[img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/8ff4f0a9-5ac9-4acd-9b86-5027a2bfa1c4/dd6rcmi-bb89d01b-b935-4827-b9a5-2a9766a55f20.jpg/v1/fill/w_1920,h_1080,q_75,strp/welcome_to_the_jungle_by_alexvanderlinde_dd6rcmi-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTA4MCIsInBhdGgiOiJcL2ZcLzhmZjRmMGE5LTVhYzktNGFjZC05Yjg2LTUwMjdhMmJmYTFjNFwvZGQ2cmNtaS1iYjg5ZDAxYi1iOTM1LTQ4MjctYjlhNS0yYTk3NjZhNTVmMjAuanBnIiwid2lkdGgiOiI8PTE5MjAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.y2sJkTVF6Zg_zZKKXP4fRcF0B5UNHAqdu7eLGtPzOQw[/img] [center][h1]The Trial of Water[/h1] [@Raylah][@Caelum][@Schylerwalker][@Ascendant][@Odin][@Tal][@Crusader Lord][/center] [hr] [b]Day 1, Week 6, Cycle 1 Springtime - Beginning of Monsoon Season, 15 C°, Thunderstorm[/b] [hr] [i]As the days pass and the rain becomes more and more incessant, greeting the inhabitants of the Continent all the more often, the winds of change began to show their true fangs as the day of the second week rolled around. It was a thunderous crack, as if the sky was about to split in half, that woke up the inhabitants of the islands. Then another followed in it's wake, and the sky lit up with a brilliant white light as an arc of lightning split the horizon in half. In it's wake, the worried screams and noises of animals could be heard as they fled from the palce that was struck by lightning. The rain fell from the sky with such intensity that smaller rivers had already begun forming from just the water falling from the sky and pools of water began to swamp and bog down the grasslands. The wind howled with in an eerie tone as it grasped at the trees, violently shaking them and sending leaves and branches flying off into the distance. The great monsoon has finally arrived. It was a great and violent storm that encompassed the entire Continent in mere hours. Those animals that had shelters made sure to hide in them well. Those that couldn't carried on, paying mindful attention to their rainy surroundings. The ground began to move in thick flows of mud and water, and the landscape was covered in a dreary gloom as the sun failed to pierce through the thick black clouds above and provide the land with it's life giving sunshine. It would surely be a tough time for everyone and everything on the Continent, and no doubt the landscape they had just begun exploring would change by the time the monsoon finally dissipates and seeps away. But until then, the storm would not relent, and it would test if those living on the Continet were truly worthy of their newfound sentience.[/i] [hr] On the isle of the Feighd, this could not have come at a worse time. Their queen lay injured on her flowery throne, burned by her own ambition as she tried to tame the raw and wild magic that lay within her, foreign to the world around herself. Now the petals flow in the wind from a nearby tree, it's curious blossoms thrown into the distance as the storm ravages the forest. Yet through the rain and the crashing waves that eat away at the shorelines of their island, all hope is not lost. The queen draws breath, and though her state is not dire, it is certainly worrysome. She lays in a coma, not responding to anyone or anything, and her pulse is faint, but still there. Her beautiful wings and hair are charred, but even injured and helpless like this the air seems to fizzle with magical energy around her, even more so than usual. Could it be her own latent powers, or is something else at work... Far to the west, deep within the homelands of many races, the Heidevolk gather under their great tree once again. The ground upon which they had built their houses is muddy and pools of water don the grasslands, some as big as smaller lakes. Their simple houses offer protection from the wind for a while, but as the rain begins to eat away at the mud that once bound their homes together, the rain and the wind begins to seep inside, and with time it is fearful that the simple houses will be blown away or simply collapse in the weather. Yet, they have held together for longer than the last ones they made. Yet as the wind howls and tears away at their great Yggdrasil, a different howl joins the mix. Above the nearby dunes, a pack of wolves appear, numbering perhaps a dozen, or less. Their ragged and wet fur is covered with mud, but they seem to pay no attention as they approach the Heidelvolk settlment. One of them seems more eager than the others: a great black wolf, the same one who Egein had once fed in the forest. Now it leads the pack as the stop a distance away from the settlement, making circles around it and watching carefully from a distance what the Heidelvolk are doing. They seemed tame for now, but who knew what they would do if they got hungry... In the mountains of the east, the rains bring with themselves the smell of salt for the first time, the wind howling in a deep tone as it pierces the rocky outcrops of the Crowe. Though the wind falls and the storm rages, their rudimentary stone buildings hold up well against the wind, even if they seem to leak with water, as the sound of a thousand drips echo through their basic settlement. The past days they have been able to gather many pelts and meat from fleeing animals that fell into their traps, and they were able to stockpile an abundance of various mushrooms that sprouted from their humid hideouts with the coming of the rain. Yet they could no longer traverse the land so easily: massive flows of mud descended from the mountain, down the steep slopes of their home, cutting off routes that they ahd previously traversed. Deep mud made it nearly impossible to make progress through the areas of the mountain that they could still traverse, and the forest was reduced to a dark maze of howling woods that seemed to shift with every breath of the wind. Prey would surely be hard to come by... The Artias had split up, and now their small groups traveled the lands by their lonesome. The three tribes have made much progress exploring the land and adapting to it, but as the thunder cracks and the flash fills the sky, they too are faced with the hrash reality of the monsoon. The Red Group has not seen big game for two days now, and the meat from their last hunt is starting to run low. All the animals they have seen have been even morecautious than before, and ran away before they could get close. The Blue Group had fared somewhat better, the rare fruit of the spring blossom giving them enough food to get through the day, and their wooden huts faring relatively well against the weather, and though they were neither dry nor warm, they were still far better than standing out in the rain. And the Green Group has had perhaps the most luck, their fish traps abundant with fish trapped in them, unable to escape because of the river's stronger flow, even if they began getting buried in the mude and debris that the rivers carried along with them. Indeed, retrieving these fish have become quite the task for the Artias who now had to go deep into the raging river to clena and maintain these traps if they wanted to capture more than just mud and branches... The Mordukai were having a feast in their cozy homes far in the western hills, yet they faced similar problems to everyone else. While they wind bothered them not, and they still had some food left, the incessant rain began to eat away at their mound. Their water traps starting to fill up more and more, leaking away less water as the ground around them became increasingly more humid. Eventually the hard ground began to show signs of erosion even underground by the afternoon of the first day, the water seeping between the cracks down to their homes and dripping inside the tunnels. With no sign of the rain stopping soon, this could become a problem for the hive that they have not had to face for many generations in the arid grasslands of the north. Uncomfortable for most, the rain began to threaten their home and existence... [hr] [hider=Events] [hider=Legend] Event Name - These events are mostly lore based and affect the story or culture of your people. They do not represent anything more than a suggestion or a faint knowledge that you can make use of in stories and build lore on it. [b]Event Name[/b] - These are important events that will play a major role in the story of the RP and will affect your people's story. Such events might be world related (weather, wildlife) or culture related (person of importance dying, factions forming). Tech Name - These events are a heads up and a guide to show that your race has been making progress in certain areas of life that will have long lasting ramifications in the form of new tools and techniques, which can dramatically change they way your race can behave. It doesn not mean you know these, only that you are tavelling down the right path. Tech Name - Your race has finally mastered a technology that they have been going towards for a while now! Once you see this, you may add the technology to your sheet so that you may forever remember this achievment (until it gets overwritten). [/hider] [b]Time Passed:[/b] 7 Days [b]Time Until Next Turn:[/b] 2 Weeks [b]Events:[/b] [list][*][b]Everyone:[/b] [b]Monsoon Season[/b] - As the winter melts on the mountains and the rivers run full, the weather changes every year and brings with it a plentiful amount of rain to shower the lands. But when the weather changes unusually quickly from cold to warm, unusually large storms may begin to form that can last for several days or even weeks given the unique geography of the Continent. Such is the case right now, as a storm cell approaches from the South, bringing with it powerful winds and the promise of great rainstorms. While some may find this very refreshing given the temperate weather of the island in general, it will pose a great threat as traversing the terrain will become difficult. The rain has now become to fall from the skies without a stop in sight, and winds howl and tear away at the trees. The Monsoon is in full swing, and it show's it's ugly face wherever one may try to hide from it. [b][/b] Language - As simple sounds and grunts are used more and more in unison with the movement of limbs and facial mimicry, a clear context is starting to evolve around the meaning of these words, movements or the combination of the two. Some sounds and movements already have a distinct meaning within certain species, and while it's not a fully fledged language, the basics of a proper way to communicate are starting to form. [*][b]Crusader:[/b] [b][/b] Hunting - Due to the frequent hunting parties/traps that you have employed in order to capture prey, your race has managed to grasp the basic concept of hunting and what it requires from the individual and the group. More complicated tactics and tools may begin to emerge as a result of this. [b][/b] Clothing - An abundance of flexible yet resilient material acquired from animals or seen from fabric, and the need for protection from the elements and other species has led to your race experimenting with clothes. These are one of a kind experiments that may fall apart without any warning and provide little protection, but given time the techniques can be refined to make proper clothing. [b][/b] Basic Shelter - Your species has been hard at work refining the same simple methods of making dry shelters. While in no shape or form more than rudimentary accomodations, they have taken the first steps towards learning how to make more permanent shelters to protect from the elements in the lack of terrain features. Murder - The oldest of sins that has plagued mankind for millions of years, murder has reared it's ugly head amongst your species as well. Some may be disgusted by the flow of blood and the screams of pain, whilst other will revel in this carnal release of power and domincance. Whether the concept of death holds any significance to your race is still unsure, but they have now spilled the blood of their own for the first time. [*][b]Odin:[/b] [b][/b] Basic Shelter - Your species has been hard at work refining the same simple methods of making dry shelters. While in no shape or form more than rudimentary accomodations, they have taken the first steps towards learning how to make more permanent shelters to protect from the elements in the lack of terrain features. [b][/b] Hunting - Your species has made steps towards refining their tools and methods of hunting. They are yet to embrace more complicated methods, but they have taken the first steps to more complex approaches at trapping/killing animals to acquire more food. Murder - The oldest of sins that has plagued mankind for millions of years, murder has reared it's ugly head amongst your species as well. Some may be disgusted by the flow of blood and the screams of pain, whilst other will revel in this carnal release of power and domincance. Whether the concept of death holds any significance to your race is still unsure, but they have now spilled the blood of their own for the first time. [*][b]Raylayh:[/b] N/A (Will be retroactively added when they make a post) [*][b]Caelum:[/b] [b][/b] Basic Shelter - Your species has been hard at work refining the same simple methods of making dry shelters. While in no shape or form more than rudimentary accomodations, they have taken the first steps towards learning how to make more permanent shelters to protect from the elements in the lack of terrain features. [b][/b] Hunting - Your species has made steps towards refining their tools and methods of hunting. They are yet to embrace more complicated methods, but they have taken the first steps to more complex approaches at trapping/killing animals to acquire more food. [*][b]Schyler:[/b] N/A (Will be retroactively added when they make a post) [*][b]Ascendant:[/b] [b][/b] Hunting - Your species has made steps towards refining their tools and methods of hunting. They are yet to embrace more complicated methods, but they have taken the first steps to more complex approaches at trapping/killing animals to acquire more food. [*][b]Tal:[/b] [b][/b] Fey Clothing (Unique) - With a smaller size comes smaller needs and easier adaptation of the world around you. The Feighd have begun using materials that are unfit for other races, such as leaves and chitin to make clothing for themselves. While still rudimentary, the abundance of these materials and their small size makes it easier to work and experiment with. While not as effective or hardy as clothes amde from pelts or fabric, these clothes offer some protection from the elements and other species at little to no cost. [b]<ᛗᚨᚷᛁᚲ ᛈᚱᛟᚷᚱᛖᛋᛋᛁᛟᚾ>[/b] ᚠᛁᚱᛖᚠᚱᚢᛁᛏ ᛒᛚᛖᛋᛋᛁᚾᚷ (ᛖᚨᚱᛚᚤ) - ??? [/list] Note: Oooh, what's that fancy text there? Is something afoot? A lot is going to happen soon, and as much as I wanted to skip ahead, I will keep your turns to two weeks as I'm planning on giving you a lot more than just rain to deal with :lol [/hider]