I mean, I sort of have an idea for what route I might have in store with him, whether it be swords, axes, or magic, but for now here's what I have set up. Someone who has and lacks an identity. There's no amnesia, but there is some mystery involving the circumstances behind his bloodline. May or may not come up, yet will probably play a role in his growth. Also, I'm still in the midst of working on the backstory, but I primarily want to know what tweaking I might need to make to the ability and possibly anything else. Also, I get the feeling that there are plenty of people with Cosmic so far, plus I'm between rolling with Astral or Cosmic for my pc so that might be subject to change. [hr][hr] [center][img]https://safebooru.org//samples/2735/sample_eb9841b8f77789a88eccf4e26e6d761034b51687.jpg?2848309[/img] [h3][b][i][color=0072bc]"Sorry lass, but I'm livin' life on my own terms!"[/color][/i][/b][/h3][/center] [h3][color=0072bc][b][u]Profile [/u][/b][/color][/h3][b]Name:[/b] Einar [b]Gender:[/b] Male [b]Age:[/b] 21 [color=0072bc][b]Personality:[/b][/color] You would be hard pressed to find someone more self-assured and even more prideful than the most rich nobles and skillful knights beyond the fringes of the empire than this wandering Mercenary. Einar wears his confidence on his sleeve and makes sure to display it in full force with his haughty, boastful nature that is less befitting of his position than anything else. Adding onto this, he's blunt when he wants to be and quite courteous when he find it to either be beneficial or if he wants to get into the skirt of a lady. All in all, he can just be a straight up asshole at times. This doesn't mean his completely cruel or daft, as Einar is a man who life the way he wishes. He'll boast about what he can do the best, sure, but he isn't the type to try and one-up someone unless its a contest. If anything, he'll show more of a natural curiosity towards any sort of subject, whether it be the fine arts, magic, or politics just to name a few examples. Einar has a passion for learning about new things almost all the time, finding that to be a fulfilling life. To follow that curiosity is his tendency to mull over and analyze anything he learns or observes as well. Most of all, due to his lifestyle, he is also extremely greedy and can have a bit of a habit of hoarding useless knickknacks at times that he states he'll try to sell for a pretty penny. To add insult to injury, for everything else he analyzes, he is poor in sense when it comes to managing his own gold. More often than not, he'll tend to spend too much gold at times, sometimes leaving him impoverished and unable to afford a room at the inn or even a bowl of gruel. [color=0072bc][b]Backstory:[/b][/color] Einar, strangely enough, is an amalgamation of the different nations embodying the continent, whether it be a constant desire to learn and collect information like those from Dinas Afaraon, a fighting style similar to those of the knights in Reynes, and even having the physical build of a Themysciran but the face of a Lothian. However, all these traits and features were unified under the reality that Einar himself doesn't have a home to return to. The closest thing he can call a home are the roads he traverses and the inns he sleeps in. Even the circumstances revolving around his birth are a peculiar anomaly, as a band of mercenary's found the wee babe at their camp in the morning, swaddled in the midst of their campsite. As far as they knew, no sane traveler would of traveled along the forested path they had carved for themselves in secret through the Lothian Empire, much less follow them up the mountains. Furthermore, the closest town was days away and their two lookouts patrolling the camp at night noted that they saw no one enter the site. It was quite strange, bizarre even for these turns of events, even going so far as to baffle them all for days on end about this whole situation. However, the one thing they absolutely didn't consider was leaving the baby for dead; they were professionals, but they even had standards when it came to human life. However, very few considered keeping the child around, opting to find the next town and not only look for a job there, but to ensure this kid found a proper family. Ironically enough, this group of mercenaries, known as the Ravencrest Company, would come to be his family for the next fifteen years. The Ravencrest Company [h3][color=0072bc][b][u]Combat Statistics [/u][/b][/color][/h3][b]Current Class:[/b] Page [b]Mastered Classes:[/b] N/A [b]Affinity:[/b] Cosmic [b]Experience:[/b] 0 [center][color=0072bc][b]Stats[/b][/color] END: D STR: D MAG: C DEX: E SPD: D DEF: E RES: E LCK: C[/center] [color=0072bc][b]Abilities:[/b][/color] [hider=Personal Skill] [b]Drifter's Curiosity[/b] [quote]Passive: +20 to Avo. Active: This ability has a chance to activate when evading attacks. Once activated, reduce the cost of incantations and weapon arts by 1 until the enemies next turn.[/quote][/hider] [hider=Current Skills][list][*] N/A [*] N/A [*] N/A [*] N/A [*] N/A[/list][/hider] [hider=Unlocked Skills][list][*] N/A [/list][/hider] [color=0072bc][b]Spells[/b][/color] [hider=Spells][list]Black Magic [*] N/A White Magic [*] N/A Dark Magic [*] N/A [/list][/hider] [hider=Weapon Arts][list]Sword [*] Decisive Strike - A strike that deals more damage the weaker the enemy. [*] N/A Lance [*] N/A Axe [*] N/A Bow [*] N/A Gauntlet [*] N/A [/list][/hider] [b][color=0072bc]Inventory:[/color][/b] [hider=Items][list][*] Iron Sword [3/3] [*] Vulnerary [3/3] [*] N/A [/list][/hider] [color=0072bc][b]Talents:[/b][/color] [hider=Mastered Talents][list] [*] N/A [/list][/hider] [hider=Unlocked Talents][list] [*] Sword [*] N/A [/list][/hider] [color=0072bc][b]Support:[/b][/color] [hider=S Rank][list][*] N/A [/list][/hider] [hider=A Rank][list][*] N/A [/list][/hider] [hider=B Rank][list][*] N/A [/list][/hider] [hider=C Rank][list][*] N/A [/list][/hider]