[center][url=https://www.roleplayerguild.com/posts/4903568]Terrenum: The Great War[/url][/center] [hider=Ezlan Hackshaw] [b]Character Name:[/b] Ezlan Hackshaw [b]Racial/Ethnic Background:[/b] Caerbean (faint orc ancestry) Grapple: Standard Unarmed: 5 Melee Skill: 3 Ranged Skill: 3 Strength: 4 Toughness: 3 Wounds: 1 Initiative: 3 Will Power: 3 Morale: 6 Combat Sense: 6 Attacks: 2d6 [b]Weapons:[/b] Net (grapple 10ft) Studded greaves (bashing) Brass knuckles (bashing) Punch dagger (piercing) [b]Armor:[/b] Buckler (light shield 6) Light chain shirt (B 20% / S 50% / P 30%) Steel greaves and bracers Leather wrappings. [b]Special Rules:[/b] [u]Caerbean Deck Hand[/u] - Saltwater runs through your veins. Adrenaline is your drug of choice. The only thing better than a good fight is a good fuck - the only thing better than a good fuck is a good fight after a good fuck. Caerbeans are natural sailors, fighters and are generally at the heart of any bar-room party. They are also quick to fight just for the fun of it and are natural showmen. [u]Orc Blood Rage[/u] - Anybody with a trace of orc in their lineage has a chance to be afflicted by the Blood Rage. When your blood burns hot and your vision turns red, few things can stop you. After preparing for one hour, the character gains a three-hour window in which they can voluntarily go into a Blood Rage. Alternatively, after three active rounds engaged in combat, the character will go into an involuntary Blood Rage. A Blood Rage may be ended with a successful (strength 3) Will test or upon the character taking a debilitating wound. While Blood Rage is active, the character gains +1 Initiative, +1d6 on attacks and Die Hard on a 6 (Die Hard is rolled after all normal saves and, if successful, ignores all wounds that the character might have taken at that point). [b]Background:[/b] [hider=Story so far] One of his Grandparents were high nobles from Hecate, an important person of position and wealth. All was lost when they mingled with a Caerbean woman. Ezlan does not know the full extent of this story but blame of his families poverty and struggles have fallen to the uptight laws and law keepers of the Hecate. Two generations later Ezlan, a proud follower of the storm maiden, a bringer of chaos and a notorious brawler from the docks, is interested in his family history. But to learn of such he must first make a name for himself. Currently residing in Caerbea and calling it home, a fair amount of his childhood and past struggles occurred in the Iron Harbour. Growing up there he fought, fought a lot. He still proudly wears the scars to prove it. While he enjoys a good skirmish, his blood often boils intently with rage. It was there, because of this, lost in a blind rage he accidentally murdered his best friend during a petty brawl. It was a life changing moment that sent him to the church to study and grow. Eventually he found his way back to the path of the Storm maiden, became a great dock hand, was good at entertaining company and quite a knowledgeable story teller. But his short temper, violent tendencies and highly competitive reckless streaks caused him to be cast out time after time. The same reasons he has held so few friends or lovers long term. Despite being a keen brawler and always eager for a fight he is also quite intelligent. He has a wide curiosity and a special interest in history and biology, wanting to expand on what he learnt at the church. As such he enjoys reading and collecting. It is that curiosity that drew him to the sea and docks where he could meet interesting people and learn their tales. For this he has many stories to share and a knack for telling them. His favourite stories are of history, battle or feats of strength and ingenuity. He incorporates these lessons and other gained knowledge into his fighting style to gain every advantage he can. He is almost as good as aiding the injured as he is at injuring people. Helping is now in his nature, and while he tries to be content with what he has, deep inside he has always had a yearning for more. To be something more. A feeling or desire to be destined for some sort of greatness. He constantly tries to prove his worthyness to himself and the Storm Maiden who guides his path. [/hider][/hider]