[h1][Center]Mobile Weapon Application Sheet[/center][/h1][hr] [Center][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjY2LmNhMTIxNi5UbUZ0WlNCQmJtUWdUVzlrWld3Z1RuVnRZbVZ5LjAAAAAAAAAA/united-kingdom.regular.png[/img][/Center] Unit Type: (State the Generation and specification, 1st Generation Prototype, etc) Production: (Mass Production? Limited Production? Unique?) Operator: (What person or organization uses this machine?) Unit Appearance: (Describe the appearance of the unit in as much detail as possible, especially if the unit is an original model and not based off anything seen in the show. The use of pictures is strictly prohibited unless you made or edited the picture yourself. Even with a picture a well written description is required.) Accommodation: (What kind of cockpit does the unit have, where is it located, and how many pilots or passengers can it hold? Mobile suit cockpits are typically located in the upper torso just under the head and can only hold one occupant properly. However this isn’t a requirement, merely the norm and exceptions like tandem cockpits can exist.) Dimensions: (The proportion of your unit in meters. Only height is required for mobile suits but Mobile Workers or Mobile Armors will need to have height, length, and width since they rarely adhere to humanoid proportions.) Powerplant: (Mobile suits and mobile armors rely on exotic particle reactors utilizing Deuterium for power.) Equipment and Design Features: (Go into detail and describe the various systems and devices that are apart of your unit. Things like sensors, thrusters, built in tools, sub-arms, armor density, and other non-weapon systems would be mentioned and explained here.) Handheld Armaments: (The hand carried weapons and equipment available to your unit. List out and describe each in as much detail as possible. ) Fixed Armaments: (Built in or physically fixed weapons. While more common on mobile workers and armors they do appear on mobile suits. This includes things like claws, spiked shoulders, or other such things.) Strengths and Weaknesses: (Here is where you’ll describe the strengths and weaknesses of your unit for the sake of ensuring the focus and intent of your machine is understood. Now I know people like to make balanced units, jack of all trade machines with strengths in everything and with as few weaknesses as possible, but I’d like to encourage players to make flawed and diverse machines. Don’t be afraid to make your unit perform poorly in certain areas or struggle with certain things, they will give your suit character and make their strengths more believable.) Technical History: (This is basically the backstory of your unit where you describe how it came to be, how it was used, what it’s done, how it performed, and where it is now. How the technical history of a unit is handled depends on the type, with mass production units history having to cover the entire line of machines while customized or unique units being able to focus on single suits.)