>"Thank you." Buford said, clearly taken by a surprise by the female commander's explanation. "Beastman?" Buford muttered to himself while letting his group follow Daniel. [hider= Stats, Proficiencies, and Inventories of Buford] [b]Precise Shooting[1]:[/b] Buford may conduct missile attacks against opponents engaged in melee at a -4 penalty to his attack throw. A character may take this proficiency multiple times. Each time the proficiency is taken, the penalty to attack opponents in melee is reduced by 2. Characters without this proficiency cannot attack opponents engaged in melee with missile attacks. [b]Tracking:[/b] Buford can follow tracks with a proficiency throw of 11+. The task may be harder or easier depending on situations like how many creatures are being tracked, whether the ground is soft, whether it has snowed ect. Characters move at half speed while tracking. [b]Craft (Armorer[1]):[/b] Buford the Scout has studied under a guild craftsman armorer. The character is considered an apprentice in his trade, and can identify masterwork items, rare materials, and famous artisans with a proficiency throw of 11+. He can manufacture 10gp per month of goods. A further point in this craft and he will be considered a Journeyman, manufacturing goods worth 20gp per month, and supervise up to 3 apprentices, increasing their productivity by 50%. This proficiency can be taken again to develop other crafts. [b]Adventuring:[/b] Daniel has prepared himself for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. STR 15* || +2 DEX 15* || +1 CON 13 || +1 INT 12 || 0 WIS 10 || 0 CHA 11 || 0 • Well-oiled sword [1d6 one handed / 1d8 two handed] • Metal shield, re-painted many times [AC +1] • Slightly battered chainmail armour [AC 4] • Crossbow [1d6] and a case with 20 bolts • Military tunic • Boots • Backpack • 2 Weeks' iron rations • 10 torches[/hider]