[Hider=Enathrae Ra'athim] [b][u]Name[/u][/b] [List] [*] Enathrae Ra’athim [/List] [b][u]Birthsign[/U][/B] [List] [*] Sign of the Shadow [/List] [b][u]Race[/u][/b] [List] [*] Dunmer [/List] [b][u]Appearance[/u][/b] Enathrae Ra’athim possessed features common amongst the Dunmer. Yet, even amongst his own kind he was a stranger. His skin the color of mountains enshrouded in shadow blanketed in a thin layer of snow, smooth without the faintest wisp of facial hair. Slender lips hid the stained teeth that restrained his forked tongue. The nose upon his face suited him perfectly, aquiline and subtle. But Enathrae’s eyes were mesmerizing (his most conspicuous feature) - a staple for those of his heritage yet not seen amongst the Dunmer in centuries. Two pools of liquid amethyst drawing hesitation from those who dare bare fool witness, as if drawn by Hermeaus Mora’s slimy tendril’s down into their depths. His ashen hair was pulled back tightly against his skelp into a single braided tail that barely breached the length of his shoulder blades. His dress was simple, inconspicuous. The dark colors of his leather garb contrasted well against the powdered appearance his skin naturally took. Soft soled black leather boots kept his feet nimble while on the prowl. Dark leather slacks gripped his legs adequate, avoiding the restrictions of taunt material yet proving not to snag while moving swiftly over terrain. His cloth shirt was similar in design with little of merit to note. The backs of his hands were protected by strange leather gloves, which left the raw flesh of his fingers and palms exposed. The only impressive feature were thin, seemingly pristine sheets of mithril integrated into the material of his clothing to protect certain vital areas (i.e. thighs, abdomen -front and back- , arms -above and below the elbow- yet not fully connected to allow freedom of movement). [b][u]Background[/u][/b] [List] [*] Born of Ebonheart, a young Enathrae was born to the Elenil family line; however, his parents were proud to trace their lineage back to the great house of Ra’athim. This is how he acquired the name. [*] He spent his juvenile years in the local mines as was typical amongst his family, learning the trade as well as how to work the material to a respectable manner for his age. It was during this time that Enathrae began to understand the powers of magic for his family made their living transmuting what they could from one less valuable material to something more worthwhile. [*] Subsequently, Enathrae traveled to Solstheim where he found service amongst those mages living at Tel Mithryn. Here his service was exchanged for training. This training was ultimately cut short when he was kidnapped by a subsidiary of the Morag Tong. Beginning as a prisoner, he slowly found a way into their good graces. He failed their tests and subsequently was released with his life. Few would be brave enough to betray the guild of assassins and Enathrae was not amongst those men. [*] Passing through Skyrim, Enathrae made acquaintances of those at the College of Winterhold and many of the other settlements. He spent many months amongst the Dunmer of Windhelm, loudly murdering those who went out of their way to discriminate against his kind. Beyond the stone walls of the oldest city in Skyrim, the spellsword found employment across the kingdom specifically focusing on Morthal as a centralized location best suited for his habitation. [*] As boredom ensued, and his skills progressed through training as well as very real use Enathrae moved south through Falkreath and into Cyrodiil. His journey was very much the same as it had been while exploring Skyrim. He befriended those whom he could exploit for his own gain or were able to train him further. But ultimately his journey ended in Bravil, where he was eventually captured (...enslaved) by the Emperor. [/List] [b][u]Personality:[/u][/b] Enathrae Ra’athim in the most simplistic terms can be seen as a lawful evil dunmer, methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others according to their actions but is not above discrimination against race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Enathrae does not enthrall himself with the thought that he is better than the man who goes home and beats his wife or the drunkard who pulls the wench into the alley. He is a cutthroat, plain and simple. A mercenary and assassin for hire where the only rules that matter are those instituted as an establishment of his own code of conduct. [b][u]Typical Equipment[/u][/b] [List] [*] Moderate amount of Septims [*] Waterskin [*] Trail Rations [*] A few Magicka Potions [/List] [b][u]Why you were left to rot in the Imperial Prison (this will be changed later, when players who join in later get involved)[/u][/b] While visiting the coastal Imperial city of Bravil, Enathrae was employed by an inconspicuous businessman with a particular agenda that required that a certain individual no longer drew breath. It was a task simple enough. Unfortunately, his employer was not the only person who had required the spilt blood of this individual. The other person, Emperor Hafvyg. The Emperor had sent his own thugs to end this person’s life. While the thugs were inferior individually it was their numbers that not only allowed the target to escape with their life but also was lead to Enathrae’s capture and subsequent sentence. He had taken the lives of two men, while the third had exploited his subtle dunmer frame before exploiting the wonderful darkness of a sap to the back of the head. Enathrae had no other choice for above all else, his code required him to be alive. [b][u]Skillset[/u][/b] Enathrae is a unique representative of what might be considered a spellsword. His style is all about flexibility, switching between weapons and spells as the situation demands, aggressively creating and exploiting enemy weaknesses. So what makes his situation unique? This dunmer does not carry a single weapon, yet manifests them at will through pure magicka. Given his subtle frame staggering his opponents is most important forcing him to focus on attacking more aggressively with powerful attacks and spells that pack a wallop. While more of a parlor trick, his innate ability to call upon his “Ancestor’s Wrath” often times has proven useful only to escape in grave situations. Perhaps uniquely to a magick user, Enathrae’s focus is on offense exploiting his natural grace and agility to escape harm’s way. Of course, he does balance his one-handed and destruction spells quite well as if either falls behind on its own how could Enathrae rely on either of them when he needs them most. He maintains light armor well and subsequently focuses on such skill sets that allow him to remain agile and protected since he is without shield. Even seemingly rogue fireball can be lifesaving when it comes as an evasive maneuver. While offensive spells are especially important, he has from time to time exploited illusion spells to distract large groups of enemies allowing him to eliminate them on a level playing field. Most importantly, when a situation gets hairy Enathrae will not hesitate to exploit his signs ability to become invisible for a period of time if only to escape harm, which is more likely than trying to gain the advantage. [/hider]