[quote=@rush99999] What kind of moonshine does Einkel make exactly? Is it of a good quality? Is it safe to drink? How exactly does its production and sales make him a criminal in a land where prohibition isn't a thing? [/quote] Strictly speaking, he doesn't make moonshine. Moonshine is produced using corn mash, and Einkel's recipes all use wild grains. In terms of quality; It varies. Since what he's able to produce depends on what he finds in the marsh, his recipes are constantly changing. However, he does know what he's doing, so he can consistently produce specific things of a certain type. As for why he's a criminal; Prohibition isn't a thing, but guilds are. Some of them are more strongly tied to the government than others. Since alcohol is one of those things that can kill people if it's made wrong, the guilds that oversee its production would have a lot of power to enforce their monopoly. Einkel is not an active member of the guild, and the ingredients he uses are not approved by laws governing such things. Not because you can't/shouldn't make alcohol from them, but because there's no way to regulate production using them; Basically, his primary crime is that he doesn't pay the Very steep taxes imposed on non-guild craftsmen, and he isn't in the guild either. [hider=What he makes] To clarify what he makes: This is a dice game, so the product of his crafting is subject to variables. As such, I'll provide a list based on dice-roll outcome; [list][*]Fumble: When he fumbles, he burns the batch. This is the result that wastes ingredients in a way he can't fix. Nothing is actually produced. [*]4-6: Everclear; Anything he makes that's below a ten will be added to a large vat, which in turn will be used as raw materials later on. Alcohol happens to have the advantage that you can always burn out impurities to get a high ABV. He uses these to take a 10, and creates stuff that's 90%+ alcohol by volume. Doesn't taste very good, but you can add it to mixed drinks. This is also the stuff he caries in his XXXX ceramic jug. [*]7-9: Free samples; These result in new tastes or flavors that he's not really sure about. While they still end up in the everclear vat, he'll have taken them around town to let people try first. Some people might like it, but for the most part it's not worth writing down the recipe. [*]10-15: Fire Water; Gin, vodka, whiskey, and pretty well any other clear spirit. These come about from him using existing recipes to make stuff he knows people like, and that will sell. It's not great quality, but it tastes good to people who like it and they make a good base for mixed drinks. [*]16-20: Good stuff; This is where barrel aging comes in. Being a dwarf, Einkel has the advantage of time. These are batches he can only make at certain times of the year, but he knows what he's doing when the right conditions allow. He has to find specific plants, and enough of them, but the results are always good. After that, he stores them in barrels in his hidden tunnel until they're just right. The high end stuff sells for a lot of coin so no one needs to buy in bulk, but this is the stuff he sells to wealthy citizens and bribes government officials with. [*]21-22: Absinthe; These are the surprises. The interesting flavors that only Einkel can make, and only on his best days. He tries something new, mixing berries and herbs in with the grain, distilling it just enough, and making something amazing. They come in all colors of the rainbow, a cavalcade of smells, and they all have their own unique flavor. Very rarely can Einkel make these more than once, but when he can, it's a lot of effort that pays off. Einkel's stuff might not have a guild seal on it, but merchants are willing to take the risk for the chance at kegs of this stuff. Bottles of it can be found squirreled away with the highest quality stuff in the best collections, public and private use, all throughout the kingdom.[/list] [/hider]