[hider=Magic] Magic is present in nearly every corner of the world and is mainly utilized as weapon in the many battles waging across the continent. Mages are individuals who have dedicated most of their life to studying magic and have learned to use it to its greatest potential. Casting a spell involves a incantation followed by the spell's assigned name. Doing so require the mage to imbue the words with magic power and project their will within them. This process is what creates the most impressive and dangerous of magic casting. Cantrips are lesser spells that require only the given name and can be used by non-mages. Experienced mages can manipulate the raw elements of magic to perform minor tricks such as lighting a fire place or making small objects float. While magic is highly potent and dependent on the user, there do exist a few established schools of magic. These include: [h3]Elemental Magic:[/h3] Control of the elements and its properties. This is the earliest and most researched school of magic. The magical elements are fire, water, earth, wind, light, and dark. Mastery of all elements is nearly impossible for all but the human race and even then most die for achieving it. [h3]Manipulation:[/h3] Illusions and alterations. This magic was first introduced by the Amali people who used it to spy upon other kingdoms. It has the ability to physically change a person or object for a period of time as well as warp a person's perceptions. It is typically of assassins to train in this kind of magic. [h3]Runic Writing/Magic Engineering:[/h3] This is the magical art of inscribing magical power into inanimate objects. It is often also called Magic Engineering due to the fact that any and all construction of magical items, structures, and devices are based on the fundamental principles of this school. [h3]Arcano Nevo:[/h3] Almost as old as the Elemental school of magic, this school is only about negating the effects of the other schools. Here is where mages learn to protect themselves with magical barriers and spells that can stop or reverse certain spells. [h3]Conjuration:[/h3] Often listed as the 'black school', Conjuration involves the summoning and enhancement of magic spirits or creatures to do the bidding of its user. Necromancy is sub-category of this school for which it earned its current nickname. Any students of this school must undergo intense training by the paladin order before they can become a full-fledged mage. [/hider] [hider=Legends] [h3][u]The One (Gaia Golem)[/u][/h3] A being said to have come to life upon the creation of the world. It roamed the planet for millennia forming the oceans and land, seeding life everywhere it stepped. Legends then state it sat down against a cliffside to watch the world it created. A popular tale among children is the story of a young girl who gets lost in the woods and finds the lone golem. The immobilized golem teaches the girl how to survive on her own, and eventually she decides to take care of the Gaia Golem. [h3][u]The Lich King[/u][/h3] A once mighty mage-king that feared his own death and the destruction of his legacy. He employed the top magical minds in the kingdom to develop a ritual to keep him alive forever. The ritual succeeded but it did not stop his body from deteriorating. A madness fell upon the king as he turned to necromancy and demonic powers to keep his appearance youthful. Eventually, these dark forces twisted his mind and he unleashed an army of undead across the world. It was only thanks to a valiant group of heroes that he was defeated. [h3][u]Holy Dragon Dromon[/u][/h3] It was once widely believed that Dromon flew across the land protecting the world from otherworldly threats. Time has turned this into a mere fairy tale despite the occasional reporting of a sighting, usually by a town drunk. A small number of Draconians still believe Dromon roams Alskyra protecting them and have even started worshiping him as another god. [h3][u]The Three Messegners[/u][/h3] Vaguely mention in a prophecy about the Lich King's return, It states that three beings of incredible power will awaken to prepare the world and help fight against the coming darkness. No other information exists. [h3][u]Endohi[/u][/h3] A leviathan creature stated to mark the end of the world. Untold destruction of the world will occur should it awaken from its slumber somewhere deep beneath the ocean. After it consumes all life, it is said that the Gaia Golem will once again rise again to reform the world. [u][h3]The Architects[/h3][/u] A mysterious and highly advanced civilization that existed before current written history. What little is known about them has been found out through the study of the apparent ruins they have left behind. These 'Dungeons' are incredibly dangerous to even the best warriors, and as such highly regulated. The only text referencing them directly, found in the Astaris Library, states that they vanished shortly after a brutal war with a being referred to as the "Lich-King". [u][h3]The Sanctuary[/h3][/u] To this date, the place simply known as the "Sanctuary" has never been found despite multiple accounts of its existence. It is believed that those who are worthy and find themselves in dire need, will suddenly find themselves in front of a massive castle that defies all explanation. The master of this castle is a strange, powerful, and human-looking man with a host of autonomous suits of armor identical to the ones that protect Volstryggr. After leaving said place, they are left with no recollection of its location and a distorted sense of time. [/hider] [hider=Organizations] [h3]Fiends[/h3] The official name for the Dremorian Empire’s super-soldiers, they are without a doubt stronger than normal soldiers in about every way except numbers. They heal faster, strike harder, and move quicker. They are the biggest threat to Anserith’s air superiority and could destroy Aion in as little as an hour should they reach it. Opposing forces have recently discovered that psychic magic is very effective against them, for reasons yet unknown. [h3]Seraphs[/h3] Anserith’s most elite soldiers, they are one of the most disciplined forces in the world and serve as the royal guard. It is often said that a Seraph is worth ten normal Anserian soldiers. [h3]Shadow-ban[/h3] A criminal syndicate that has operations across the entire continent. Any competition is violently shut-down. Their influence has control of several government officials across the kingdoms. [h3]The Paladin Order[/h3] A once purely human force, the Paladin Order has accepted many other races into the fold. It is made up of several different minor factions dedicated to a specific god/goddess. There is still a faction that gives equal devotion to the pantheon but they are the smallest and least powerful group. [h3]The League[/h3] The only criminal organization that can match the Shadow-ban, The League fills its ranks with some of the most deadly assassins in the world. It is not uncommon for The League to abduct children that show promise and manipulate them into killing machines. A majority of high-profile murders can be traced back to this group. [h3]The Black Wind[/h3] A ruthless and secretive cult of necromancers, these individuals carry out the illegal research and practice of necromancy. They seek power through this forbidden magic and are not afraid to do whatever it takes to ensure they have proper specimens to experiment on. Their new leader has also instilled worship of the ancient Lich-King into his followers and they seek a way to resurrect the infamous king of the undead. [/hider] [hider=Important Artifacts/Mythical Items] [h3]Elixir of Life[/h3] An incredibly difficult and expensive concoction to produce, historical records indicate only it has only been made successfully four times since the first written records. Standard effects of drinking the potion include curing all ailments, diseases, and injuries of the consumer and revival of an individual that has perished within the last hour. There are additional effects dependent on the race that drinks it. Currently, production of the Elixir of Life banned throughout every nation due to the catastrophic result that comes from botched attempts. If the exact measurements and procedures are not met in the later stages of the process, the ingredients will set off a devastating explosion killing all living creatures within a certain radius dependent on how far into the process the individual has gone. [h3]Stafff of Guidance[/h3] A remarkable artifact once wielded by the great Isaak Volstryggr, it has remained sealed inside secure vault underneath the Volstryggr compound. Wielding this delicate and dangerous object takes a incredible deal of mental discipline and those weak-willed will find themselves going mad for the duration they possess it. The staff creates multiple personas of the host inside their mind, like hearing 'voices', giving them direction to the goal they currently seek in their mind. However, if there are multiple goals they are seeking within their active thoughts it clouds and muddles the message, often overloading the host's brain. A few seconds of enduring this condition will leave the user with an incredible migraine that will subside over a couple day. A few minutes and temporary psychosis will envelop the user along with temporary short-term memory loss. More than an hour and the user risks permanent memory loss and other irreversible mental conditions. It is recommended that, if it should be used, guidance only on simple, single, and short-term goals be tried. The more complex and longer-term the goal is, the more the user risks permanent mental scarring and personality detachment. [h3]Legendary Weapons[/h3] [list] [*]Ikaruga [*]World's End [*]Hope's Demise [*]Hope's Refuge [*]Armier [*]Hagatane [*]Apolleon [*]Sipra & Reeva [*]Myotomo [*]Rysear [*]Josaline [*]Luster [*]Selifer [/list] [/hider]