[hider=Artimisia, Cordial Cultist] [center][img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c9348f8a-0103-4d57-96c6-0c8cabc9b9b9/dbmusya-e369daed-3d29-42c1-a28d-4e574ee59520.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2M5MzQ4ZjhhLTAxMDMtNGQ1Ny05NmM2LTBjOGNhYmM5YjliOVwvZGJtdXN5YS1lMzY5ZGFlZC0zZDI5LTQyYzEtYTI4ZC00ZTU3NGVlNTk1MjAucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.ArFfhHXgPCCHT_A2JjcRVZ4p9e2EavYEgcp7B17vdL4[/img][/center] [b]Name:[/b] Artemisia [b]Age:[/b] 22 [b]Gender:[/b] Female [b]Personality:[/b] [indent]Artemesia's character combines a number of traits that would typically be seen as diametrically opposed. She's usually quiet and can be reclusive, lazy, and withdrawn, but never surly or defensive, and in moments where her passions shine through she can become a completely different person, enthusiastic and talkative to a fault. Though empathetic and considerate, Artemisia tends to also be spiteful, vengeful, and short-tempered if wronged. Her passions include knowledge -trivia in particular-, stories, and drama, and it's no surprise that those plus her good memory and quick wit incline her towards large words, formal speech, occasional babbling, theatrical behavior, and interesting people. Eloquence plus her notable wits allows for some persuasiveness when she wants, but she's surprisingly naive about normal things. She's a believer in karmic justice, including paying violence against violence, but more than that she's a believer in Gwynism, the rare but ardent faith in the ancient King of Night's Blaze that idolizes him as a deity. As such, she is rather Machiavellian. In short, while she might seem like a passive, silent shut-in, she often exhibits intense bouts of enthusiasm or violence, as the situation calls.[/indent] [b]Backstory:[/b] [indent]The strongest fires leaves lasting embers. In a remote valley between the misty mountains of the Lothian Empire's northern border lies Charna Bog, a perennially overcast mire of mud, water, plantlife, and cruelty. Few venture to such a inhospitable, nigh-malicious land, but deep within that dark, damp shroud a certain bowl of embers has blazed for centuries. Known to myth and rumor as the Charnail Coven, the society buried deep within the swamp claims to be descended from Gwyn, the infamous tyrant known to history as the King of Night's Blaze. Though insular and isolated, its appointed Wayfarers often travel abroad, gathering information, developments, magical knowledge and artifacts from the outside world before returning. Nevertheless, the Coven is a community steeped in decadence, its cult feverishly devout to their legendary ancestor, revered as a god of cleansing flame. It was into the Charnail Coven's domain, elevated above the swamp on trees and stilts and sustained by mad fervor, that Artemisia was born. From her early years, in the manner of all children whose gifts in magic were identified by the village elders, she was trained in sorcery. Like the others, her parents raised her as a wholehearted follower of Gwyn, adored savior of flame. Yet, she received something the others didn't thanks to her father, and outsider who 'converted' to Gwynism following his own salvation at the hands of the woman who'd go on to become Artemisia's mother, who had plied her talent for White Magic to save his life. A wyvern rider of a nearby kingdom, Solomon could visit the village and his daughter regularly, bringing goods to trade to endear himself to the locals while keeping up the guise of being a devoted Gwynist. He helped reel her back from sinking too deep into the cult, and once in a while managed to sneak her out of the swamp to visit civilization. Her love for knowledge and drama bloomed during this time, and she longed to learn more of the outside world. As a result, she grew more worldly than her peers, so it came naturally that when she came of age Artemisia would be given the duty as one of the Coven's Wayfarers. Big things were brewing—for some time now, the prophecies of the elders foretold the existence of eight extraordinary individuals in the world, descendants of the Eight Heroes, who are necessary catalysts for the ceremony that would supposedly revive Gwyn from his age-long slumber. Artemisia joined the seven other Wayfarers on their hunt for the children of prophecy, taking the chance to leave the Charna Bog behind. Even as she's begun truly exploring the outside world, however, she struggles with the duty she's been given and her misgivings about both the Coven and Gwynism itself. Yet, the mark of the swamp has never left her, burned into her mind to deep to be ignored. Her primary goal in her travels is to identify her mark and bring him or her back to the swamp (she only knows that her target has pink eyes and some kind of illness), but she doesn't mind dawdling a little to experience what the world has to offer on the way. After all, Gwyn's slept so long already; surely he can wait just a little longer.[/indent] [b]Class:[/b] Occultist [b]Affinity:[/b] Umbral [b]Inventory:[/b] [indent]Vulnerary, Book of Secrets (a journal containing interesting stuff she reads or witnesses and writes about to not forget)[/indent] [b]Abilities:[/b] Personal: Eye for an Eye – if struck, Artemisia's next attack increases in potency. [list] [*] [*] [*] [*] [*][/list] [b]Spells/Weapon Arts:[/b] [indent]Flux, Miasma[/indent] [b]Stats[/b] [indent]END: E STR: E MAG: C DEX: E SPD: D DEF: E RES: D LCK: C[/indent] [b]Talents:[/b] Dark Magic [b]Experience:[/b] 50 [b]Support:[/b] [indent]None[/indent] [/hider]