[h2][color=662d91]The Mustaqilun Tribe [Turn 2][/color][/h2] A mysterious ruined fortress dug into a mountainside in a bountiful land, long abandoned and sealed from the outside with no other signs of life around it. Truly a great mystery. Rukdug hated mysteries. Mysteries got people killed. He trusted Gorkun's report, but viably it painted two scenarios in his mind about what had happened. Either an invading force had come and sealed off the gates of the fortress to trap whomever was inside in there and then buggered off without bothering to wait around and claim the fortress for themselves once their enemies were either softened up or dead... or the fortress was sealed by its owners to contain something that they couldn't take head on, be it an enemy, illness or some vile curse without counter. He had heard war stories of orcish bands either invading an abandoned dwarven mine or digging a bit to deeply themselves and pissing off something big and nasty before... "Gorkun, gather some more scouts and go and get some of those magical buggers to get off their lazy asses to go with you back to those ruins. I don't want you going into them, but I want you to see if you can work out what they originally belonged to and if there is any evidence as to why it was abandoned and sealed up on the outside. Have whatever warlock or shaman you grab see if they can detect any nasty magic in the area as well... Last thing we need right now is to unseal the gate to discover that anyone who crosses the threshold has their skin melt off." ...................................................... With the lumber yard set up and progress beginning at the relatively slow pace that all such industries started off at as local resources were collected and inspected, methods of treating the wood were developed and the means of efficiency to improve both the collecting and treating portions were yet to be developed, the next step was several steps that ended up where they wanted to be; The first was to construct carts and barrows to allow an easier time moving timber and other resources around, followed shortly by the development of Riverforge itself. The first defensive wall would be the primary goal, but resources could be diverted to aid in the construction of the buildings where they were going to live. Personally he would have preferred stone for both projects, but wood and sod were hardy materials in their own rights. Granted the buildings they were going to be making out of them were little more then minor alterations on the standard military barrack buildings that popped up once the armies of the Dark One had really dug themselves into an area and thus would provide little in the way of personal privacy, it would serve the families who claimed them just fine. [hider=Actions] Gorkun and a party of scouts (alongside any magic users hanging around who didn't seem to be doing much) are going to be heading back to the ruins to investigate further in both a mundane and magical fashion to try and work out who was here and what happened. They will [b]not[/b] be unsealing the gate at this time. Meantime, Riverforge will be doing C) Improve infrastructure. They aim to start producing actual walls and the orcish version of viking longhouses in order to provide protection and shelter respectively out of the wood the lumberyard is producing and sod. [/hider]