[hider=Nox] [b]Name:[/b] Noxis "Nox" Terraphia [b]Species:[/b] Human [b]Age:[/b] 21 [b]Sexuality:[/b] Straight [b]Birth:[/b] UGC Yggdrasil, in transit near Trappist-6 system [b]Height:[/b] 5"3' (discounting Noxis' arguments that hair counts) [b]Appearance:[/b] Short and lithely built with a young voice, Noxis looks far younger than he is chronologically, comparable to that of a human teenager. Thin and androgynous, he is often mistaken for a kid and annoys him when he is attempting to impose a sense of authority. Much of his skin looks scarred and unnatural, being discoloured like a bruise and is painful to the touch. Consequently, he is often seen in loose, baggy clothing that further reinforces his image of a teenager wearing clothes far too large for them. His go-to choice is a long sleeved navy T-shirt and pants, but he also likes to simply wear fieldwork armour. [hider=Picture] [img]https://i.imgur.com/n1N9PJj.jpg[/img] Source: Hans Christen Andersen, Fateverse [/hider] [b]Personality:[/b] Laid-back and relaxed, it's a wonder how Noxis keeps his job. He rarely takes his scouting duties seriously, often wandering off places he was never designated and sometimes keeping souvenirs and trinklets for himself. Although it may be late, he is a 'reliable' worker who always comes up with a detailed analysis backed up with his sharp eye and keen observations. However, he has been previously reprimanded for his 'reckless unsanctioned improvisations', though the message never got to Noxis. He likes a good downtime more than anything, and could try to find any sort of loophole to earn him extra sleep time. Although he comes off as very friendly and helpful, his views are quite often very cynical and critical, especially of authority figures. Either working alone or within a group, he does not mind, although he seems to lean on teamplay to cover his inherent weaknesses of a scout. Or perhaps it is because it's easier to steal stuff in a group, though Noxis will never admit that. Noxis tends to be good enough at keeping relationships on a 'friendly' and 'collegue' level, but he will avoid any closer sort of relationship. He will joke around and never truly consider anyone else as his friend, keeping everyone at a certain calculated distance in case they end up on the wrong side of his fieldwork. This of course, means that he feels lonely most of the time despite being surrounded by what others believe is his friends. But Noxis knows that this was the path he had to walk, and he cannot turn back now. When given a certain target or duties relating to his 'dodgy' line of work, he will continue to joke around until enacting the mission, after which he will make a very startling turn of personality. Discarding all of his jokes and carefree attitude, Noxis becomes a laconic, cold professional that only cares about the task he is given. He will ignore previous relationships or morals, only that he finishes the job. Perhaps this is his true nature, and his flighty outward persona is a mask to deal with the consequences of his actions. [b]Role:[/b] Field Recon, WRAITH Enforcer (Infiltrator) Nox's official role is field scouting and reconnaissance. Although deep terrain scanning and drones are able to cover most of the alien territory at large, there are still areas that are left unexplored and unable to be explored by simple drone scans. Either they are obstructed geographically or they require closer attention - this is where field recon agents like Nox comes in. Equipped with scanners, micro-drones and a trusty scout rifle, Nox defends field scientists, maps out hard to reach areas and tracks animals and other autonomous targets. Nox's other more...deviant role is being a WRAITH enforcer. With the Phantasm augmentation, Nox's strong suit of infiltration can also be re-kitted towards assassination. Nox despises the role and hopes that he will never have to enact upon his duties, but if he is charged with such a duty, his primary focus is assassinating key figures and working with other WRAITH agents to enforce order and focus on the primary objective of the Andromeda project. [hider=WRAITH Protocol] As haphazardly the crew was put together, the council that oversaw the project was keenly aware of the possible dangers of quasi-democratic systems and made sure to build in the necessary contingency plans in case things went REALLY wrong. The WRAITH protocol is a protocol that activates when the primary directive of the Andromeda project is threatened, or there is a real and present danger of a rebellion or hijacking (i.e. military coups, ideological brainwashing). Serving as one of the last lines of defence, when activated, WRAITH protocol gives directives to sleeper agents to eliminate the leaders of the threat, using any means necessary. Because of the controversial nature of the protocol, WRAITH is classified and technically illegal. However, with the disaster that wiped out the initial crew of the Monolith, all contacts from other WRAITHs have been cut off, and Nox is unsure if other WRAITHs survived. [/hider] [hider=Equipment] [b]Multi-purpose field scanner[/b] Standard issue for light field scouts, this handheld device that looks like a barcode scanner is small enough to easily fit into the palm of the hand and can scan anything from foreign biological matter, molecular structures of the local geology, and the environmental status of the atmosphere. Reinforced to withstand the wear and tear of field work, it is infamous for its sturdiness and durability. Unfortunately due to hardware contraints it can only provide surface level analysis and record - deeper analysis and in depth sampling must be stowed away for scientists with more robust and complex equipment that are often confined to shipside. [b]Gryphus Exo-Suit - Shade III customised[/b] REGIS corps exo-suit, designed to enhance user mobility and protect against extreme elements. Initially a military exo-suit, many of its arms fire protective pieces have been replaced with layers of radiation protection, heat protection and a reinforced impact distribution fiber-cage. Its micro-hydraulics and boosters are designed to boost the user's agility, allowing them to keep up with the rigours of scouting. It is fitted with a grapple, health and status monitor, communications units and emergency medical nano-bots. A visor has been augmented unto it to allow it to cycle through different modes of vision such as heat, biological signature and night vision. It is also extra-small, to suit Noxis' small statue. Its soles have been lined with extra rubber to make Noxis look taller than he actually is, although he will attempt to argue it's for protection purposes. [b]Seraphim Series - Scout Rifle and Sidearm[/b] Issued for scouts like Noxis, the Seraphim series is an assortment of kinetic projectile based weapons. Although it can be loaded with standard titanium-3 bullets for combat purposes, its firepower has been turned down in exchange for its ability to load 'exotic' projectiles such as trackers, temporary drones and shape-charges. Its durability and cheap maintainence cost also has made it firmly within the standard use of scouts. [b]Phantasm Omni-Camo Augmentation[/b] An extensive augmentation that is wired throughout Noxis' body, and is also the cause of Noxis' many ailments. True to its name, when activated it casts a personal field of camoflague that hides the user and small objects within contact from heat, digital, and of course, vision-based detection. It is mostly self-contained and requires little outside power besides from Noxis himself. However, keeping up the camo-field for extended periods of time has severe drawbacks and causes cluster headaches. As such, Noxis tries to use it in short bursts and rations his use of it carefully in missions. However, this does not mean he is willing to use it for ulterior purposes, most notably for smuggling cookies and other snacks from the kitchen. Unfortunately, the culinary staff knows Noxis and most of the time catches him afterwards. [b]Specter Marksman Rifle[/b] Noxis' personal favourite, the marksman rifle has seen Noxis through many missions. Firing compact slugs of exotic sub-atomics, it boasts supreme range and penetration capabilities that can punch through projected shields, armour and even light vehicles. Its high cost of production and equally high cost of maintainence, as well as its inability to fire more than a couple shots before requiring a long cooldown time made it impractical for widespread use and was eventually discontinued. But for Noxis, who only took out a very select few individuals, the sniper rifle became a go-to when he needed long range fire. It is currently in a dismantled status within clandestine locations of his cabin. [hider=WRAITH Equipment] Equipment dedicated to WRAITHS and may only be used when the WRAITH protocol activates, this equipment is strictly off-the-books and technically illegal in terms of intergalactic law. Although some of this equipment was transferred over from the REGIS corps by Noxis (such as the sniper rifle), the rest of the equipment was actually under the ownership of the now deceased WRAITH agents and have now been reassigned under Noxis. Noxis only uses his personal equipment, leaving the other equipment in respect to the now deceased agents. It is stashed in an undisclosed location onboard, although the accident that wiped out the previous crew of the Monolith was close by, and it's unclear whether the equipment is in working condition. [/hider] [/hider] [b]Previous Branch:[/b] Wyvern Cadets - REGIS Corps [b]Biography:[/b] Born into a wealthy arms trade "family", Noxis wasn't really given a choice on his career path. In fact, despite being human his birth was a very genetically engineered, augmentation heavy one - a vessel for a specific purpose. To carry an augmentation called the Phantasm System - a highly experimental camoflague system that would project a optic distortion field to mask one's presence both visually and digitally. It aimed to replicate Utarah levels of augmentation in humans and raise human soldier competitiveness in the specialist market - but the augmentation rejected Noxis' physiology and left Noxis with many disabilities including stunted growth, chronic cluster headaches and retrograde/anterograde amnesia. Noxis endured many years of gene therapy and augmentations to offset his conditions, although it never fully cured his headaches. By the time he was out of his therapies, he was already old enough to be inducted into his planterary cadets program, the Wyvern Cadets. Understandably angry and rebellious against his authorities that deprived him of something granted so freely to others, he left the cadets early to join a fringe mercenary group called the REGIS Corps. Outside of both the legal and conventional moral systems, this mercenary group was specialized in off-the-books enforcement and "peacekeeping", most notably quelling rebellions and eliminating problematic figures. Due to Noxis' unique augmentation, his skillset was the perfect for an infiltrator and sniper unit, carrying out various assassinations through his self-contained omni-camo and escaping far before anyone notices his traces. Initially serving as part of the vanguard teams that ran at the forefront of REGIS operations, Caesar-2 and Nero-1, Noxis' willingness for morally dubious actions in service of ensuring the mission's holistic completion let him join the much more secretive and darker chain of operatives, the Damocles fireteam. Listed only as an old callsign that was discontinued years before Noxis' conception, the Damocles fireteam had an instrumental task in several undisclosed operations. After a certain mission, Noxis decided to leave the Damocles fireteam - a controversial decision given the gravity of Noxis' knowledge and participation in the Damocles missions. Traditionally, the only way out of the Damocles fireteam was death. Thus began a game of cat and mouse - Noxis' connections he made through his brief but packed career within the underground allowed him to pull favours and cover his tracks for the initial part, and with his augmentation well suited for both stealth and exfiltration, he made sure that he left as little trace of his existence as possible. But he was also attempting to escape his old fireteam that specialized in tracking down its targets to its very last breath. For several years, Noxis lived as a fugitive from the Damocles team, each taking potshots against each other. But soon Noxis realized neither he or Damocles truly wished to make the lethal move against one another and Damocles was only pretending to hunt him down under orders of REGIS. Noxis decided that there was only one way to resolve this 'peacefully' was to leave the galaxy entirely. The solution would come in the form of the Andromeda project. The only thing he had the skillset for was the position of enforcer of the WRAITH protocol. essentially sleeper agents that aimed to quell attempts of mutiny in case things went awry. Undoubtably, Noxis' moral detachment and previous work in REGIS made him a prime candidate. Apart from his enforcer position, he managed to secure a recon and scouting duty. Aboard the Monolith, perhaps he would finally be able to leave everything behind and make a life of his own choosing. Affiliations: U.A.F, WRAITH Relationships: Noxis has no interest in romance or companionship. Instead, he had a grassroots network of associates that he trades 'favours' with, which came especially handy during his escape from Damocles. [b]Trivia #1[/b] Noxis has a sweet-tooth and is very susceptible to bribery. However, it does no favours to his image of an immature kid and so he tries to eat them in secret. His favourite is chocolate chip cookies, and will cry if you give him raisin ones in disguise. [b]Trivia #2[/b] Noxis has a sniper-bullet necklace, fired at him by his collegues in REGIS when he was leaving for Andromeda. Although it was in technicality an 'assassination attempt', it was more a formality and a final farewell. Noxis keeps very few possessions that he keeps on a sentimentality basis, but this is one of them. [/hider]