[hider=The Baseball Team's Rising Star] [b][u]Name:[/u][/b] Ichiro Fujita [b][u]Age:[/u][/b] 16 [b][u]Gender:[/u][/b] Male [b][u]Appearance:[/u][/b] [url=https://i.pinimg.com/originals/20/e4/d4/20e4d4174e0049c976b1674adcc1ecc4.jpg]"I'm gonna give this my best shot"[/url] Ichiro is a little short for his age at 5’ 3”. [b][u]Personality:[/u][/b] A typically hot-headed individual, Ichiro is as straight forward as they come. He is the type of person who feels strongly about things he cares about to the point of ignoring everything else, someone who puts a lot of effort into everything he does, celebrates every win like it was his first and laments every loss like it was final. He is stubborn and strong willed, but also overly serious and dramatic. He’s not the smartest person around and can be a little gullible or naïve; his tendency to be overly-trusting would be the main issue around this, particularly in a school like this where everyone seems to be looking for ways to climb higher. He’s not built for political games, certainly, but Ichiro does find it easy to make friends as a result however, as anyone who can put up with his energy will find him easy to get along with. [b][u]Backstory:[/u][/b] Up until recently Ichiro never took part in the battles around school, keeping his rank low as he instead kept himself to himself and focused on his activities on the school’s baseball team; he didn’t even own an AE device. Ichiro only enrolled at Shiroyama because it was the closest school to his house and because his grades weren’t good enough to earn him a place at the school he wanted to attend. Even if it was a battle school, he had no interest in fighting and wanted to focus on his sports and his grades… mostly the sports. However, the unfortunate reality is that at a school like Shiroyama unless you are good at battling it is hard to become good at anything else; the benefits granted to high ranking students and clubs are something that everyone wants and low rankers like Ichiro are an easy target even if they aren’t worth many points. But that’s not all it means… The baseball team is, simply put, not one of the stronger factions within Shiroyama, in fact they are one of the weaker teams or clubs. This means that they are both severely lacking in funding and also a prime target for other clubs to challenge them to club battles and earn a huge amount of points, both of which hindered the team’s ability to actually play the sport they were supposed to be playing. To remedy this, the team pooled their money and bought an Active Engine Device that they hoped would be strong enough to turn their fortunes around, however they made a small miscalculation in doing so. Although powerful, none of the baseball team members were skilled enough to make good use of it and it was only Ichiro and his Trajectory skill that could bring out the weapons full potential. So now he finds himself in the unenviable position of needing to become the baseball team’s ace in a way that has nothing to do with playing baseball, instead becoming their rising star within the schools ranking system to earn them both points for resources and prestige within the school hierarchy itself. [b][u]Inherent Engine Skill:[/u][/b] [i]Trajectory[/i] – Ichiro is able to instinctively understand and predict the trajectory of objects in flight or about to be thrown, reading their angle, velocity and so on to accurately chart the path they will take. This skill is invaluable to a baseball player like himself as it allows him to know where a ball will go before it leaves a pitchers hand or makes contact with a bat and even lets him know exactly what way to throw or hit the ball himself to send it where he wants it to go. [b][u]Active Engine Device:[/u][/b] [i]Slugger[/i] – A simple baseball bat, albeit one comprised of a gleaming red metal with an ominous feel to it; the handle is wrapped in black leather to allow for a more solid grip. Aside from being a serviceable bludgeoning weapon, the Slugger is also capable of producing a variety of baseball-sized objects which display a number of effects when ‘activated’; activated in this case meaning being struck by the Slugger. The types of projectile as well as all variables the projectiles have are set at the moment of creation through mental command from the wielder; - Fast Ball: A projectile which, when ricocheting off of a solid surface, will increase in speed by about 20% rather than lose momentum. Dangerous in enclosed spaces where it will quickly gain speed and generally will not stop until something stops it or it hits something soft that prevents it from bouncing further. - Switch-Hitter: A projectile which, at a set distance from the initial hit, will suddenly double in speed as well as change direction; although Switch-Hitter’s that simply double in speed and continue to fly straight are also possible. Both the moment that the projectile changes direction and the direction it changes to are set at the moment of creation. - Splitter: A projectile which, at a set distance from the initial hit, will duplicate itself and become two projectiles; the two projectiles will split and begin to move at an angle roughly 45 degrees to the right and left of the original projectiles path, creating the image of a ball splitting perfectly in half mid-flight. Each newly created projectile will be the same size as the original but also half the mass, therefore inflicting less damage individually. The point at which the split occurs is set at the moment of creation. - Chopper: A projectile which explodes after a set number of collisions; this can either mean projectiles that simply explode upon striking the first object it meets or a projectile that will bounce a specific number of times before exploding. The explosions are concussive in nature, producing no shrapnel or heat and instead simply producing a shockwave with enough force to knock someone down or away from the blast while also causing damage. The number of bounces before the projectile explodes is set at the moment of creation. - Clean Hit: A projectile that exhibits no strange behaviour at all aside that strikes with more force than a single Splitter, though less than an accelerated Fast Ball or a double speed Switch-Hitter. A perfectly normal projectile, though this fact itself is sometimes enough to fake out an opponent. [b][u]Skills:[/u][/b] As a starting member of the school’s baseball team Ichiro is a fairly athletic individual; he is stronger and faster than you’d expect from someone of his size and his endurance isn’t bad either. He is, however, a fairly terrible student in most areas aside from certain areas of mathematics and physics; it is suspected that his IES may be feeding him answers to questions somehow, but no one has been able to confirm this. [b][u]Rank:[/u][/b] 7 [b][u]Club:[/u][/b] Baseball [/hider]