[@CollectorOfMyst] [b]Dyan the Seer[/b] recruits the following: [indent]Gregor the Lumberjack, 1[sup]st[/sup] level Fighter Clint the Miner 0[sup]th[/sup] level[/indent] They do not require a wage for the first month and will look forward to their cut of the treasure in future delves. Dyan accepts Clint's Wish to own a mine one day. Clint's Wish: Clint wants his own mine one day. [hider=Treasure Cut][indent] Gregor the Lumberjack: 15% Clint the Miner: 15%[/indent][/hider] Now to decide what to do. The answers to the village's problems certainly lie in Old Fort [color=cccccc][s]where Mae has prepped[/s][/color], but there is a wilderness to explore [color=cccccc][s]if you don't mind things being sketchy[/s][/color]. Travelling as a mage with few henchmen and no party may be dangerous, however. What would Dyan like to do? [hr] [hr] [@Duthguy][@Shovel] The commander nodded slowly. "Unfortunately, I don't have the ability to train you up personally. I am sure there are some things in the North Woods that you could try your hand at hunting or defeating, though it is in my best interest to send adventurers there in the hopes of discovering and ending the beastmen threat." he admitted, "Still, there is coin to be made from collecting furs and creature parts, and it's no small change for a fledgling group."[color=lightgreen] Natters and Irene seem interested in this.[/color] He scratched his chin thoughtfully. "More then a few of the troops have lost family to the beastmen raids. There might be a few men who wish to settle their blood-debts. On your way out, I shall have one of my soldiers give you a scroll, [b]allowing you and your villagepeople to recruit from the Parade Grounds[/b]. Bear in mind these men are trained soldiers, so may be a little out of your price range just yet. My second in command, [b]Axios[/b], will be the one who sorts it for you." He nodded to a nearby guard, who disappeared through a nearby door. "As for training beginners... hmm. The North Woods stretch quite far and vary in danger. I would still recommend starting there, perhaps hugging the outskirts, whether that be near Old Fort or closer to the Village side which might be safer. You could also take the North Gate out of Old Fort and head out eastwards, I hear rumour of some caves out that way that smaller groups of beastmen use." "You've got me in a good mood, and I really do wish you both the best. We need more adventurer types around here. I'll give you some words of advice - stay away from The Black Fang and the Red Eye gnolls while you're starting out. They're some of the toughest beastmen warbands in the area right now." [hr][hr] [color=green][b]Unlocked: Recruiting at the Parade Grounds[/b].[/color] [b]Anyone from the village may recruit from the Parade Grounds.[/b] This is where the trained soldiers of Old Fort do their drills. These troops can either be recruited as Henchmen, like previously, for a cut of the treasure and a wage. Alternatively, they can be hired for jobs such as travel companions, camp guards, porters, ect. in the wilderness for a standard wage, but they will refuse entry to dungeons. Note: the troops at the parade grounds are experienced troops and may be more expensive or have higher standards, both in service and their expectations of who they're hired by. [hr][hr] [@Lugia] [b]Cynthia the Seer[/b] looks around her. Now that she is an [b]Adventurer,[/b] she can have up to 4 henchman herself. There are very few people left in the village to recruit. There may be more people to recruit in other locations, though over time the village will repopulate as well. [center][b][h3]Cynthia's Choice of Henchman[/h3][/b][/center] [center][img]https://i.gyazo.com/2c5793b8867f5e49cf6abe534fcdd4c1.jpg[/img][/center] [center][b]Oscar the Strongman[/b][/center] [color=cccccc][indent]Oscar is 20 and mostly he lifts alot of rocks. His crowning achievement was helping build the village well, although he found the process infuriating and broke more bricks then anyone expected. Still, the well got built, and most people were just relieved that Oscar had an outlet for his anger issues. A bit of a Wildling, Oscar was found as a rabid wild child in the woods by the Huntsman Irene a number of years ago. He's adjusted a bit to society as he's grown, but there's room for improvement.[/indent][/color] In exchange for being your Henchman, he wants [b]20%[/b] of the treasure. You make out of his garbled speech that he wants to discover his heritage. >Recruit Oscar the Strongman? >[Accept | Decline] Henchman's Wish: Help Oscar discover his heritage one day. [hider=Climbing][b]Climbing:[/b] Oscar can climb cliffs, branchless trees, walls, and other sheer surfaces, without climbing aids, as a thief of his class level.[/hider][hider=Ambushing][b]Ambushing:[/b] When Oscar attacks with surprise, he gets a +4 bonus on his attack throws and deals double damage on the attack. This proficiency does not stack with the ability of thieves (or related classes) to backstab.[/hider][hider=Survival][b]Survival:[/b] Oscar is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. He forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw, but gains a +4 bonus on the roll.[/hider] [center][b]Old Sailor Asgor[/b][/center] [color=cccccc][indent]Asgor is 54 and used to serve on various ships coming out of Porttown back in his youth. He helps around the village with odd jobs these days, but he's never forgotten how to navigate. Mostly, you've seen him hanging around the inn a fair bit, but few people travel through the Village to play cards with him these days.[/indent][/color] In exchange for being your Henchman, he wants [b]10%[/b] of the treasure. It's hard to say why Asgor wishes to travel with you, but he's probably just bored. >Recruit Old Sailor Asgor? [hider=Navigation][b]Navigation:[/b] Asgor can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can serve as a navigator on a seagoing vessel.[/hider][hider=Gambling][b]Gambling:[/b] Asgor has the ability to win money in games of skill (competitive card games) and betting. He can earn 1d6gp per month as a professional gambler. Old Sailor Asgor can select Gambling additional times if desired, increasing his monthly income by 1d6gp with each selection.[/hider] [hr] [center][img]https://i.gyazo.com/2d657862342cecd80cf482fc0a11a76a.jpg[/img][/center]