[img]http://conceptartworld.com/wp-content/uploads/2014/05/Uncharted_4_Concept_Art_Eytan_Zana_Beach.jpg[/img] [center][h1]Gathering Storm[/h1] [@MonkeyBusiness][@Raylah][@Caelum][@Schylerwalker][@Ascendant][@Odin][@Tal][@Crusader Lord][/center] [hr] [b]Day 1, Week 5, Cycle 1 Springtime - Beginning of Monsoon Season, 17 C°, Cloudy[/b] [i]A month passed since the first sapient creatures saw the sun rise for the first time in their conscious life. 4 weeks filled with joy and laughter, as well as sweat and blood shed to bring about a manner of life never before seen. 28 days of relentless pursuit for knowledge, a deep yearning to see and feel more of the world around them, to understand it. 672 hours of having a mind of their own, a feeling of self and an understanding of others around them. 40320 minutes of millions of heartbeats that seemed to resonate in the air with every breath taken, with every muscle moved, with every cheerful laughter and every defiant battlecry. All of it seemingly impossible before spring, yet here they are all are, living and breathing beings who defy reason and rewrite the rules that their ancestors have followed for millions of years. The warrior ants of the northern hills have gained sapience and learned to tame fire and recognize each other in a way they never have before, a different bond beginning to grow itself between the members of the communal species. The frog people of the great western lake have began calling themselves names and establishing a future for the younglings that they expect to arrive with the arrival of the warm summer. The forestfolk of the eastern peninsula have been hard at work trying their very best to protect themselves from the elements with their basic huts, their design more and more sophisticated with each day passing. The artias, once simple people have began learning to harness the world around them, using fish traps to catch food without the need for gruelsome journeys into the forest like they used to do. The aslanta have recognized the importance of order in their playful and nihilistic lifestyle, their joyful hours of playtime on the beach slowly transforming to something more. And the feighd, as if willed into existence by the universe itself without any prior warning and carrying with them a force yet unknown, have begun their long journey down the path of finding a palce for themselves in this world they have only graced with their presence for so long... The two forestfolk youngsters who wandered to the ocean have seen for the first time many wildlife that dwell on the beaches, including giant turtles and many types of birds. Thought not uncommon sight for them, they have traversed down the length of a smaller river and ventured through forests more dense than anywhere else near where they live, all the while moving down the hills and losing sight of the ocean over the treetops. Their voyage was short, but they have already managed to discover a wide variety or flora and fauna that do not thrive on the grasslands and light forests they call home. The young crowe huntress has made several journey up and down the mountains in an attempt to find new hunting grounds. On her trip she encountered the foot of the largest mountain in sight of their little group, and for the first time ever wandered into more dry climates, where the trees were more sparse and the undergrowth was much shorter as well. Yet the forest never seemed to end, save for the many cliff faces and hilltops that dot the mountaneous region of her group's vicinity. On her trip to the north, she encountered many sources of fresh spring water that seemed to flow abundant from the rocks before pooling into small lakes that disappeared down the mountain in the forms of fast flowing and crystal clear streams.[/i] [hr] On the dawn of the first day of the 5th week, the wind carried the smell of salt deep inland, up the highest peaks of the continent and down into it's deepest valleys. The birds of the forest were awfully quiet, and the game of the forest seemed more reluctant to leave their nests and homes in search for food. It was the unmistakable smell of the great storms coming from the south, the winds carrying their scent hundreds of miles ahead of the clouds themselves as a stark warning to all that they were on the way. A reminder that they did not forget their old promise to return, and a silent vow that they will visit till the end of times. The unruly waves washed floatwood and palm leaves onto the southern beaches of the Continent, along with plenty of fish that was unfortunate enough to be swimming near the beach. The caves echoed with the sound of the ocean and cliffs roared as the unmovable cliff faces clashed with the unstoppable and raging waves. By the afternoon, the clouds have begun marching across the sky over both islands, with light rain showering the forests and grasslands that made up most of the land, and brought life to the dry deserts of the mountains as their flowers boomed with vibrant colors. But all who dwelled on the islands, even the animals deep in the forest and caves, knew very well that this lighthearted trickery of the wind and the sky would not last for long. Deep down inside the brain of even the smallest insect, the gears began to turn and survival instincts switched gears. It would not take more than several days before the sky would turn grey and spew lighning and thunder forth, bringing with itself tides meters high and incessant rain that would blur out the son for weeks, or days if they were lucky. It was the calm before the storm, and the animals of the forest and the hills knew this very well, covering deep within their nests or scurrying around frantically looking for supplies that they could use to weather the storm. [hr] [hider=Events] [hider=Legend] Event Name - These events are mostly lore based and affect the story or culture of your people. They do not represent anything more than a suggestion or a faint knowledge that you can make use of in stories and build lore on it. [b]Event Name[/b] - These are important events that will play a major role in the story of the RP and will affect your people's story. Such events might be world related (weather, wildlife) or culture related (person of importance dying, factions forming). Tech Name - These events are a heads up and a guide to show that your race has been making progress in certain areas of life that will have long lasting ramifications in the form of new tools and techniques, which can dramatically change they way your race can behave. It doesn not mean you know these, only that you are tavelling down the right path. Tech Name - Your race has finally mastered a technology that they have been going towards for a while now! Once you see this, you may add the technology to your sheet so that you may forever remember this achievment (until it gets overwritten). [/hider] [b]Time Passed:[/b] 4 Weeks [b]Time Until Next Turn:[/b] 7 days [b]Events:[/b] [list][*]Everyone: [b]Monsoon Season[/b] (Early) - As the winter melts on the mountains and the rivers run full, the weather changes every year and brings with it a plentiful amount of rain to shower the lands. But when the weather changes unusually quickly from cold to warm, unusually large storms may begin to form that can last for several days or even weeks given the unique geography of the Continent. Such is the case right now, as a storm cell approaches from the South, bringing with it powerful winds and the promise of great rainstorms. While some may find this very refreshing given the temperate weather of the island in general, it will pose a great threat as traversing the terrain will become difficult. Already rain is beginning to fall, and it will surely only intensify during the coming week as the storm approaches closer. [*]Crusader: Exploration - Due to hunting expeditions in look for prey and food, your people have explored new lands. Your map vision will be updated to represent this. Hierarchy - It seems that the foundations of a class or power system are already starting to take palce. Whether this is based on an individual's brains or brawns is yet to be seen, but your people are starting to take more notice of individuality. Hunting - Your species has made steps towards refining their tools and methods of hunting. They are yet to embrace more complicated methods, but they have taken the first steps to more complex approaches at trapping/killing animals to acquire more food. [*]Odin: Exploration - Due to the curiosity of a few members of your people, you have explored new lands. Your map vision will be updated to represent this. Basic Shelter - Your species has been hard at work refining the same simple methods of making dry shelters. While in no shape or form more than rudimentary accomodations, they have taken the first steps towards learning how to make more permanent shelters to protect from the elements in the lack of terrain features. [*]Raylayh: Basic Shelter - Your species has been hard at work refining the same simple methods of making dry shelters. While in no shape or form more than rudimentary accomodations, they have taken the first steps towards learning how to make more permanent shelters to protect from the elements in the lack of terrain features. [*]Caelum: Basic Shelter - Your species has been hard at work refining the same simple methods of making dry shelters. While in no shape or form more than rudimentary accomodations, they have taken the first steps towards learning how to make more permanent shelters to protect from the elements in the lack of terrain features. Hunting - Your species has made steps towards refining their tools and methods of hunting. They are yet to embrace more complicated methods, but they have taken the first steps to more complex approaches at trapping/killing animals to acquire more food. [*]Schyler: Hierarchy - It seems that the foundations of a class or power system are already starting to take palce. Whether this is based on an individual's brains or brawns is yet to be seen, but your people are starting to take more notice of individuality. [*]Ascendant: Underground Shelter [i](Unique)[/i] - Because of the genetics and history of your species, you have access to unique shelters used by your race only that burrow deep into the ground and are composed of many little caverns. While not as sophisticated and certainly not as progressive as above-ground shelters, this allows your race to make a home wherever they can dig down and support caverns inside the ground. Cheap and readily available, has it's pros and cons. Hierarchy - It seems that the foundations of a class or power system are already starting to take palce. Whether this is based on an individual's brains or brawns is yet to be seen, but your people are starting to take more notice of individuality. [*]Tal: Hierarchy - It seems that the foundations of a class or power system are already starting to take palce. Whether this is based on an individual's brains or brawns is yet to be seen, but your people are starting to take more notice of individuality. [/list] Note: This is yet again, very WIP, do tell me what you think of this, I have yet to come up with a great solution, but I spent great amount of time with this and I think it's an easy summary to look at from my point of view. Also, if you only had just one lore thing (in this case that would be Hierarchy), it doesn't mean any less, or any more than the others. I did say this is supposed to be story-driven if possible, so I appreciate deep cultural lore that I won't judge a lot more than people trying to rush for some technology for them sweet gainz :lol [/hider]