[quote=@Travesty] Awesome! One thing though, Milo doesn't seem to have any offensive skill yet. It'll be hard for him to gain level at first, since he's gonna need to rely on the party to get some experience. If you're okay with that, then I'm good. Also, everything in the new world is heavily based on stats, so say if you have high Luck stats, then you'll have a higher chance of evading an attack, or the higher your Intellegence is, the higher the damage your spells make. Goes the same for skills, it either enhances your stats or make use of your stats to create a certain effect. I think the intended effect of Milo's skill is kinda implied already given his physical build. A suggestion, instead of Run Away, how about "Increase Agility" for speed, or "Lesser Evasion" for increased chance of dodging an attack. You can even cast it on other players as support spell. [/quote] Okay, thanks for the feedback and additional info. The thing about Milo not having offensive skills yet is due to the fact that he was never a fighter in his previous life. As I explained in his personality, he would avoid confrontations with the bigger kids rather than fight with them to keep the money he earned, so he's much more defensively based to start off with. Obviously, this will hamper his ability to gain levels and the like, but it might make for an interesting role to play, especially since I'm usually more offensively based in RPs that use stats and fighting and that sort of thing. It will be interesting to see how a kid whose MO is avoid confrontation will react when that's not a viable option. That said, he will likely need to gain some additional offensive skills fairly quickly if he wants to survive and contribute in this new world, but I'm willing to play this out and see what happens.