[hider=Nox] [b]Name:[/b] Noxis "Nox" Terraphia [b]Species:[/b] Human [b]Age:[/b] 21 [b]Sexuality:[/b] Straight [b]Birth:[/b] UGC Yggdrasil, in transit near Trappist-6 system [b]Height:[/b] 5"5' (discounting Noxis' arguments that hair counts) [b]Appearance:[/b] Short and lithely built with a young voice, Noxis looks far younger than he is chronologically, comparable to that of a human teenager. Thin and androgynous, he is often mistaken for a kid and annoys him when he is attempting to impose a sense of authority. Much of his skin looks scarred and unnatural, being discoloured like a bruise and is painful to the touch. Consequently, he is often seen in loose, baggy clothing that further reinforces his image of a teenager wearing clothes far too large for them. His go-to choice is a long sleeved navy T-shirt and pants, but he also likes to simply wear fieldwork armour. [hider=Picture] [img]https://i.imgur.com/LWab2fF.jpg[/img] Source: Daisy-023, Halo Legends [/hider] [b]Personality:[/b] Laid-back and relaxed, it's a wonder how Noxis keeps his job. He rarely takes his scouting duties seriously, often wandering off places he was never designated and sometimes keeping souvenirs and trinklets for himself. Although it may be late, he is a 'reliable' worker who always comes up with a detailed analysis backed up with his sharp eye and keen observations. However, he has been previously reprimanded for his 'reckless unsanctioned improvisations', though the message never got to Noxis. He likes a good downtime more than anything, and could try to find any sort of loophole to earn him extra sleep time. Although he comes off as very friendly and helpful, his views are quite often very cynical and critical, especially of authority figures. Either working alone or within a group, he does not mind, although he seems to lean on teamplay to cover his inherent weaknesses of a scout. Or perhaps it is because it's easier to steal stuff in a group, though Noxis will never admit that. When given a certain target or duties relating to his 'dodgy' line of work, he will continue to joke around until enacting the mission, after which he will make a very startling turn of personality. Discarding all of his jokes and carefree attitude, Noxis becomes a laconic, cold professional that only cares about the task he is given. He will ignore previous relationships or morals, only that he finishes the job. Perhaps this is his true nature, and his flighty outward persona is a mask to deal with the consequences of his actions. [b]Role:[/b] Field Recon, WRAITH Enforcer [b]Equipment:[/b] - All purpose field sampler - Reinforced comms unit - Chronic medication system (in-built to Noxis' suit to help with Noxis' cluster headaches.) - Seraphim Micro-rail Scout Rifle (used to fire 'exotic' projectiles such as trackers, sleeper darts and micro-drones) - Northstar Precision Laser DMR (heavily modified for maximum lethality, range and armour penetration and under sanctioned use) - Gryphus Exo-Suit (a protective suit designed to enhance user mobility and protect against extreme elements) - Phantasm Omni-Camo Augmentation [b]Previous Branch:[/b] Wyvern Cadets - REGIS Corps [b]Biography:[/b] Born into a high ranking arms trade "family", Noxis wasn't really given a choice on his career path. In fact, despite being human his birth was a very genetically engineered, augmentation heavy one - a vessel for a specific purpose. To carry an augmentation called the Phantasm System - a highly experimental camoflague system that would project a optic distortion field to mask one's presence both visually and digitally. It aimed to replicate Utarah levels of augmentation in humans and raise human soldier competitiveness in the specialist market - but the augmentation rejected Noxis' physiology and left Noxis with many disabilities including stunted growth, chronic cluster headaches and retrograde/anterograde amnesia. Noxis endured many years of gene therapy and augmentations to offset his conditions, although it never fully cured his headaches. By the time he was out of his therapies, he was already old enough to be inducted into his planterary cadets program, the Wyvern Cadets. Understandably angry and rebellious against his authorities that deprived him of something granted so freely to others, he left the cadets early to join a fringe mercenary group called the REGIS Corps. Outside of both the legal and conventional moral systems, this mercenary group was specialized in off-the-books enforcement and "peacekeeping", most notably quelling rebellions and eliminating problematic figures. Due to Noxis' unique augmentation, his skillset was the perfect for a long ranged sniper agent. He ran with the REGIS corps for a couple years, often taking jobs from the Coalition that delved into the morally gray territory under the pseudonym "Damocles-6". After a certain mission, Noxis gave up his duty. It's unclear why or how, and Noxis refuses to share details. He returned to sign up for the closest thing to an escape from the galaxy he learned to despise as a whole. But ironically, the only thing he had the skillset for was the position of enforcer of the WRAITH protocol, essentially sleeper agents that aimed to quell social rebellions in case things went awry. Apart from his enforcer position, he managed to secure a recon and scouting duty. Aboard the Monolith, perhaps he would finally be able to leave everything behind and make a life of his own choosing. Affiliations: U.A.F, WRAITH Relationships: None. And Noxis plans on letting it stay that way. [/hider]