Town[/i] Common: #194 Wooper #195 Quagsire [i]Waters outside[/i] Common: #60 Poliwag Uncommon: #318 Carvanha #535 Tympole Rare:[/hider] or alternatively Route 5. [hider=Route 5][center][h2]Route 5[/h2] [url=https://i.imgur.com/ooiWtLz.jpg][img]https://i.imgur.com/ydwR9zd.jpg[/img][/url][/center] Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys. A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there. The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]While not many, there are still trainers and explorers in the area, mostly trying to get to the next.[/i] 4. Talk. [i]You could seek someone out to talk to them, if you want to.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific: Random House. [i]Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit?[/i][/hider] [i]Connected areas: [/i] Lakewatch Town. [i]On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns.[/i] Stillwood Village. [i]In the north lies the forest which hides the village, Mt. Strength lying behind it..[/i] Route 6. [i]Vast plains start in the south-east, this route leads towards Raremine Town.[/i] Frozen Cavern. [i]After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City.[/i] Endless Forest. [i]To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.[/i] [hider=Route 5, known Pokémon]Common: #10 Caterpie #43 Oddish #163 Hoothoot (During night, rumored) #585 Deerling #664 Scatterbug Uncommon: #25 Pikachu #586 Sawsbuck #587 Emolga Rare: #172 Pichu [/hider] __________________________ [@Eklispe] Florrie was very thankful that he’d helped gather up the cells for her, though then returned to be very focused on her question. [color=b2dbb2]‘L-let me ask the questions for the moment! How it has the information aside, what is that machine!? Who made it!?’[/color] Florrie asked, dodging the question. Because she needs to know that before she decides to tell you anything further, we’re stuck here for at least one more post. [color=b2dbb2]‘… R-regardless, I need to take my Pokémon to the Pokémon Center, and I’m sure you do, too…’[/color] With that, Florrie was intending to head towards Raremine Town. Does Dawkin come, too? [hider=Raremine Town][center][h2]Raremine Town[/h2] [url=https://i.imgur.com/saVwpPm.jpg][img]https://i.imgur.com/rhaACBx.png[/img][/url][/center] [right][sub][sub][sub]no cat-eared girls here, sorry[/sub][/sub][/sub][/right] Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town. The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live. Overall, it’s busy, with people walking and talking all over, an active town indeed.[/hider] [hider=Suggestions to actions, Raremine Town]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Kristy, the Desert Princess. Ground-type Gym, Minor League[/i] 6.4. Desert Miner’s Hangout. [i]The workers of the Desert Mine live around here. They can give tips about the desert![/i] 6.5. Research Lab. [i]For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils.[/i] 6.6. Stone Store. [i]Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones![/i] 6.7. Bug Garden. [i]A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis![/i] 6.8. Warehouses. [i]Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.[/i][/hider] [i]Connected areas: [/i] Route 6. [i]The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town.[/i] Route 7. [i]The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.[/i] [hider=Raremine Town, known Pokémon]Common: #290 Nincada #529 Drilbur #664 Scatterbug Uncommon: Rare: [/hider] If not, here’s the desert again. [hider=Route 7][center][h2]Route 7[/h2][/center] [center][url=https://i.imgur.com/JADJhVo.jpg][img]https://i.imgur.com/JADJhVol.jpg[/img][/url][/center] A rocky desert stretches out behind Raremine Town. Route 7 is located in somewhat of a basin, surrounded by giant cliffs that cause all the clouds to empty themselves of water before passing this single area, causing the single most potent desert of Isson, the sun eternally glaring down with heat echoing from the sand beneath. While this desert contains a lot more rocks than a regular vast desert does due to the cliffs sometimes falling down into it and the boulders rolling about, there is somewhat of an influx of air soaring down into the valley, regularly blowing sand up into the skies. Sandstorms are a semi-regular occurrence on Route 7, and one in particular is always covering up the path that is said to lead to the Mystic Oasis, which can only be reliably found through the assistance of a Vivillon, which was found out a while ago by the citizens of Raremine Town. Still, the path to the Desert Mines is usually clear and populated by miners walking back and forth, and those fortunate can pass all the way to the Old Tombs without any issues…[/hider] [i]Current Condition; Clear[/i] - Because I’m not about to drop a sandstorm on you after what you just went through. The usual sandstorm blows over the path to the Mystic Oasis, though. [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There are miners and the occasional archaeologist around here to potentially seek out.[/i] 4. Talk. [i]They can also just be chatted to![/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific; Delve into the Sandstorm. [i]If you think you’re prepared![/i] 10. Area Specific; Search the sands. [i]There may be ancient items submerged in the sands around.[/i][/hider] [i]Connected areas: [/i] Raremine Town. [i]A town of miners and research, on the tip between the plains and the desert.[/i] Desert Mines. [i]What Raremine Town stands here for! These mountains are filled with dough![/i] Old Tombs. [i]Across the desert, an old and chilling place awaits those who wants to visit…[/i] Mystic Oasis. [i]Somewhere within that sandstorm, that is.[/i] [hider=Route 7, known Pokémon]Common: #27 Sandshrew #331 Cacnea #551 Sandile #554 Darumaka Uncommon: #449 Hippopotas Rare: [/hider] Now what? __________________________ [@Joshua Tamashii][@Eklispe] If Dawkin and Amelia would like to talk once more before being separated, there’s a time in between here. Dawkin’s (probably?) heading for the Pokémon Center, which will take him by the Bug Garden. That could be at around the same time as Amelia exits the Bug Garden to head through the gates and embark on her journey home. This would be before Jacques came after Amelia to look if she’d really go on foot, and also Florrie would already have passed because she does things at high speed when she’s alarmed. So, there could be a small time for discussion there. Potentially. __________________________ [@Pirouette] [color=a8978d]‘Farfetch'd,’[/color] Farfetch’d called, and took off somewhere, apparently not about to follow her, so she’d be heading back on her own. That said, she was soon in Stillwood Village. [hider=Stillwood Village][center][h2]Stillwood Village[/h2] [url=https://i.imgur.com/NDG5NfG.jpg][img]https://i.imgur.com/Y9bCCki.jpg[/img][/url][/center] Inside these calm forest lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home. Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest. That’s Stillwood Village for you. Budews, Roselias and Shroomish were above all the ones to blame for all the spores in the air, the relaxing smell and the effect that seemed to drain on a person’s worries entering the village. However, in the air drifted smaller beings. Hoppips floated along the winds in Stillwood Village, and high above Skiplooms floated to catch the light heading down, further decreasing the amount of sunlight that actually touched the villagers treading about the village. Also walking about were… Numerous Oddishes had apparently failed to understand that the relative dark was not due to night. That aside, the nice smell of the village was only occasionally interrupted by foul smell of a passing Gloom, but that problem seemed to only be bothering visitors as the villagers didn’t even seem to notice. Now she’s in Stillwood Village. [hider=Suggestions to actions, Stillwood Village]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Herb Store. [i]Selling bitter medicine that is very good for your Pokémon![/i] 6.5. Flower Shop. [i]For decoration and for pleasant smells, the flower shop has the best selection in Isson![/i] 6.6. Berry Garden. [i]Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off![/i] 6.7. Treehouse Arena. [i]Even forest-people want to battle it out sometimes. Lots of berries as prices~[/i] 6.8. Ancient Woods. [i]An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold?[/i][/hider] [i]Connected areas: [/i] Route 4. [i]Forest route at the base of Mt. Strength leading west to Rainrock City.[/i] Route 5. [i]A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] Mountain Valley. [i]A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.[/i] [hider=Stillwood Village, known Pokémon]Common: #44 Oddish #187 Hoppip #188 Skiploom #285 Shroomish #315 Roselia #406 Budew Uncommon: #45 Gloom Rare: [/hider][/hider] Then, after a brief visit to the Pokémon Center to heal and get her team together, she headed for the Gym, was it? The Pokémon Gym of Stillwood Village was a large treehouse, with a large stair leading up towards it. It was a grand creation, round creation circling the tree in white, pillars that looked like sprouted trees holding it afloat over the ground beneath. Under the treehouse was a nest of plenty of Pokémon. By the start of the stairs was a sign, declaring what this gym was. Stillwood Pokémon Gym - Minor League Gym Leader: Archie “The Woodland Wanderer!” There were two girls walking away from the Gym that Erika might recognize… [hider=Ellyn & Maple][center][url=http://i.imgur.com/Kkflh7x.jpg][img]http://i.imgur.com/ZOJgIpF.jpg[/img][/url] [url=http://i.imgur.com/AR2cOhz.png][img]http://i.imgur.com/G7uSu9D.png[/img][/url][/center][/hider] [color=db845c]'That was so much fun! Archie had so many interesting tricks up his Pokémon’s sleeves!'[/color] Maple laughed, walking away holding a badge of some kind. [color=507173]'Ueh... fun for you, maybe… your team is all fire… That was so tiring…'[/color] Ellyn said, looking mentally drained. Still, she too, was clutching something in her hand. [color=db845c]'Still, you won, didn’t you?'[/color] Maple asks with a laugh. [color=507173]'Only due to bad luck on his part, with that confusion…'[/color] Ellyn sighed, and the two girls walked on… Up to Erika if she bothered with the two of them. Otherwise, a guy she’d seen the last time she read the sign of the Pokémon Gym stood there, and now eagerly looked towards her. [color=6d80ab]‘Welcome back! I’m happy to see you return!’[/color] he called. [hider=This guy][center][url=http://i.imgur.com/6B7u7Dx.jpg][img]http://i.imgur.com/U6Kq8aq.png[/img][/url][/center][/hider] [color=6d80ab]‘Since you didn’t actually challenge the gym last time, I can imagine the details of my explanation remains fuzzy. If so, I’d be more than happy to explain again for our newest champ-to-be!’[/color] the guy said, in case Erika wanted to listen to him talk. [hider=Explanation][color=6d80ab]‘So, this is, as you no doubt understood already, a Pokémon Gym! The Gyms of Isson is divided into two categories, Minor and Major League Gyms. Each official town and-or city has a Gym waiting for you, which is one of the two! Defeating the challenge of the Gym earns you a Gym Badge, and there are nine Minor and nine Major League badges in Isson. You need eight badges of one kind to compete in the Pokémon League, against others of the same level! The winner of the Pokémon League then gets to challenge Elite Four and potentially the Champion!’[/color] [color=6d80ab]‘The Minor League is primarily for people to grow as trainers, compete in the League and learn more as they complete their Pokémon journeys, as well as for those who find they can’t beat the Major League Pokémon Gyms. The Major League is for those who wants to become the very best! It’s definitely recommended to start with the Minor League, and there’s plenty of rewards for competing in it, too! Good luck!’[/color] [color=6d80ab]‘Winning at the Pokémon League isn’t the only way to get to do the Champion Challenge, though. Any individual the Elite Four or the Champion judges worthy is allowed to fight the Elite Four and possibly the Champion for a chance to take the title! … But the normal way is most certainly to do well in the Pokémon League. Sometimes they even let multiple people who did well in the Pokémon League take the challenge, because the Elite Four aren’t immune to itching for a fight, too. But that’s for the future, back to the present!’[/color][/hider] [hider=Gym Leader Analysis][color=6d80ab]‘Archie’s a user of the Grass-type! It’s a type with a lot of weaknesses, Fire, Bug, Flying, Ice, Poison… But it’s also a type full of tricks! They have a variety of different powders they can spew at you to cause status-effects and skew the tide of battle, you’d do well to prepare for their usage! Other than that, Grass is effective against Water and the Rock/Ground types, in case you were intending on fighting with those, heh.’[/color] [color=6d80ab]‘Oh, and. This is a traditional Gym. It means you’re gonna have to fight some Gym Trainers before finally fighting the Leader. But that’s not a problem for a champ-to-be, is it? It’s simply a means to ensure the leader isn’t swamped with weak challengers. Go show them you’re worthy, then heal and come back to face the leader! I wish you good luck!’[/color][/hider] [hider=If she does enter the Gym]With that over, Erika probably headed up the stairs into the first room. The inside of the building was a big forest of its own, soil spread around the ground-floor to let plants grow, yet in here one more great staircase existed, taking the challenger all the way up the giant tree that the building was constructed around. On the way up the staircase were three great platforms built out of wood, held up by a tree-pillar each, just a simple railing preventing a fall down below. In any case. Erika was to take the challenge, was she not? If so, she could climb up the stairs to the first platform. Waiting there, like knowing she’d be coming, sat a smug-looking young Aroma Lady on a wooden chair, waiting for her approach. [url=https://i.imgur.com/qqT95wS.png][img]https://i.imgur.com/qqT95wS.png[/img][/url] [color=d6818f]‘Fuhuhuhu. Before fighting the leader a trainer must match the gym trainers! Are you prepared to fight us?’[/color] Aroma Lady Tanya would like to battle! [hider=Tanya’s Pokémon][center][url=https://cdn.bulbagarden.net/upload/d/d8/285Shroomish.png][img]https://i.imgur.com/nocXtzD.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #285 – Shroomish, the Mushroom Pokémon. It lives deep in dark, damp forest where it eats the composted soil and fallen leaves. By day it remains still in the forest shade, by night it moves to eat. If it detects danger, it can spout highly toxic spores from the top of its head, strong enough to make trees wilt.[/i][/color][/center] Stun Spore and then Leech Seed, and if everyone’s still alive after that, it’s going to Absorb or Tackle until its opponent faints, it hopes. Effect Spore might Paralyze, Poison or cause Sleep on contact! [center][url=http://cdn.bulbagarden.net/upload/3/3e/114Tangela.png][img]http://i.imgur.com/myM2j2W.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #114 – Tangela, the Vine Pokémon. It is constantly wrapped in countless constantly jiggling blue vines that never stop growing. The vines cloak its unknown contents, and are known to entangle anything that comes close. The vines easily detach if grabbed and grow back within a day.[/i][/color][/center] Vine Whipping from a distance! If an opponent dare come close, it’s going to try Sleep Powdering it, and then make some distance before Vine Whipping again! [center][url=https://cdn.bulbagarden.net/upload/2/2c/252Treecko.png][img]https://i.imgur.com/kEL7S7W.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #252 – Treecko, the Wood Gecko Pokémon. A territorial Pokémon known to nest inside large trees in the forest, guarding it from anything near. It has small hooks under its feet, allowing it to scale vertical surfaces. It’s famously stubborn, known to not budge an inch no matter how outmatched the opponent has it.[/i][/color][/center] Absorb is its most capable move, but in a physical brawl it can Leer and Quick Attack. Will use Quick Attack to attempt dodging bad situations. Overgrow will boost Absorb’s power when heavily damaged![/hider] Assuming Erika eventually got past Tanya, she could wander up the stairs and face the second opponent halfway up the tree. It was another Aroma Lady, her expression kind and welcoming, yet still very much ready for battle… and Erika had seen this woman before. [url=https://i.imgur.com/qtgfepS.png][img]https://i.imgur.com/qtgfepS.png[/img][/url] [color=4bab7b]‘Hello! Welcome to Stillwood Pokémon Gym! … Oh, it’s you! I’m happy you found the courage to challenge me again! You look stronger. I’m not supposed to use him, but perhaps you want revenge against my Vivillon?’[/color] Aroma Lady Daisy would like to battle! [hider=Daisy’s Pokémon][center][url=https://cdn.bulbagarden.net/upload/a/a2/547Whimsicott.png][img]https://i.imgur.com/I1jVAQk.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #547 – Whimsicott, the Windveiled Pokémon. It can shape its body to slip through the tiniest gaps, leaving white balls of fluff behind. They ride in the wind and whirlwinds, popping into people’s houses and playing around. There it plays pranks like moving furniture and hiding important things. Never settles down unless caught by a trainer.[/i][/color][/center] Stun Spore, then Mega Drain! If more effective, it also has Gust. [center][url=https://cdn.bulbagarden.net/upload/8/8b/271Lombre.png][img]https://i.imgur.com/iS5PF4X.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #271 – Lombre, the Jolly Pokémon. Nocturnal, it sleeps on a bed of water grass by day. Naturally mischievous, it’s known to tug at the lines of anglers or popping out of rivers to startle people, among other things. Its body is covered with a slippery, slimy film that makes touching it very unpleasant to the common human.[/i][/color][/center] Has Fury Swipes, Bubble, Absorb and Astonish, all to use depending on which is the most effective. Own Tempo prevents Confusion! [center][url=https://cdn.bulbagarden.net/upload/4/4c/666Vivillon.png][img]https://i.imgur.com/veI3MPS.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #666 – Vivillon, the Scale Pokémon. Known to appear all over the world, the pattern on the wings differ depending on the climate of their habitat. They’re extremely skilled at finding water, so if you release one in a desolate environment it can be followed to find your way to a spring. In the deserts of Isson, they’re the primary means of finding the Mythic Oasis.[/i][/color][/center] If the enemy uses Fire-type moves, it’ll throw Powder on it so it blows itself up trying to fire. Compound Eyes gives it a boost in accuracy, which is dangerous in combination with Sleep Powder. Otherwise, its main attacks are Gust and Struggle Bug.[/hider] After Daisy, assuming she got that far, Erika’d be walking up to the third and final platform before the top, where she’d face a middle-aged man in a suit, standing politely and awaiting her approach. [url=https://cdn.bulbagarden.net/upload/3/3a/XY_Butler.png][img]https://i.imgur.com/rqc4Y33.png[/img][/url] [color=b6aabd]‘Welcome, young trainer. Master Archie’s playing just beyond here. Before you can meet him, I must have you prove your strength to me.’[/color] Butler Ramsey would like to battle! [hider=Ramsey’s Pokémon][center][url=https://cdn.bulbagarden.net/upload/5/5d/672Skiddo.png][img]https://i.imgur.com/P7rTVih.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #672 – Skiddo, the Mount Pokémon. It is believed to be one of the first Pokémon to start living with humans in harmony. It is known to have a placid disposition, and only really battle if used by a trainer. If it has sunshine and water, it doesn’t need to eat, because it can generate the energy it needs to survive from the leaves on its back.[/i][/color][/center] Knows Tackle, Growth, Vine Whip, Tail Whip, Leech Seed and Razor Leaf. Sap Sipper boosts its Attack if hit by a Grass move. It’ll start by trying to Tail Whip or Leech Seed its opponent, then go for Razor Leaf or Tackle depending on the enemy. [center][url=https://cdn.bulbagarden.net/upload/f/f5/470Leafeon.png][img]https://i.imgur.com/5nHfa2L.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #470 – Leafeon, the Verdant Pokémon. Its cells have evolved to take the same properties as plant-cells. Performing intense photosynthesis, it cleans polluted air and releases fresh oxygen into the air about it, the air always feels fresh around a Leafeon. Although it tends to dislike disputes, it will sharpen the leaf on its tail into a blade should it need to battle.[/i][/color][/center] Knows Tackle, Tail Whip, Helping Hand, Sand Attack, Razor Leaf and Quick Attack. Sand Attack and Razor Leaf would make an excellent combo. Quick Attack a blinded opponent with Sand attack if type-disadvantage. [center][url=https://cdn.bulbagarden.net/upload/0/07/274Nuzleaf.png][img]https://i.imgur.com/yUY8o4I.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #274 – Nuzleaf, the Wily Pokémon. It lives in densely overgrown forests, where it bores holes in large trees to live in. It pulls a lead from its head and makes a flute with. The flute, sometimes heard by forest-land travelers, have special powers that strike fear and uncertainty into people’s hearts. It dislikes having its long nose pinched.[/i][/color][/center] Knows Pound, Harden, Growth, Nature Power, Fake Out, Razor Leaf. If he faces someone he feels he can take the time against, he’ll Growth in place before shooting Razor Leafs. If type-disadvantage, Fake Out into the enemy, then start a Pound barrage from there.[/hider] What would be Erika’s strategies in the battles ahead? She’d be allowed to go heal between each, if she so wanted.[/hider]