[hider=Drujha Nagmesh, Master of the Daedra] [center][img]https://68.media.tumblr.com/373b293e5cdd6c34a4cc22795f3bae47/tumblr_omampdVxMe1tavmi2o1_500.jpg[/img][/center] [hr] [B]Name:[/B] Drujha Nagmesh. [B]Race:[/B] Argonian [B]Age:[/B] 24 [B]Birthsign:[/b] The Atronach [B]Family Origins:[/B] Soulrest, the Black Marsh [B]Appearance:[/B] Standing at approximately 5’5”, Drujha is not the tallest Argonian around and her more frail appearance makes her even less intimidating than most of her kin, even if she tries to carry herself at the tallest she can manage. To many, she still seems youthful, still seeming to be an innocent adolescent and oftentimes being confused as a young student in the magical arts. Her thinner build, does not help very much fitting the build that would be expected of someone who relies on more upon magic than any physical trait, however, it does help with first impressions. It is no doubt that she also takes great pride in maintaining her youthful appearance. To hide her frailer nature, Drujha sports a heavy cloak, almost as dark as her scales and lined with white fur and adorned with traditional argonian patterns that ends just below her stomach though traveling the full length of her arms. Under the cloak she wears a tattered, dark purple tunic that extends to her knees but is missing the sides, which show the soft scales of the argonian. She wears blackened pants, with various argonian patterns sewn throughout, tucked into old brown boots that seem to be starting to fall apart. Overall, she seems to be a neat and always clean, with the exception of the tattered tunic and the patterned pants she wears beneath her cloak which seems to hardly see the light of day. Her hands are wrapped in linens, bloodied and dirty, almost ruining the appeal of her otherwise clean wardrobe and she never reveals what injury may have caused those bandages to become so bloody, never motioning to replace them while the stink of blood moves away from them. Moving onto her physical attributes, this argonian has a head full of dark blue plumage that runs down to the base of her skull and goes outwards. While this may make wearing hoods a bit more difficult, they do not take away from her seemingly glowing yellow, reptilian eyes. Drujha’s skin is riddled with various deadric symbols that have either been burned into her skin or carved into her, not a sign of daedric worship but of her commitment to attempt controlling them, however, this does make people assume she worships them. Yet, despite all these symbols of horrid nature, she still moves with a skip in her step as if she were a child bursting with joy and happiness. [hr] [B]Personality:[/B] Over time, Drujha has grown to become what many would note as controlling and highly self-absorbed in a world that only she lives in. These claims have rooted in the fact that Drujha seeks control in order to keep others safe, in order to mold a world that she views as perfect in every regard, whether or not that means she has to alienate a few people does not bother her. In that light, it is clear that she has become a tad bit cynical and cold as she believes that nobody will understand, or even support, her vision of a world where the daedra were totally controlled. To many, it seems that her obsession with control borders that edge of sanity and insanity as she attempted to garner further power in her magic. Once, she was very eager and happy to share her ideals, but rejection and argument have tempered her to believe other things and while she does maintain a happy and outgoing appearance, it has been lessened. She is one who will not expect others to understand her vision, though she does not actively force her ideals down another throat. If one does not agree with her ideals, then she tends to drop the subject altogether and move into other topics of converts. If it was not overtly apparent, it would seem that the only thing she cares about would be her great dream to an almost fanatical degree, but to say it is the only thing she cares about would be wrong. Drujha cares deeply for her argonian roots, caring deeply for the hist that made her who she is and her family that has raised her. Of course, while she does care deeply for her vision, she does know when and where to talk about it, often times away from prying eyes and when in seclusion with her comrades. Drujha, in that regard, comes across as coy and innocent in public, almost having a split personality from her far more cunning and serious side. It is with that regard that Drujha is brutally cunning and cunningly brutal, often fooling people that she is messing with powers that she does not quite understand. When she is alone with her book, she writes with the face of someone who seems to never have smiled before, becoming so absorbed in her study that whatever veil she seems to hide behind fades into the background as if she were merely a host for some crazed demon. However, this appearance of crazed, maniacal individual can peek out at certain times in public. When she goes to summon something, when she hears words associated with daedra, when she talks to others deeply about her plans of a world with total control over the daedra. Drujha almost becomes insane as she allows this side to take over when it does, finding the sweet release of freedom to be intoxicating and maddening. This crazed side, while maintaining the happiness and seeming innocence of Drujha, is very eager to do what it must to obtain the knowledge that Drujha so desperately seeks that moral boundaries almost evaporate. The death of people she has not grown attached to, those who would actively move against her plans, those who would have more knowledge of what she desires all become fair game. As such, against these people, she is not afraid to steal nor being afraid of what consequences might befall her as this obsession fueled side would run rampant. What is worse, Drujha knows how best to hide this side, knowing when to cut loose and when to fool others into believing her naivety and innocence. On a lighter note, due to her studies of daedra, she is very much a fan of literature, finding great pleasure from reading various works of fiction. While, to a minor extent, this liking spreads to other arts, she views literature as more grasping than the others as she finds herself lost in words from time to time. Additionally, Drujha enjoys conversation, whether they be philosophical in nature or just to pass the time, and while her cynical nature may sometimes make others shy away from in depth conversation, she does her best to not let that cynicism actively drive one away. In that aspect, and others, she is a well mannered individual. With her well mannered self, Drujha is a great guest, and a great host, never interrupting someone when they speak as well as giving them her undivided attention. She will smile, apologize, thank, etc as she has learned that it is with good manners that others are more likely to see you in a better light. [hr] [B]History:[/B] Even when Drujha was but a mere hatchling, heard tale of the Oblivion Crisis and how it seemed to have devastated the world over, only to be driven back by the likes of the ‘Hero of Kvatch’ and usher in a newer era of peace. However, Drujha was more enamored with the aspect of the Oblivion Crisis that is often forgotten to the outside world, that the Argonians had managed to invade the daedra and defeat them in their own plane of Oblivion. She remembered that she would always ask her elders to speak of those tales that had been passed down, and when they did not wish to speak, they would give her a book of the event and she would read it. Being born with a strong connection to magic, she felt that perhaps she could live up to and do even more than what her ancestors had done. By consequence, it was these tales that started the, arguably, unhealthy obsession with the Daedra and how to control them since it had been shown that the Argonians are more than able to invade there likes. Drujha would study and study, leading her to the likes of magic and conjuration as she had read that powerful mages could summon Daedra from their planes and use them against their foes. This prompted her to seek a teacher from a young age, only barely reaching her adolescence before a begrudging mage would finally take her under his wing, teaching her the basics of magic. This teacher was known to some in Cyrodil as Walks-In-Water, and was commonly referred to as such by his peers. It was under Walks-In-Water that this young mind became focused on her goal as he demonstrated that mages could, in fact, summon dremora from other planes of existence. Her favorite memory would be the time when she first managed to summon something, while it was not daedra or dremora, it had been something. After years of studying, years of practicing spells and other forms of magic, she had summoned a dagger from nothing and Drujha knew that she had to learn more, and so she did. Conjuration was a difficult aspect to learn, but Drujha was determined and eager to learn and practice anything that she needed in order to move forwards. Perhaps she was happier with the show of progress than the actually event, perhaps she was happier being able know that one day she would be able to summon even the daedra in the future. Perhaps, just perhaps, Drujha felt that madness that would later consume her work, blossom into existence. For a time, she was happy. For a time, Drujha continued her practice in the arts of conjuration under the tutelage of Walks-In-Water. She was about seventeen when the trying times in her family had begun to show itself, as Drujha’s father, always known as a distant man, had left the family to carry out a personal mission to ‘teach the Dunmer a lesson’. Drujha knew of the slaves the Dunmer would take, but she never knew of what her father had meant or even why he wanted to go and stir up trouble with the Dunmer. The ripple of this was felt through the family, pushing her mother to a self-inflicted tragedy and forcing her egg-brothers and sisters away. For a time, Drujha fell into sadness and locked herself away in her room, ignoring the world as she read her books and began to try and piece together the reasons of why her father had left, refusing to believe it as anything to deal with Dunmer. Until, she began to think that it was herself. Her own eccentricities and her obsessions that she kept confined to herself. Drujha began to double down on her efforts to find a path to secure the daedra as her own, for if she had them at her command then she could set in path a world where she would be able to control ever small aspect. If she had their power before her father had left then she could have kept him from leaving and then, perhaps, she could keep those she loved together. It was this thought that grew the more crazed side of Drujha, making her mind focus further and further and doing what she must in order to discover what she must do in order to become that powerful. Then, Walks-In-Water needed to check upon her, entering her home while she was hunched over a book with a dagger in her hand, heated by the glow of a fire. He saw her there, bleeding and carving various daedric symbols into her flesh. To him, he saw a distressed individual, broken by the loss of a majority of her family and he decided to stay and help, bringing the student he had taken under his wing back into reality. Walks-In-Water tended her wounds and spoke with her, telling her that none of what happened was her fault. Eventually, he resumed teaching her, believing her to be pieced back together. For a few more years, Drujha seemed normal to the outside world, but they knew not what happened in the shadows of her dwellings. The young woman had continued her studies, refining her abilities and using what money she could gather from her parent’s old savings to buy scrolls and tomes in secret from black market dealers. With the skills taught to her by Walks-In-Water, and with him none the wiser, she eventually felt that she had finally gotten the breakthrough that she so desperately desired. In private, Drujha summoned a daedra that she was satisfied with summoning, she had summoned a Clannfear. Sure, it was feral, but it was still more powerful than a useless scamp (which for the most part she ignored for their weakness). However, the noise was loud enough to awake Walks-In-Water, who had allowed her to stay in his residence she could not afford to live on her own given the amount of wealth she wasted trading for daedric books. He confronted her, attempting to break her out of her ecstasy. When she responded with saying how close she was growing to be able to control the daedra, Walks-In-Water grasped her and began to say how her desire and obsession had consumed her and that she needed to come back to reality. Then, the clannfear defended its master, jumping upon the teacher and ripping him apart. Drujha did not stay to watch the creature slay her teacher, instead running to gather what she could before she fled into the night. [B]Biggest Regret:[/B] Drujha is haunted by the slaying of her master, he had gotten in her way of her dream, but Walks-In-Water had encouraged her to use her powers. She may not be able to forgive him, or herself, but she knew that it was wrong to kill him just for denying to teach her any further when she could have left and sought out another teacher. [B]Drujha‘s Goal:[/B] The current goal of Drujha is to become powerful enough to summon a true daedra, not a feral or weak animal, no elemental, but a deadra far more capable. She seeks to learn to summon a daedra lord. [hr] [B]Skills:[/B] [list][b]Expert:[/b] [*]Conjuration - Years of study under her former master, Walks-in-Water, had proven that she possess a talent for the art of conjuration. [b]Adept:[/b] [*]Destruction - One of the first areas of magic that she had studied, first learning how to use the forces of flame, frost, and lighting in self-defence. This was refined throughout her life, but not so much the extend of Conjuration. [*]One Handed - Travelling Cyrodil can be dangerous to the untrained, luckily the Walks-In-Water, as well as some of her family members, have taught her enough to where she knows what she is doing so that she may travel in peace. [*]Enchanting - Another area taught by Walk-in-Water, imbuing objects with magic was difficult for her and thus she could never quite reach the rank of expert. [b]Novice:[/b] [*]Illusion - The last area of magic that Walks-in-Water had taught her, however, she never got far after killing Walks-in-Water. [*]Speech - While not the best deceiver, or even speaker for that manner, she has learned how to put someone off through her words so that they do not know what lies beneath her exterior.[/list] [b]Spells:[/b] [list] [*]Conjure Clannfear [*]Conjure Sword [*]Conjure Familiar [*]Conjure Storm Atronach [*]Lightning Cloak [*]Clairvoyance[/list] [B]Equipment:[/B] An Iron War-Axe, A satchel filled a waterskin and some bread, three notebooks with her findings on daedra and how best to control them, an ink and quill, and exactly thirty septims. [B]Misc. Possessions:[/B] She owns both volumes of the Lusty Argonian Maid [/hider]