He's not all purtied up, but I wanted to post the sheet so it could at least be approved before I go full aesthetic. [hider=Bare-Fisted Monk] [B]Name:[/B] Beren "Dragonfist" Charathon [B]Race:[/B] Imperial [B]Age:[/B] 22 [B]Birthsign:[/b] [B]Family Origins:[/B] Small Community near Leyawiin in the Blackwood [B]Appearance:[/B] Beren's most noticable features are his dark, chocolate eyes and tan skin. He has long legs and powerful arms, standing an inch shy of six feet in height, with a lean but muscled physique. Broad shouldered and trim, he cuts a statuesque figure. His face is youthful, giving him a look of someone a few years his junior. With kind eyes that hold an inner energy to them, he seems both gentle and dangerous at the same time. His scars, most noticeably the scar on his left cheek and the large one along his abdomen, give him a bit of a rugged look. He wears a crimson vest with brown, loose fitting trousers, his vest over a dark brown undershirt with a navy sash belt tucked around his waist. His boots are travel fit, and he wears a silver necklace of Akatosh underneath his clothes that his father gave him. Beren moves in an easy manner when in the presence of friends or in public, though he leaps like a hunting cat and can sprint powerfully when he needs to. However, generally, he has a very nonchalant way about him. Beren has a self confidence that few could match and it shows in his stride. Though the self confidence quickly dissolves when it comes to any sort of flirtation. Not only is he unused to it, but he also has painful memories as well. Both work in concert to make him a complete dork when he has the wits about him to realize someone is interested in him. Despite this, he has a heroic disposition and a near sadistic enjoyment about of combat. Ever since he was young, he knew, or at least believed, that he had the heart of an adventurer. But now that he has the physique, he enjoys using it. However, he also has a gentleness to his heart, and he sometimes moves almost too slowly if he's holding something he even perceives as delicate, so he doesn't hurt it. He never forgets what he left home for, to fight for people who could not fight for themselves. [hr] [B]Personality:[/B] Beren has a kind heart and an infectious smile. Many adventurers have learned through their journeys that he is a fast friend and a fearsome enemy. One does not need to be vulnerable to be nice, he learned long ago. He has a quick wit and sharp mind, but sometimes he is too stubborn to use it. Beren loves animals, and tends to help the under dog or people who are ridiculed (he used to be one). He thinks deeply and feels deeply, but has a dry wit and a fine sense of humor. He gained it young, getting much of it from his parents, particularly his father. However he also learned a lesson by himself, that if you don't laugh at the world's grim nature, you'll cry, and it takes much for him to cry. Though when he does, he does in earnest. Despite his youth, he has an old soul, and he enjoys reading and learning of new cultures when not busy with other, more physical activities. Many find him easy going, but underneath his casual demeanor is a man who will do what it takes to keep to his personal code of honor. Perhaps he is too young, or he hasn't seen enough of the world to be as open minded as some. But he grew up being different from much of his peers, and he sees his strangeness as his strength. He doesn't drink alcohol for instance, though as fun loving as he often is, no one generally sees it coming. Probably one of his greatest strengths, which is also likely his greatest weakness, is his restlessness. He still has youth and he knows it, and he wants to travel the world and do what he can while he can. [hr] [B]History:[/B] Beren was born in a cottage within a small community in the Blackwood. His father was the priest of the temple of Akatosh in Leyawiin, and his mother, while a stay at home woman, was looked to for making decisions in their small community. Patrols of Argonian scouts protecting their traders kept the small community safe as well, by proxy. From an early age, Beren was fascinated with the world around him, and as soon as he was able he began to explore the Blackwood. Close to home, of course, but gradually his range widened. He would often meet and make friends with the Argonian scouts, and he always enjoyed hearing word of Blackmarsh from the traders, picking up Jel over years of hearing it, acclimating to the tongue. The Lizardfolk taught him a bit how to shoot, though he only gained [i]some[/i] measure of skill. Being an introvert when he was young, he never quite got along with the children in Leywiin when he visited. He was a scrawny, quiet boy more used to the forest than big town dinners and get-togethers. Instead, other than a few close friends at home, he spent most of his time with his dogs, as well as much of the night having his nose in different books he bartered from the traders. When he hit puberty, he mother decided he ply a trade. He wished to be an explorer, going on adventures as mercenaries and heroes did. He had a firm sense of right and wrong and wanted to be the one to help people out of plights. But of course his mother liked him risking his neck not at all, and instead he chose blacksmith. His outdoor activities did not halt, however. He still ranged far, learning axemanship and how to use a staff from his father, to defend himself. Though these skills were overshadowed eventually. It was a day he would never forget when he met the hermit "Sees-All," an elderly, blind Argonian who had a small hut not eight miles north of the small community Beren lived in. Beren's knowledge of Jel impressed the hermit, and after some convincing, and a free bedpost Beren had made for the hermit, the Argonian agreed to teach Beren the bare-fisted style of fighting the hermit practiced. It was 3 years of training, Beren returning every few days to receive another lesson. His dogs accompanied him often, enjoying their home away from home whenever he went. However, the lessons halted, when Beren awoke one morning and worked a shift at the smithy to meet a beautiful Breton girl named Sarah, who needed his expertise making a pot she was looking to give to her mother when she returned home to Highrock. To make a long story short, the two grew quite fond of one another over the next two fortnights. Sarah and her uncle stayed in Leywiin while they awaited her father to come back from the Imperial city. When it was time for them to go, Beren desperately wanted to go with her back to Highrock, but it wasn't simply his responsibility to his craft that kept him at his home. It was wishing not to disappoint his mother, who wished him to grow into his trade and become a journeyman. It was 2 months later when he learned the ship that had borne Sarah had been attacked by Corsairs off hammerfell, and she had been killed along with her uncle and father. Her death devastated Beren, and a very short time later, his oldest dog passed away as well. He felt as if his world was crumbling around him, and one night he told his parents he didn't wish to remain here. He wanted to go out and see the world. To explore and aid people like in the stories. He left his home nearly 2 years ago, visiting Hammerfell first and managing (by the skin of his teeth) to defeat a Necromancer that had been harrying trade routes on the road from Skaven to Highrock. The dark magician had been killing merchants and travelers with his 'pets' and used thier corpses to create more. Beren was commissioned by one of the smaller princes to find the reasoning for the disappearances, and why each carriage was abandoned of even corpses. He used his skills at tracking he learned from the Argonian scouts to follow the footsteps into the hills, catching the necromancer by surprise and destroying a few zombies before engaging the sorcerer himself. Their battle was vicious but short lived, Beren gaining a few new scorch marks from the spells of fire, and another scar when the lightning bolt from the necromancer struck the rock where Beren had been moments before, stone falling atop his arm to cut it. But before long, his axe found the sorcerer's chest and ended his life. Despite his fear, he felt more accomplished than he ever had in his life. He had been utterly disgusted by the mad man. He knew the longing of bringing back those who had died, but this man not only killed the travelers, he had done it to pursue the vilest of ends. He hated to admit it, but he was glad he ended the wretches life. He found he was quite good at adventuring, joining up with a small group of other like-minded individuals and keeping the roads clean of other bandits for a few months until he had accumulated a small fortune in bounties and claimed treasures. After that, he made his way to Daggerfall to help Sarah's widowed mother, making sure she was alright where she was with her family, and himself making peace with Sarah's death. After 16 months away from his home, he decided he wished to go back to Cyrodiil. Perhaps not to go home immediately, but he wished to be closer, and he had only been to the Imperial City once before on a mission with his father. He boarded the [i]Kismet[/i], and the rest, as they say, is history. [B]Biggest Regret:[/B] He should have been on that ship to protect Sarah and her family. He should have noticed his elderly dog growing weaker. Perhaps if he had done one, either, both...he could have saved one of them. [B]Beren's Goal(s):[/B] [list] [*][b]Adventure[/b]. Beren longs for the thrill of battle and the wonder of exploration, and most importantly, aiding those who cannot help themselves. [*][b]Redemption[/b]. He wishes to rid himself of the guilt of lost loved ones. [*][b]Heart[/b]. Secretly, Beren wishes to find true love and get married, though he will never admit it. His chosen life is a bit too dangerous for him to be the dating type. [/list] [hr] [B]Skills:[/B] [b]Expert:[/b] [list] [*]Unarmed [/list] [b]Adept:[/b] [list] [*]Smithing [*]Light Armor [*]Athletics [/list] [b]Novice:[/b] [list] [*]Acrobatics [*]Marksman [*]Blunt [/list] [B]Equipment:[/B] [list] [*]Quarterstaff [*]Akatosh Necklace [*]Lore Tomes on Talos, Akatosh, and Ysgramor [*]Rucksack with a water skin and some jerky, and most importantly, a fair sum of gold. [/list] [B]Misc. Possessions:[/B] [/hider]