[@Mae] >>"Thanks for the info and permission to recruit." Daniel left the headquarters and apologized for cutting off the argument between Irene and Smith. Wanting to discuss the next step he approached Buford's group. "I think we should start by going to the North Woods and collect some furs while looking into the beastman issue. We can go either alone or see about joining with some other group at an Inn in town in which case we can look for those two missing merchants along the way. Any objections?" [hider=Proficiencies, stats and inventory] [b]Combat Reflexes:[/b] True warriors never hesitate. Daniel gains +1 on surprise and initiative rolls. [b]Manual at Arms[1]:[/b] Daniel can train up to soldiers in military discipline. At skill level 1, Daniel can earn 25gp per month training up light infantry. It takes 1 month to train recruits into light infantry. This skill stacks with the following skills: [indent]• Weapon Focus [Bows & Crossbows] allows Daniel to train up crossbowmen, bowmen and longbowmen. • Riding allows Daniel to train up Light Cavalry, or Heavy Cavalry at Manual at Arms [2] • Combined with both Riding and Weapon Focus [Bows and Crossbows] allows Daniel to train up Horse Archers. At Manual at Arms [2] he can train Cataphract Cavalry. [/indent] Manual at Arms can be leveled up. At skill rank 2, Daniel earns 50gp a month. Daniel can train up to 50 soldiers per training period. [b]Labor Farming:[/b] Daniel is highly proficient at Farming. He can make a living from farming, earning 3-12gp per month. With a proficiency throw of 11+, Daniel can use his skill to interpret information from his field of specialization. [b]Adventuring:[/b] Daniel has prepared himself for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. [ABBR=As Daniel's Prime Requisite is high, Daniel gains +10% experience][B]STR: 16*[/B][/ABBR] || +2 DEX: 15 || +1 CON: 13 || +1 WIS: 9 || 0 INT: 10 || 0 CHA: 12 || [indent]• Well-oiled sword [1d6 one handed / 1d8 two handed] • Metal shield, re-painted many times [AC +1] • Slightly battered chainmail armour [AC 4] • Crossbow [1d6] and a case with 20 bolts • Military tunic • Boots • Backpack • 2 Weeks' iron rations • 10 torches[/indent] [/hider]