[right][h3][b][i][color=lightsteelblue]Justice Cobalt[/color][/i][/b][/h3][color=lightsteelblue]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color] [color=lightsteelblue][i][b]Location:[/b][/i][/color] Shadowell Manor: Confinement -> Next Room -> Eastern Room (Attic) [color=lightsteelblue][i][b]Skills:[/b][/i][/color] Dexterity, Perception [color=lightsteelblue][i][b]Hit Points:[/b][/i][/color] 6 [color=lightsteelblue]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] Cobalt was on the verge of cursing at his continuing bad luck, even without the stinging that was still radiating from his nose. Almost desperately, he reached out into the darkness, fumbling for something, for anything, and in one of the first strikes of fortune that he had experienced since arriving at the gates of Shadowell Manor, Cobalt's fingers brushed against the door-frame itself. He could have cried out with relief, but the only thought that crossed his mind was the burning desire to be free of the accursed room, so he practically threw himself through the door and, finally, beyond. There was more light in this new room than the one he had left behind, but it was still not enough for Cobalt to even see his hand in front of his face, let alone where any of the other guests had managed to get to. But he could hear them. The three female voices seemed to have largely moved on from this dimly lit room, and now that he was free, Cobalt certainly didn't feel like hanging around. With surprising dexterity and luck considering his recent experiences, he quickly crossed the room, and found himself standing in front of another doorway. He had heard a male voice talking from somewhere within the room, but they had managed to pass each other in the dim light without incident. Not wanting to be left behind, and all too aware that he was starting to lose sensation in his fingers, Cobalt moved to step through the doorway, hopefully leaving the accursed Confinement far behind. While he had been languishing in that room, escape seemingly out of reach, Cobalt could have sworn that a malicious spirit was toying with him, but whether that spirit had been distracted, or a more benevolent force had intervened, Cobalt's run of good luck seemed destined to continue. He managed to make his way through the doorway, and what little light there had been in the previous room, he found himself in total darkness yet again. But by now, darkness was becoming familiar. He heard footsteps behind him, and judging by the fact they sounded regular, he guessed it was the other male guest. With the three female guests somewhere ahead of him and the male guest behind him, then as far as Cobalt knew, that left only one. 'The planner' was nowhere to be seen, or rather heard. In truth, Cobalt didn't feel particularly remorseful about the fact, and for now, he was too cold to think about the long-term implications. The group had managed to escape Confinement, although Cobalt could hardly claim much credit for that, and it may be wishful thinking, but Cobalt could have sworn that the room they were in now was a touch warmer than the one they had left behind them. No matter what else, they couldn't stand around and wait, not in this chill. Warmth lay beyond this room. It had to. [hr] [hider=Roll Request] [b]Character current location:[/b] Shadowell Manor: Eastern Room (Attic) [b]Characters attempted actions:[/b] Attempt to make his way east, through the darkness, and find a way out of the room [b]Any and all skills being used:[/b] Dexterity, Perception [b]Why each skill is being called:[/b] Dexterity; to keep his feet in the darkness and try not to collide with anyone/anything. Perception; to try and navigate the room. [b]Desired location of the character:[/b] Same as current location [/hider]