[hider=Jhank the Lizardman] [center][img][/img] [h2][b][color=00a651]Jhank[/color][/b][/h2][h3]9 / 9 HP [color=a9a9a9]||[/color] AC 13, Natural Armor [color=a9a9a9]||[/color] Initiative +0[/h3]Allignment [color=a9a9a9]Neutral||Good[/color] Commoner 1: Unexceptional [color=a9a9a9]||[/color] Lizardman Age 35, 4[sup]th[/sup] Day of the 6[sup]th[/sup] month [color=a9a9a9]||[/color] Sex: male [color=a9a9a9]||[/color] Size Medium [color=a9a9a9]||[/color] Movement 30 ft (and 30 ft swim speed) [b]STR:[/b] 12 [+1] [color=a9a9a9]||[/color] [b]DEX:[/b] 10 [+0] [color=a9a9a9]||[/color] [b]CON:[/b] 12 [+1] [b]INT:[/b] 10 [+0] [color=a9a9a9]||[/color] [b]WIS:[/b] 11 [+0] [color=a9a9a9]||[/color] [b]CHA:[/b] 8 [-1] Height 6' 2"[color=a9a9a9]||[/color] Weight 220 lbs[color=a9a9a9]||[/color] Stocky Build Language 1 Common [color=a9a9a9]||[/color] Language 2 Draconic [/center][hider=Optional Physical Description Here][color=cccccc]Optiona He's a stocky lizardman, short and wide for his species. He has grey scales, yellow eyes with slit-like pupils, and two fins that could be mistaken for ears on his head. He also has a few scars, most of them bite or claw scars from his fellow lizardman. His tail is also slightly long for his species, which is apparently an undesirable trait among them... his face doesn't usually display emotions, given that he's a reptile, and thus, doesn't have proper lips.[/color][/hider][b]Racials:[/b] [indent][b]► Cunning Artisan:[/b][color=cccccc] As part of a short rest, he can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, he needs a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.[/color] [b]► Bite:[/b] [color=cccccc] His fanged maw is a natural weapon, which you can use to make unarmed strikes. If he hits with it, he deals piercing damage equal to 1d6 + his Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.[/color] [b]► Hold Breath:[/b] [color=cccccc] He can hold your breath for up to 15 minutes at a time.[/color] [b]► Hunter's Lore:[/b] [color=cccccc] He gains proficiency with the following skills: Perception and Nature[/color] [b]► Natural Armor[/b] [color=cccccc]He has tough, scaly skin. When He isn't wearing armor, his AC is 13 + his Dexterity modifier. He can use his natural armor to determine his AC if the armor he wears would leave him with a lower AC. A shield's benefits apply as normal while he uses his natural armor. [/color] [b]► Hungry Jaws[/b] [color=cccccc] In battle, he can throw himself into a vicious feeding frenzy. As a bonus action, he can make a special attack with his bite. If the attack hits, it deals its normal damage, and he gains temporary hit points (minimum of 1) equal to his Constitution modifier, and he can't use this trait again until he finishes a short or long rest.[/color] [/indent][b]Senses:[/b] [b]Tool Proficiencies:[/b][color=cccccc] Smith's Tools[/color] [b]Skills:[/b] [indent][color=cccccc] Survival +2, Perception +2, Nature +2, Animal Handling +2[/color] [hider=Untrained Skills][color=cccccc]+1: Athletics, CON saving throws, STR saving throws No Modifier: Acrobatics, Arcana, History, Insight, Investigation, Medicine, Religion, Slight of Hand, Stealth, WIS saving throws, INT saving throws, DEX saving throws -1: Intimidation, Decption, Persuasion, Performance, CHA saving throws[/color][/hider][/indent] [b]Background: Commoner (basically, Folk hero without the heroic part, yet.)[/b] [indent][b]► Feature: Rustic Hospitality[/b] [indent][color=cccccc]He blends in among commoners, and can find a place to rest, hide, or recuperate among them, unless he's shown himself to be a threat to them. They will shield him from the law, or anyone else searching for him, but they will not risk their lives for him.[/color][/indent][/indent][b]Current Wealth:[/b] 0 gp, 10 sp, 0 cp, 0 ep [color=cccccc]Current Weight: 26 lbs[/color] [hider=Weight Calculations][indent][color=cccccc]Encumbered: 60 lbs Heavily Encumbered: 120 lbs Carrying Capacity: 180 lbs Drag or Lift: 360 lbs[/color][/indent][/hider][b]Weapons & Armour:[/b] [indent]• Simple Weapon (1d4 Bludgeoning, Light, Thrown (20 / 60)) [color=cccccc](2 lb, 2 gp)[/color] • Dagger (1d4 Piercing, Light) [color=cccccc](1 lb, 2 gp)[/color] • Bite (1d6 + 1 Piercing, natural weapon) [/indent] [b]General Inventory:[/b] [indent]• Smith's Tools [color=cccccc](8 lb, 20 gp)[/color] • Shovel [color=cccccc](5 lb, 2 gp)[/color] • Iron Pot [color=cccccc](10 lb, 2 gp)[/color] • Name [color=cccccc](# lb, # gp)[/color] • Name [color=cccccc](# lb, # gp)[/color] • Name [color=cccccc](# lb, # gp)[/color] • Clothing: Commoner's clothes, basic boots[/indent] [b]Personality Traits: [/b] [color=cccccc]Since he was more or less raised in Swampmuck, rather than his own kin, he actually understands humans and other 'smooth-skins' better than his own kind... mainly because they kicked him out of their village from a young age. Despite his awful looks, he's probably one of the only lizardmen capable of holding a normal conversation with a human.[/color] [indent][b]Ideal: Sincerity:[/b] [color=cccccc]He thinks there's no good in pretending to be something that he's not.[/color] [b]Bond:[/b] [color=cccccc]A proud noble once beat him up, and now he wants to take revenge on any bully he sees.[/color] [b]Flaw:[/b] [color=cccccc]He has a bit of trouble trusting his allies.[/color] [/indent][b]Home:[/b] [indent][color=cccccc]Lives in Swampmuck's only forge, where he also works, Poor lifestyle [/color][/indent] [/hider]