[centre][hr][img]https://i.pinimg.com/originals/48/d8/36/48d836dc98f85c8f85a797ded1e7c869.jpg[/img] [img]https://fontmeme.com/permalink/190827/47e61da6aa6d00d862bc7e8911d6abe7.png[/img] [sub][color=C88929][i]"To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature—could one dream of anything more?"[/i][/color][/sub] [youtube]https://www.youtube.com/watch?v=YKIrPuLm48M[/youtube] [hr] [b][color=Silver][i]'Mankind was never satisfied with what it had.'[/i] Those were the words that stood out to many. On the day the first shuttles went on sale, the world was forever changed. The revolutionary investment into Ethanoral technology led to the expansion of traversing the stars, unleashing the potential to forever jump from system to system. Life had begun being explored in all quadrants of the Milky Way's charted stars. For the next 63 years, humanity thrived outside of their Solar System, and forged colonies across a linked network of inhabited planetary civilisations. Millions who'd only dreamed of cosmological transportation had now been granted that very gift in their daily lives. It was commonplace to frequently converse between societies across the maps, and soon enough the discovery of cooperative species came into light; namely, the intelligent Rateia, the synthetic Utarah and the mystical Lorin. Another century of small wars, diplomatic engagements and eventual peace resulted in the creation of the United Galactic Coalition, or the U.G.C. And so, the Milky Way opened up to become a plain of existence thriving with life, activity and civilisation. Life was amongst the stars, no longer confined to its atmospheres. Barriers of nature were deconstructed. Lines were crossed between the boundaries of the possible and impossible. And through all of this, the stakes would only soar higher and higher, reaching their most ambitious objective in the eyes of humanity and its fellow species' of the U.G.C: [i]Andromeda[/i]. Breaching the boundaries of the milky way was never going to be fully explored, but as the aforementioned dictated, humanity was never truly satisfied with what it had. Forever, it yearned to know more about what it [i]could[/i] have. Ethanoral technology was by far the strongest benefactor to the galaxy's awakening. With enough stockpiled, a one-way trip to Andromeda could be achieved. Being the nearest galaxy to their own, the endeavour was the only option that the U.G.C had to choose from. And so, following the ten years of preparation, the [url=https://cdnb.artstation.com/p/assets/images/images/003/681/605/large/jeff-bartzis-spacestationringcity-010.jpg?1476371117][b][i]Atlas[/i][/b][/url] was forged from the depths of precursor technology, creating the finest hub world for outer-galactic traversal. The days began to tick down and the final volunteers prepared to start a new life beyond the starts they'd explored for generations before. Everyone knew the potential risks. No one was going to come home, not in a lifetime. Millions would find a new home, new worlds, new life and new mysteries across the uncharted emptiness of space beyond their own galaxy. Once the driver cores were prepped, and the destinations set, those aboard the Atlas were placed into cryogenic sleep, leaving the next 700 years to the whim of artificial intelligence. The years counted down, and the day finally came for rewawakening. It's been about two years now, and the process of colonisation hasn't exactly gone smoothly. The Atlas has awoken, and the people are beginning to exit cryogenic stasis, yet no planets have been successfully encountered. Drifting alone in space, with supplies only down to the necessities brought, a plan needs to be set up. Under the orders of the Atlas' Chief Operations Executive, several qualified members of the slumbering passengers are awoken and recruited into the mission of a lifetime. And this, this is where you are, Traveller. As the crew of the [i]URV Monolith[/i], lead your own destiny as you scout the stars, discover planets, uncover mysterious secrets of the universe and fend of deadly foes. Out here in Andromeda, everything is at risk. And with the Travellers moving to secure a bright and prosperous future for their people back on the Atlas, it only becomes a matter of time before the true nature, intentions and beliefs of the group will reveal themselves. This is [i]Andromeda[/i], and the Atlas wishes [i]you[/i] luck, Traveller.[/color][/b] [/centre] [hr] Welcome, ladies and gentlemen, to Andromeda: Know No Bounds, a science fiction expansive roleplay set around character interaction, choices and mystery. Inspired by the Mass Effect series, we'll see some similarities to said universe but everything else is entirely independent and detached from third party established settings. Here, I am hoping to create a fun and engaging long-term RP based around the characters of the [i]URV Monolith[/i], a reconnaissance vessel tasked with securing a better future for the United Galactic Coalition's expedition beyond the reaches of the Milky Way. To keep things brief to those making sure, this roleplay will be character focused, and will hopefully be primarily about their journeys throughout the stars together. Love may bloom, or no-strings attached flings. Rivalries and utter hatreds could form in the bleakness of a situation. Or even simpler, you might have a character who just hates an entire race. Who doesn't love xenophobes? This roleplay, I will state now, will be open constantly. Whilst there will be a starting cast based upon who joined before the first IC post, applications are going to be open for anyone interested in joining throughout. I do not want to discourage people who may still be interested after the roleplay has begun, or when things are starting to enter full swing. As it progresses, I will try to accommodate for every person who wants to join, as well as throwing in scenarios that could introduce new characters all the time. And if that sounds complicated, you could end up just being the crewman on the ship who didn't speak much before. It's a experience I want to share with people, not lock away from others. Thus, Andromeda is here! Whilst I have already mentioned that this is a character 'focused' roleplay scenario, I do want to let you know that there are many planned plot lines that you can explore freely whenever we want. There may be consequences for the timing or only focusing on certain plots, but that's a small addition to the upcoming swing of things. On the theme of characters, I do not have a limit on characters that you create. As long as you don't spam them out and give the ones you make at least a decent amount of attention in your writing, then by all means create them. Ideally, making one main character and having secondary characters follow on is the best option but if you want multiple main characters, then by all means go for it champ! Below this introduction here is an index of information worth looking into, including the races that are available for play, information about the UGC, smaller groups of interest and key components of the roleplay entirely. Whilst my rules aren't solidified or huge in numbers, I do want to preface that overly-absurd characters will likely not be acceptable. I'm not trying to limit creativity but as long as the character makes sense in the context of things then it [i]should[/i] be good to go from there. Actions in the roleplay will have weight at certain critical points and potential consequences placed onto characters may come around in the future. Now, for the stuff that people want to know! Index stuff will be listed first before I show the character sheet, and then from there all things should be good to go. Most of what you want to know can be easily answered either here in the OOC or on our Discord OOC for players who are confirmed to be in the roleplay. Usually I throw huge amounts of information into the first OOC post but it isn't too necessary now when all the questions can be answered. Either way, all I end up doing here is introducing you lovely people to the roleplay! Now for the index... [centre][hider=Index][img]https://media.discordapp.net/attachments/546802855076429824/616307719342653479/UGC.png[/img] [hr] [sub]>Loading... >Loading... >Loading... >Authentication Processing: Confirmed >Authorising Index[/sub] [hider=The United Galactic Coalition][img]https://media.discordapp.net/attachments/546802855076429824/616313754316963961/unknown.png[/img] [color=Silver][i]The United Galactic Coalition was formed in the year 2205 when the Rateia peoples and Humankind pledged treaties of peace and cooperation with one another after the 'Satori System' conflict. The ceasing of conflicts weren't smooth by any means and the progression of relations had to be established before the U.G.C could be formally announced. In time, roughyl four years after the war had ended, the change in Rateia governing bodies allowed for an open discussion and cease of hostilities. The Coalition was forged originally as a defensive pact and trading union, hoping to simply improve the relations between both intergalactic races. Eventually, colonisation efforts bound the two parties together and began to open social reformation between them both. Now, the Rateia and Humanity are both integrated into one another's lives, though tensions between the two still remain high. Following the year 2230, the first outside species to be discovered were the Lorin, a nomadic species with no settled homeland. The Lorin's integration came quickly and smoothly, however the newly discovered synthetic Utarah were uncovered, the final major species struggled to maintain high relations. Eventually, the U.G.C did find itself coming together as a united society. Whilst planetary issues were usually solved by administrators of each system, the overall political structure was forged through the United Galactic Coalition's central service system, now located on the Haven Megastructure, the centre of all that the U.G.C stand for. Within the U.G.C, the main four races are spread across nicely and are continuing to harden their trust in one another. Such trust would be necessary for the Andromeda Programme to go forth. Later in their development, independent species-specific weaponry, spacecraft and armour was green-lit, providing each and every race with the best efficiency they could muster.[/i][/color] [hider=Humans][img]https://i.pinimg.com/originals/ac/65/cc/ac65cc3906d88b133cc5350844d2bdb5.jpg[/img] [hr] [color=Silver][i]Humanity may not have been the most powerful of the four Coalition Races, however they hold one of the greatest seats of power through influence, culture and their balanced set of skills. Being the second most populated species of the Milky Way, as well as for the Coalition, humanity has thrived on its own two legs for centuries beforehand. When entering the age of interplanetary travel and colonisation in the year 2116, their rapid increase in technological and commitment to expansionism gave way for their vast rise to prominence, achieving intergalactic travel only two decades later. Humanity is commonly credited for being the adaptive species that has driven itself to technological advancement in a small amount of time in comparison to its comrades. Offering the best medical advancements, handheld coil-gun technology and even being the masterminds behind the Atlas' construction, humanity hasn't faltered against its foes. Its vigorous history has given humanity a strange affinity for setbacks, giving them the drive to pursue a better future. Whilst it's said that humans were incredible for their ideals, humanity has often been criticised as the most rationally diverse species in the Coalition, often having controversies in the past from independent thinkers, as well as a minority who continue to detest the Rateia. Humanity overall has remained as a founding father of the Coalition, even with the Rateia's superiority it remains as respected as other races have yet to achieve. Whilst most Coalition gear and spacecraft was originally provided by the Rateia, clearance for independent arms deals have allowed for familiar ballistics to be implemented into their military strength.[/i] [b][DUE TO FAMILIARITY WITH HUMAN BIOLOGY, THIS DATA HAS BEEN EXPUNGED AS OF NOW].[/b][/color] [/hider] [hider=Rateia][img]https://media.discordapp.net/attachments/616218821178425349/616234251557404672/04191faf456f254c311edb273ce75036.png?width=663&height=663[/img] [hr] [color=Silver][i]Much can be said about the Rateia, but all thing's considered they are undeniably the most prominent species in the Milky Way. Being the largest civilisation to inhabit the home-galaxy, the Rateia offer millennium's worth of experience in planetary struggles. The Rateia were the first extraterrestrial species to be encountered by humanity and have since been both their greatest ally and their greatest adversary. Since contact had opened between the two, the Ratei have performed in four different wars against humanity, three of which were instigated and initiated by extremist Rateia personnel. Having previously been a splintered civilisation, unable to previously piece itself together as a species and instead by planetary communities, privatised armies and smuggling societies left them unable to amass together in one go. After the [b]Satori System War[/b], Humanity's conditions for forming the U.G.C were to help patch and reform the Rateia under one society in which they could prosper from. Whilst relations over the wars are still sour on occasion, many agree that humanity did allow the species to return to a single, functional intergalactic force. The biology of the Rateia is different to humanity in several ways. Skin colour is far less varied and it's variation cannot be narrowed down to melanin as one may come to expect. Instead, the tone of the skin, arranging from crystal white to an oceanic blue, is based upon the time of a year in which they were born. Strangely enough, their homeworld Luthiana had almost a 1:1 annual solar rotation time, allowing Earth Years and Luthiana Years to measure up quite easily. On the topic of skin, Rateia skin is described as smooth and soft, like that of a lizard without scales. Because of this, the Rateian culture is well versed in tenderness and caring nature, hence the influx of Rateian doctors, nurses and therapists all over the Milky Way. Rateian individuals do not possess any body hair except on lashes and brows and have notoriously greater ears than their fellow comrades. Reproduction is compatible between humans, however every Coalition species that has done so with Rateian individuals always provides the mother's home species. For example, a human female reproducing with a Rateian male would produce a human child, and a human male reproducing with a Rateian female would produce a Rateian child. Reasons once more aren't fully understood.[/i][/color] [/hider] [hider=Utarah][img]https://i.pinimg.com/originals/7b/17/98/7b17989611f4d5d59bbc21bd543f3353.jpg[/img] [hr] [color=Silver][i]The Utarah are by far the most biologically enhanced species out of the Coalition's roster. Derived from an older, unknown civilisation, the Utarah are the oldest species to walk the Milky Way to date and are considered to be the first to achieve intergalactic travel many centuries before any other. Being known and versed in the arts of augmentation, the Utarah are a proud civilisation which enhances general living, medical practices and even specialist military units through [b]upgrading[/b] the body. The culture of the Utarah is that the augmentations to their body are paramount, however they remain natural and unquestioned by most of its peers in the Coalition. Utarah individuals were credited as specialists for combat in extreme conditions, but are more than welcomed in many different fields of work throughout the world. Having only a slightly longer life-span than the average human, both are most comfortable living with one another according to social surveys, though how universal those results are vary. This may also be down to the fact that the Utarah look the most similar to humans. Biologically, the Utarah are by far the most well equipped. Their immune systems are adjusted to most of the known Milky Way diseases and viruses, but that true capability is to be tested in Andromeda. As for 'what' exactly the Utarah are, they are biological beings integrated with cybernetic evolution. Utarah clothing is mostly "attachable" plating and components, as the race has integrated ports within its body and skin. Because of these ports, the Utarah are able to [b]link[/b] up to their usual clothing/exterior plating, allowing their augmentations to thrive in any situation. Beneath all of the plating and metallic outer shells does lie a human-like body, with similar skin textures, almost identical exterior and reproductive organs, leading many to believe the Utarah are more closely related to humanity than one might've thought. Inside their body is a natural evolution of mechanical components. Upon birth, Utarah infants are injected with a unknown nanite formula, which in turn develops a unique enhancement. These can vary from a natural reflex augmentation to a natural metallic weapon condensed beneath their very skin. Overall, the Utarah remain the biggest mystery of the Coalition.[/i][/color] [/hider] [hider=Lorin][img]https://i.pinimg.com/originals/6b/fd/6e/6bfd6e5070acb91c04c00d5250f43166.png[/img] [hr] [color=Silver][i]The Lorin; a nomadic species that knows no home, only the motion of running. Before the Coalition came into contact with the Lorin race, they were forever on the run from something they weren't entirely sure about. Never once did they settle a planet as a large group. Splintering organisations from within the [b]Home Fleet[/b] did successfully make colonies but never could they thrive beyond eventual cities and puny towns. At first glance, their appearance and culture would suggest that they are years behind the development of intergalactic civilisation, however their true abilities are a testament against such claims. The Lorin were the masters of spacecraft. Even today whilst in the Coalition, Lorin designed craft is reserved for specialist missions or for highly advanced vessels. They worked alongside humanity in creating the Atlas and such expertise shows in its outcome. What's more, living beyond a home for as long as the species can imagine has brought about a wealth of knowledge about the Milky Way. Whilst every race at least utilised ancient precursor technology to enhance their galactic capabilities, the Lorin knew more about its origin from years of exploration. Lorin individuals are usually recommended as scientists, doctors, archivers and other theoretical jobs, yet it isn't uncommon to see a Lorin in the role of combat. The Lorin people also designed the [b]URV-Monolith[/b], so be thankful you aren't dead yet. Biologically, they are the shortest species by average. That isn't to say that they are indeed short, as that remains more of a in-Coalition joke. The tallest adult Lorin stood only at 5'9 whilst almost every other maintains itself in the 5'4" region. The shortest recorded adult since its discovery was 4'10", however that itself is rather rare. Remember, those were only averages at the end of the day. Besides being the only other species with a more human-like hair growth, the Lorin are exceptionally easy to recognise due to their far redder skin. Upon their hands lies a more refined, sharpened claw-like finger, which can retract its sharp edge like that of a cat. Lorin's are also the only race to have less than 5 fingers per hand, averaging only at four. Distinctively, ceremonial bone-like mounts appear on either side of their temple. Young Lorinian infants appear as a paler colour before garnering their infamous crimson tone.[/i][/color] [/hider] [/hider] [hider=Technology][img]http://coolvibe.com/wp-content/uploads/2015/08/2D-Concept-Art-Nick-Foreman-Elevated-City.jpg[/img] [color=Silver][i]Technology is truly the most important set-piece for the Andromeda Project. Across all corners of the Milky Way, the four races and the precursor technology have all come together to forge the foundations of the Coalition. As pictured above, a lot of it is combined all the way into the grandest scheme devised so far in the Coalition: Haven. The megastructure that surrounds a gas giant houses the foundation of the governing body, as well as billions of living, breathing creatures and environments. Taking styles from all the four major cultures of the United Galactic Coalition, the it is the true hub for all of the Milky Way's civilisations. Whilst nothing has compared to it so far, that doesn't stop thousands of attempting to create incredible machinery, tools and vehicles for the galaxy to behold.[/i][/color] [hider=Military and Science][img]https://cdnb.artstation.com/p/assets/images/images/003/145/407/large/gregory-vlasenko-all-char.jpg?1470254639[/img] [hr] [color=Silver][i]The United Armed Forces (U.A.F.) are the backbone to maintaining good relations, fending off vast threats in the outer reaches of space and protecting the society it pledges allegiance to. Despite its variety of technology, the U.A.F. are extremely well put together, organised and disciplined to a point of professionalism, whilst still creating a somewhat energetic environment for those who don't see combat often. Spreading between branches like the Security, Army, Navy and Mechanisation fields, the U.A.F. are equipped to handle as many situations as possible. Equally, the U.A.F. does include its own Special Forces branch, named COVSPEC. For weaponry, most are tailored to the species within their corpse. Infantrymen and firearms are mostly laid out with human-perfected [url=https://i.pinimg.com/originals/99/5d/20/995d20fb44d2c19115ea202b1976e911.jpg]coil guns[/url], handheld weapons designed to fire ballistics at beyond-excellent rates. Similar to old weapons of humanity's history, their perfection came from tampering with Precursor energy to create stable, selective fire storms of bullets. For special occasions, however, weaponry like Rateia [url=https://i.ytimg.com/vi/4x8qrBbxEmg/maxresdefault.jpg]beam-rifles[/url] are considered heavier and more hard-hitting, filling the role of intense fire at a far higher production cost. Vehicles are mostly constructed universally by all species. Walkers for multi-terrain heavy fire, to regular wheeled and tracked armoured vehicles are commonplace on the frontiers of space. Most specialised in-atmosphere craft is also capable of holding its out outside the atmosphere. And to top it off, spacecraft is heavily varied. Frigates, cruisers and destroyers are adaptable and extremely diverse in classification. After all, a multi-race star alliance cannot bank on one design. As for the fields of Scientific Discovery, analysis tools, bio implants, augmentations to limbs and even universal voice translators are applicable for almost everyone, allowing communication, safe analysis and integral studying to take place almost seamlessly. Doctors utilise foam, laser-based tools and many previously unimaginable necessities to keep their patients alive and well. Tactical pads, scanners and much more are up for grabs for any prospective scientist, doctor, biologist or anyone looking to make a name for themselves in the world of science.[/i][/color] [/hider] [hider=Precursor Technology and Space Travel][img]https://i.pinimg.com/originals/88/d2/2f/88d22fe927c6e5e82951f7668aa15d58.jpg[/img] [hr] [color=Silver][i]Humanity stumbled upon precursor technology after it colonised Mars' moons. Beneath the surface of its core, driver engines and a seemingly limitless source of energy was produced from a machine that kickstarted the entire Human expansion. Not much is known about its origin, but a new element was discovered. Ethanora; the power element. Capable of boosting energy seemingly to an unparalleled level. It allowed FTL transportation between systems for all who discovered it, and acted only as a source of energy. Weaponizing attempts failed in the past with the Rateian interest, as containing the power was only manageable through ship cores. Eventually, cities were powered by Ethanora but their productions stations were uncompliant with motion, meaning only fixed areas all over the Galaxy acted as production ports. Luckily, there was plenty to go around, and even today more are being discovered. The downside to this is the Andromeda Project cannot rely on Ethanora stockpiles unless they set up a production facility of their own over there, in which research is ongoing. In terms of starfleets though, ships are build to last. From smaller manned fighters to the great capital ships of the galaxy, there is nothing short of a variety to choose from. Cargo ships or civilian vessels litter the void of space and defensive platforms are constructed around planets to add exterior defence. Ballistics, beam weaponry and ion cannons are regularly used in space-to-space combat, making it ever the more aggressive than the skies or seas of any homeworld could have ever done. The most impressive of some ships are the Operations Vessels: ships that are designed for long-term distance from fleets, squadrons or planets for reconnaissance, warfare or scientific endeavours, which hold crews of comparably strong numbers, much like the [b]Monolith[/b].[/i][/color] [/hider] [/hider] [hider=The Andromeda Project][img]https://www.this-is-cool.co.uk/wp-content/gallery/Aurelien-Rantet/the-art-of-aurelien-rantet-7.jpg[/img] [hr] [color=Silver][i]Originally titled [b]'The Programme'[/b] in classified documents, the Andromeda Project is a step outside of the Milky Way, starting on November 27th, 2303. An approximately 700 year journey to the galaxy, all participants are required to be withheld in cryogenics, whilst a list of almost two hundred highly intelligent AIs will be in charge of maintaining systems during the journey. Some AIs are programmed to create others if systems of currently operating ones fail, allowing them to almost eternally sustain themselves. Most occupants will be travelling inside the Atlas, however several millions will be travelling in accompanying colony vessels, which hold their own light defences as well. Once arrived, the setup of the Atlas will begin and all Class 5 personnel will be awakened to begin preparations for the following colonists to awaken. As soon as things are operational, the Atlas must not be held as a permanent living space until alternative resources can be withstood. Atlas may be used for living but colonising worlds is the priority.[/i][/color] [hider=The Atlas][img]https://i.pinimg.com/originals/59/7a/48/597a488cf10b99683671ca2371fe3b35.jpg[/img] [hr] [color=Silver][i]The Atlas is the home of all of Andromeda's initiates. Acting as a Forward Operating Base, as well as the kickstarter of all life in the galaxy, the Atlas is akin to a smaller Haven. Build from the ground up, from Lorin and Human collaborators, the Atlas holds a ring of housing, storage and living space much like any other megastructure. Whilst it appears to be a simple ring, the Atlas can deploy itself and fill in its centre with large tower-like pathways, opening more space, dockyards, repair stations and more. However, to sustain it, the Andromeda Project need to utilise its Traveller Programme to seek out large energy depots, forge colonies and establish operating bases around other star systems before the energy of the base is drained. Draining the energy could lead to major casualties if not revived quickly enough. Thus, the Traveller Programme will function well enough to find a worthy candidate for spreading life. On another note, the Atlas has many recreational facilities in its cityscapes as well, including clubs of all sorts, training yards, sports centres and more. It's estimated that the Atlas can house around 17,500,000 occupants, which is noticeably less than the total 22,000,000 volunteers in the Andromeda Programme.[/i][/color] [/hider] [hider=The URV Monolith][img]https://vignette.wikia.nocookie.net/masseffectfanfiction/images/7/79/Poseidon.jpg/revision/latest?cb=20170416010526[/img] [hr] [color=Silver][i]The [b]URV Monolith[/b] is one of the twelve ships in its class: United Reconnaissance Vessel - Andromeda Mark. III. Acting as a reconnaissance vehicle initially, it actually serves far more of a purpose than the name suggests. Highly manoeuvrable for its size, well equipped with small point defence systems against fighters and lighter spacecraft, and enhanced with four direct cannons on its wingspan, capable of shooting charged coil-rounds or even ion shells. Holding a crew of around 70-110, the Monolith will take action during the Traveller Programme's initiation. However, despite its initial crew being amongst the most skilled, they were killed during a cryogenics power malfunction during the journey to Andromeda, meaning the crew needed to be replaced. As the Atlas is set up, the High Command are desperate for skilled bodies, and so they wake up the unprepared and rather unbalanced team that is due to man its stations. Fit with private cabins for certain crew members, joint bunks for lowest level personnel, several kitchens, on board meeting rooms, vidcom centres, more than several relay stations and capabilities of stealth detection, the Monolith is indeed a powerful ship for its class. Andromeda is lucky to have it, though maybe not the crew behind it now. As well as this, two [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/36bed805-6b34-4819-be74-2b2e94e4ebd5/d982o63-f16fb996-f72f-4186-a93d-a20e6fd8fdf7.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzM2YmVkODA1LTZiMzQtNDgxOS1iZTc0LTJiMmU5NGU0ZWJkNVwvZDk4Mm82My1mMTZmYjk5Ni1mNzJmLTQxODYtYTkzZC1hMjBlNmZkOGZkZjcuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.aqVVYnCW5dCiGoyZkKdmxg8E5e3O2z0E2MaEdAa607o]Multi-Purpose Armed Cruisers[/url], simplified to MAC's, for planetary surveillance, ground combat and all-terrain assistance. Armed with a 30mm Rail Gun, 2 autocannons and a multi-purpose scanner, it can hold its own on land particularly well.[/i][/color] [/hider] [/hider] [/hider] [/centre] I will admit, that took bloody way longer than it should have to write and my fingers hurt. But now, the Character sheet! Just a few reminders on the rules for characters: keep them within the realm of possibility and reason. There is an expectation for characters to [i]make sense[/i] in the confines of the scenario. Yes, personalities are encouraged to be vastly different, if sometimes unprofessional and bashful, to add flavour to the roleplay. However, making someone overly powerful or overtly great/prodigal beyond the need of blending with our characters can discourage people to have a great dynamic. Again, powerful characters can be accepted if within the realm of reason, but we want to ensure we have a decent cast that dynamically bounce off one another in positive and negative ways. You are allowed several characters, do not worry. Feel free to edit and customise your Character Sheet to your heart's content, as long as the necessary information is there. If you wish to add extra categories, go for it! [centre][hider=Character Sheet][hr] [color=Silver][i]An image of the character could go here. Ensure this is detailed as well in the appearance segment too.[/i][/color][hr] [color=Gold][b]Name[/b][/color] [color=Silver]Should be simple enough[/color] [color=Gold][b]Species[/b][/color] [color=Silver]Which of those on the list is the character?[/color] [color=Gold][b]Age[/b][/color] [color=Silver]I won't set an age limit because I trust that you will make characters within the realm of possibility. In later dates it may be applicable for younger children to be found in certain quests or situations.[/color] [color=Gold][b]Sexuality[/b][/color] [color=Silver]Self-explanatory[/color] [color=Gold][b]Birth[/b][/color] [color=Silver]What planet, city or place were they born on? Where they even born [i]on[/i] a planet? We may never know until you write it down here. Have some creative freedom to make places of your own.[/color] [hr] [color=Gold][b]Appearance[/b][/color] [color=Silver]Description of how they look, physically as well as in their clothing. Perhaps choose on and off duty clothing as well for extra pizzazz! This could be armour for on-site exploration, formal attire for when on duty on the Monolith and casual clothing if you visit elsewhere. If a non-human race, you can add some extra details, markings and more to suit them. If you want to clear additional stuff do run it by me.[/color] [color=Gold][b]Height[/b][/color] [color=Silver]Easy enough. Feet and inches, preferably.[/color] [color=Gold][b]Personality[/b][/color] [color=Silver]What kind of person are they usually, both on duty and off duty?[/color] [hr] [color=Gold][b]Role[/b][/color] [color=Silver]What is their role aboard the Monolith? If you have trouble with this, ask me for suggestions or check if something is applicable. Security teams, soldiers, doctors, engineers, mechanics, specialists, navigators and so much more are on the table. [/color] [color=Gold][b]Equipment[/b][/color] [color=Silver]Weaponry, gadgets related to their job, armour attachments, etc. If a character has augmentations then you can also list specific equipment that may be embedded into said augmentations.[/color] [color=Gold][b]Previous Branch[/b][/color] [color=Silver]Branch before the Traveller Programme, as to what they were supposed to be assigned to before they became a member of the crew. This is likely to be related to your role anyway, but adds a little extra flavour and lore.[/color] [hr] [color=Gold][b]Biography[/b][/color] [color=Silver]The account who they were before the Andromeda Project, their past life, what they left behind, major events that may have shaped them and how they fell into the Andromeda Project, whether on purpose or by luck/accident. Characters will be awake during the RP's start so you don't need to go too far into the future besides them being woken up.[/color] [color=Gold][b]Affiliations[/b][/color] [color=Silver]Who are they families, major friends or life-impacting individuals with prior to the war's beginning?[/color] [color=Gold][b]Relationships [Optional][/b][/color] [color=Silver]This is how they view other characters throughout the story. This will be updated as major changes in their involvement and view of one another is expanded. Most changes will be listed from experiences out of combat, but some can occur from within their combat positioning out in the field. They can become rivals, hating on one another, romantic couples or simply comrades in arms.[/color] [color=Gold][b]Character Theme[/b][/color] [color=Silver]Not necessary, but can be used if wished. Just a tad fun.[/color] [/hider] [/centre] I think it's a good place to wrap that all up! For those who may still be interested who haven't joined, there are positions available almost all the time. Just let us know here and you can be invited to the discord channel if you're accepted! For those who are in, I hope you are all as excited as I am in this scenario, and let's take this story out beyond the stars!